Cloud Prince
Cloud Prince is a 5 Mana Cost Common Mage Minion Elemental card from the Saviors of Uldum set!
Card Text
Battlecry: If you control a Secret, deal 6 damage.
Cloud Prince is a 5 Mana Cost Common Mage Minion Elemental card from the Saviors of Uldum set!
Battlecry: If you control a Secret, deal 6 damage.
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This is insane, especially in combination with the other minion that was introduced. Hopefully this gets nerfed to the cost of 6 mana, it’s not really that hard keeping a Secret in play especially not in Wild. 5/5
1 mana 4/4 that’s packaged with a fireball. Needs a bit more support to be completely insane. 4/5
Yeah, because 4 Fireballs in one deck isn’t dangerous. 5/5
Fireball on a stick, nice, since i rather face secret mage than a viable mage
I like to imagine that Could Prince is a Combination of Medihv’s Valet and Blazecaller. Cloud Prince is somewhere within the middle, and even for In terms of stats. So this is going to be an interesting take for Mage, were on paper, because we had seen those two cards do relatively well, and so should cloud prince. And to be fair, I was almost going to drop this down to a 3-star card, because of its stats, but having a Fireball and a 4/4 Body for a Secret is really nice. Now, what you could do, and especially if you are playing more of a Control Mage, is that you can play a Secret such as Counterspell for example, and if your opponent could not guess it, you can play both of your cloud princes to let’s say either get rid of a Ysera or to deal with some big minions. So the card can actually shine on. It’s just that I guess I’m not used to a card that feels ‘heavy’. I see this as an Anti-Big Stuff minion for Mage, but I still think it will even see Tournament play. I’m not confident enough to give it 5 Stars, however, so it gets 4 instead.
Secret mage is not overall in a great spot… I don’t think this card can keep it afloat
In standard this is probably just OK, depending on future Mage Secrets to be revealed. Without Ice Block, the condition is pretty difficult to meet since many secrets will trigger the turn after you play them. IF you have a secret up on turn 5 when you play this card, it’s sweet, and the fact that you can go face with it makes it even better. But that’s a pretty big if.
In Wild, however, this is pretty sweet. Iceblock early enough guarantees that you will get value out of this in Secret Mage, and it’s another source of burn damage for an already burn heavy deck. You can also slot this into Odd Mage nicely, since many were already running a few secrets + Subject 9 for card draw. Odd mage also tends to run Frostlich Jaina as a backup win condition, and if you have Jaina up this card is like Lifedrinker on steroids due to its Elemental tag.
Too much deja vu of Sunreaver Warmage, which is actually a decent card but probably won’t see play until the rotation.
While this deals more damage than Warmage, it’s harder to activate since your opponent can remove your secrets by triggering them. You also have to find secrets worth playing, and Mage secrets are rather meh right now.
Medivh’s Valet was an incredible card but it was actually pretty hard to use once Ice Block was HoF’d and you could no longer guarantee having a secret up throughout the game.
So, remember Sunreaver Warmage? Same statline and mana cost, neutral, easier condition to satisfy, dealt a little less damage… and no one plays it. Maybe this is great, but I wouldn’t be surprised if this ends up gathering dust in everyone’s collections.
Mage secrets are bad cards. Is it worth it to put 6 to 8 bad cards in your deck for this and other Secret synergies? Maybe! This card can be a total MVP for Secret Mage, but if the deck itself is anemic, then Cloud Prince will see no play. 3/5
Sunreaver Warmage is an excellent control card. The only true control deck we have is Warrior, which has better (and honestly more consistent in the class) control tools than even that.
This card isn’t about pure control. This is a mage burn card. Its essentially a fireball on a stick in a secret deck.
When Sunreaver Warmage was announced, I rated it 5/5. Given the amount of play it saw, I now think that rating was a mistake. I still think that card has potential, but I don’t think a card can be top tier if no one wants it in their deck.
Cards don’t exist in a vacuum; when the 2017 sets rotated out of Standard, for instance, Mecha’thun got a lot weaker- the card itself remains unchanged, but what was an excellent card in the Year of the Raven is now mostly irrelevant in the Year of the Dragon.
If Secret Mage becomes a strong deck, then Cloud Prince will be the rockstar in that party. If Secret Mage flops, then Cloud Prince will be as relevant as Magma Rager.
The card has only been out for 4 months out of its 24 months in standard. 5/5 is still pretty liberal but don’t through away its power based on what the current meta is.
Also with all the new high cost spells being released we could see a shift in Sunreaver’s playability.
Secret mage is also a really strong deck in wild and this secures it as a huge threat to that meta.
this card is broken, it can go face its a fireball attached to 4/4 body, omg secret mage is already a cancer in wild and you give it this great
Aww. Medivh’s Valet, all grown up.
Hunh okay I’ll bite what’s the new secrets that’s 2 cards that need secrets to work. By the way there is no mage deck more threatening with this card than wild mage *cough* Iceblock *cough* unless have a secret killer that one is hardest to remove. Unlike the other one this card doesn’t need specific secrets to be effective.
Has Blizzard lost their mind?!?!?! Why is Mage getting these incredible cards??? I do not approve of this! This card is just- no!
It does have the restriction of needing a secret so it would mainly only be played in a combo on turn 8. As long as your deck isn’t set up almost completely focussed on 1 card type triggering secrets isn’t to hard. Wild is the most dangerous place with this.
broken
This is super awesome, if you have a secret up this card is insane, a 4/4 and 6 damage is worth about 7.5 mana, that’s insane tempo. You do have to make sure the secret you played one or multiple turns before isn’t popped though, which creates an interesting mindgame of which secrets you want to put in the deck and which one you play.
In wild with Ice Block this is even more insane because that one is basically guaranteed to remain up after you play it, blizzard really seems to want Tempo+Secret Mage to make a comeback
Probably a good addition to Wild Secret Tempo Mage
Pretty good and also Elemental tribe tag! New Secret Mage coming.
If you control a secret, cast fireball?! Even if you remove a minion this is great value.
You can easily have a secret up by playing something like splitting image, this card is pretty nuts. If Ice Block was still a thing this card would be so busted