Convoke the Spirits

Convoke the Spirits Card

Convoke the Spirits is a 10 Mana Cost Epic Druid Spell card from the Murder at Castle Nathria set!

Card Text

Cast 8 random Druid spells (targets chosen randomly).

Flavor Text

The spirits prefer to convoke when there's some hot gossip to discuss.

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8 Comments

  1. Benoitballs
    July 19, 2022 at 4:16 PM

    If I’m not mistaken, following a Topior with this will in fact summon a bunch of 3/3 rush minions (if board space permits). Since Druid can’t really kill its own minions reliably, Convoke is actually just a pretty nasty way to summon a full board of rush minions while also drawing, ramping, and summoning random crap.

    I’m not CERTAIN that this card actually makes the deck list, but it certainly has synergy with stuff that IS definitely making the cut. Yogg effects generally are pretty good, but we generally have only seen them in Mage, where it often just clears board and draws a ton of cards. Druid ramps & draws, not really sure how much more of that it really NEEDS seeing as Druid gets better options than this at earlier points on the mana curve. Could be kind of fun post Guff though.

    Idk I’ll give it 3/5

  2. CASA
    July 19, 2022 at 7:25 AM

    Good card 4/5

    The thing is druid has a lot of bad spells in the pool.

    So just good not OP

  3. Bell
    July 18, 2022 at 4:39 AM

    Spiteful Druid intensifies!

  4. H0lysatan
    July 17, 2022 at 12:55 AM

    Mostly probably casts some draws and board tokens, because the majority of druid spells is draws, more draws, and board tokens. No board clear whatsoever.

  5. Irish Seadog
    July 15, 2022 at 11:39 PM

    Is this a mage I see before me?

  6. A person who reacts to this
    July 15, 2022 at 7:33 PM

    Well if you want to burn and draw yourself to fatigue, this is the card to do it. 😀

  7. Poeish
    July 15, 2022 at 5:24 PM

    Rune of the Archdruid.

  8. Cursore1610
    July 15, 2022 at 4:46 PM

    There it is: an actual spell worthwhile replicating with that 8 mana card. Overall, though, it’s pretty unremarkable. Similar to the Box of Yogg Saron, but I’d say that Druid spells are especially weak just because they don’t usually affect the enemy’s board. Seeing this play and watching a bunch of board buffs go off without any kind of board whatsoever on your side would just feel miserable: it’s hard to judge without reference, but this is no Rune of the Archmage.