Cold Blood
Cold Blood is a 1 Mana Cost Common Rogue Spell card from the Legacy set!
Card Text
Give a minion +2 Attack. Combo: +4 Attack instead.
Cold Blood is a 1 Mana Cost Common Rogue Spell card from the Legacy set!
Give a minion +2 Attack. Combo: +4 Attack instead.
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Idea 1
It should be +3 and the combo be +6. The reason why is for aggro purpose to cause the other player to become worried and force themselves to attack the threat. They could just have some of it be passive like 2 of the plus attack until 2 turns because +6 would be too much but the down side you would think should be worth it because by then your opponent is going to make it his goal to get rid of it and to make to more unique than just simple.
Though just some thoughts and considering it would be useful to make your lower cost minions bigger hitters for a short amount of time. Think about this, you put a taunt up, you only need a bit more to get over that taunt and turn your 2 cost into a wham 8 damage to your four cost taunt or lower which would cause Druid players who play higher costing cards earlier to be less of a threat and though we would see everyone using this then.
Idea 2
Now if were just talking about changing the stats then let’s get into that instead. The problem is you want to use it early game, though if you use it late game your more likely to lose. You don’t want to lose do you? So why not have it give +2 HP to the card instead? Well that would be a good idea but we could see problems with doing that also because that would only be hitting the issue of hp. We should make the card be a 2 cost and be +3 attack combo +5 attack instead and +2 HP. Though the combo would be harder to get until turn 3 if your going first or turn two if your going second.
Idea 3
The last idea you could do is make it so another card will get the +2 attack but instead make it a +3 and make it so instead of giving +4 it does for the combo giving another card +2 attack. Why this? Well remember what was said earlier about aggro? That could be done here, make where there is two targets to deal with and its a later game making it so players would want to wait to use it and make full use of it. More lower cost minions would be stronger as such and would easily destroy with more powerful units. Think about this, you bring out two weak cards against one powerful card and let’s say this person is using a Warlock. You have two targets for him to deal with, both at the same attack and same hp that this would make it so taking out one would be a waste of effort while taking out both which hunter would probably do would lead to trying to take you done a size that and you can use another Cold Blood in your making them both four instead or make two more cards powerful.
It would be more rewarding to mill as rouge and if you get thistle tea you could make a powerful army of cards.
Sorry for writing this all out but I love to do thinking and ideas for stuff like this. The reason why I am making my own card game.