Cobalt Scalebane
Cobalt Scalebane is a 5 Mana Cost Common Neutral Minion Dragon card from the Knights of the Frozen Throne set!
Card Text
At the end of your turn, give another random friendly minion +3 Attack.
Flavor Text
You get a sword! And you get a sword! Everybody gets a sword!- Mana Cost: 5
- Attack: 5
- Health: 5
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Neutral
- Card Type: Minion
- Minion Type: Dragon
- Set: Knights of the Frozen Throne
With Robes of Protection “Can’t be targeted by spells or Hero Powers” & taunt minions this is pretty powerful.
This card is good in murloc pally, since they’re usually ahead on board.
I’ll be excited to try this in Dragon Warrior. Azure Drake has always felt a bit underwhelming in that archetype
U realise that azure drake is 10x better than this card?
You realize that an azure drake with 7 attack is way better than one with 4 (unless fighting a priest)?
u realize that one draws a card and one doesnt
!
Azure is good if you are behind and low on cards
Colbalt is good if you are ahead and high on cards
Win-more cards really don’t see play (look at cult-master).
Colbalt might work as a turn 7 play for shaman or pally but then you end up with a 5/5 and a 4/1 or 3/2 which is basically a normal 7 drop… so…
This card is a 5.5/5 in Priest. All priest cards have high health value and will survive for a long time with spells buffs and hero power. Plus it’s a dragon!
That’s a possible name for it, but hasn’t been confirmed as far as I know.
CONS: This card looks great on paper (8/5 of stats for 5!), but remember you have to already have something on the board. If you’re playing from behind, it’s just a vanilla 5/5 for 5, which won’t do much to help you swing the board. Also, the stat buff happens at the END of your turn, meaning your opponent will get to choose how to trade with whatever got buffed.
PROS: Your opponent has to kill this ASAP before it can snowball, so even though the card is kind of mediocre it might force removal or a sub-optimal trade. That’s pretty decent against midrange and control. And if the board is in contention, this could help you lock it down, I guess. It’s a decent Arena pick, and since it’s common you’ll see a lot of it.
I don’t think this will see much constructed play except for in Dragon decks. Specifically, I think Dragon Priest could run one copy, maybe two, alongside Drakonid OP to fill out the 5-drop slot. Dragon Priest’s minions are low-attack but sticky, meaning you’ll likely have something on the board for this to buff, and the +3 attack will help shore up Dragon Priest’s lack of offensive momentum. Turn 4 Twilight Drake or Twilight Guardian (Wild) into this could be pretty strong tempo.
How does your Opponent choose how to trade with? It’s at the END of your turn, how will opponents turn start if you turn hasn’t ended yet? Where you think of start of your turn?
He obviously meant that the buff doesn’t apply immediately, thus the opponent can on their turn choose to trade up into the buffed minion, while the controller of shitty 5 Mana dragon couldn’t make use of the stat buff yet.
Way I see it, it basically means that you give a minion a “soft taunt” at the end of the turn as you have to force your opponent to trade up into that minion who basically got buffed for 0 mana…
It’s still a win-more card of course and I doubt it’ll see much play
Agree that this card has a “soft taunt” effect, but I would say it’s on the Scalebane itself and not the buffed minion. The buffed minion isn’t getting any better, but the Scalebane will keep buffing things. So your opponent will want to kill the Scalebane ASAP. It might force a removal or a sub-optimal trade. That’s one of the reasons I think this card is “decent” and not “bad.”
As Dude mentioned (thanks, Dude!), the problem I pointed out is that your opponent gets to decide how to deal with your Scalebane + Buffed Minion before you get to use the buff. It’s the same reason Scaled Nightmare is a bad card–yeah, it has the potential to be really scary, but it’s pretty easy to trade with a 2/8 on turn 6 or 7, so most of the time it dies before you can swing with it.
This card is going to be good. Not because of the ability, but because of the Dragon tag. Midrange Murloc Pally can drop Primordial Drakes and throw in 1 or 2 of these to help with Curator synergy and to help the semi-aggressive theme of the deck. I don’t think this will be good enough to run in Dragon Priest. You don’t really want to be playing this on turn 5 when you have Draknoid Operative. However, this card does have some really good synergy with a high health Twilight Drake.
Another must in include common card for constructed and arena that is utterly broken. This will see play in a lot of midrange decks, not to mention dragon priest.
Play this as a 5 mana 5/5, it’s sub-par. Play this with another minion, it’s 8/5 worth of stats for 5 mana. Pretty decent. Play this with a Meat Wagon? 8/5 + Sap a 3-attack (or less) minion from your deck onto the battlefield. Pretty good.
I say it’s decent in arena and may see some play in a niche Meat Wagon Buff Paladin.
Most likely won’t see any constructed play. Looks good, but not good enough.
Being Neutral and all, it’s the first completely broken card of the set.
How can a 5 mana 5/5 that does nothing the turn it’s played be broken? You need to have another minion on the board and then wait until next turn in order to really gain value. Now if this card stays up on the board then yes it’s pretty strong but it only has 5 health which will make it pretty good for arena only in my opinion.
Of course, you can’t play it in every situation, but if you have even one minion on board, it’s bogus value. Even if it gets killed next turn, you have a +4 attack minion that will need to be taken care of. Maybe a 4/5 body would’ve been more balanced.
+3 attack minion*. In a control matchup your opponent will likely have the board or some way to remove both your minion that you had on the board on turn 4 that would likely have 5 health or less (i.e. Shield Block -> Shield Slam, Fireball, Starfall, prep-do a bunch of stuff, deadly shot, etc.) and this when you play it. In an aggro matchup your opponent will definitely have the board if you’re playing this on curve from 4 mana minion into 5 mana minion, and they could probably get rid of it instantly with their stuff.
I think where this has its place in constructed is a Prince Valanar deck. Play Valanar on turn 4 with no 4-drops in your deck, and then turn 5 play this. At the end of your turn Valanar becomes an 11-heal if they trade, but still only 4 if they use a spell.
Hey, I didn’t say it’s place was any good. This is bad. Ish. Someone will find a place for it. It’s an immediate threat and prompts removal, and that’s pretty much it. Arena this is a great card.
A 4/5 body would have been less balanced imo. Against priest they have 0 ways of getting rid of that. I think the 5/5 body is good
Bonemare, eternal servitude , defile,corpsetaker are more op than this.
Another good card for dragon priest deck.
Good arena card, possibly good in tempo/dragon deck.
ITS CALLED FLUFFY ICE DRAGON
Yeah, it’s not.
now its called Cobalt Scalebane
Why so serious?