Corrupting Mist
Corrupting Mist is a 2 Mana Cost Rare Warlock Spell card from the Journey to Un'Goro set!
Card Text
Corrupt every minion. Destroy them at the start of your next turn.
Flavor Text
The most terrifying of Un’goro magics is both silent… AND deadly.- Mana Cost: 2
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Warlock
- Card Type: Spell
- School: Shadow
- Set: Journey to Un'Goro
Play this right before C’Thun… most damage would go to face save maybe killing a leftover minion.
This card is similar to doomstayer.but is better because your opponent can not stop the effect. But I do not think warlock control will play with the reno exit.
There is one counter – shamans evolve
Decent card to discover in mage off courier to combo with frost nova/blizzard. In warlock it’s a decent tool to deal with aggro that scales moderately well into the late game. Will probably see play in reno/kazkus style lock, tradtional handlock not so much since they can afford to double up on more answers.
Only the minions played before playing this are affected or everyone??
if I play it and then play two minions and my opponent in his turn plays 2 new minions so will it destroy everything or not including these 4??
It will destroy the opponent’s minions
its not the same as doomsayer. a huge perk of doomsayer is that it prevents the opponent from developing the board, thus allowing you initiative if it’s not killed. This is just a 2 mana delayed board wipe. imo this card’s worse than doomsayer early game and maybe slightly more useful than doomsayer late game
It does the same thing as doomsayer though. All minions die at the start of your next term. Doomsayer can be killed and the effect is negated, there’s no getting around this spell.
Maybe good with cult apothecary? Or combo with doomsayer to get guareenteed initiative or save yourself some damage. It could work, maybe in Handlock…
This is essentially a doomsayer that is guaranteed to hit. Since doomsayer is considered really good, I’m assuming this will see play.
But keep in mind that the opponent may still develop the board in their turn prior the wipe.
I think its okay because it is cheap, you can use it at turn 6 and play a 4 drop after using it.
But they can kill your 4-drop by sacrificing their cards that are expendable because they’re about to die anyway.
In the worst case, this card costs your opponent nothing.
too slow, i don t think it will see any competitive play in the end
Aoe destroy with small delay? hell yeah!
huh seems good