Call to Arms

Call to Arms Card

Call to Arms is a 4 Mana Cost Epic Paladin Spell card from the Kobolds and Catacombs set!

Card Text

Recruit 3 minions that cost (2) or less.

Flavor Text

More personal than a text to arms.

Call to Arms Full Card Art

Call to Arms Full Art

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37 Comments

  1. Wildthing
    December 1, 2017 at 5:23 PM

    Guys this would be great in wild. 4 mana to put 2 shielded minibots and another 2 or lower minion. Damn this is an awesome card. Secret paladin is gonna be even more annoying in wild.

  2. Killy
    November 28, 2017 at 7:37 PM

    If there is a way for an otk deck jeez, get cards like loot hoarder and Thalnos, draw cards and thin your deck in no time to get your combo. Maybe with anything in wild, we will see.

  3. Random
    November 28, 2017 at 7:34 PM

    Compared to the other recruit cards 4 mana and 3 minions this is an improvement
    (To random)

  4. Chillip
    November 28, 2017 at 1:53 PM

    Anyone who knows MTG’s Collected Company knows that this is incredibly powerful. Unfortunately HS’s Battlecries don’t trigger anytime the minions hit the battlefield. Otherwise, this would be meta-defining.

  5. StarVenture
    November 27, 2017 at 8:53 PM

    Something else that’s good with this Dirty Rat.

    • Ackchually
      December 3, 2017 at 12:53 AM

      Most decks that run dirty rat run it for its battlecry, so as to remove a combo piece. Otherwise, if you draw it instead of pulling it you just have a pretty bad card in your hand.

  6. Turboisa
    November 27, 2017 at 1:57 PM

    1 copy in a Healadin or Controladin could work, as in the late game you really don’t want to be drawing your low cost minions in the first place

  7. Yancie
    November 27, 2017 at 1:31 PM

    8/10
    This card both has great mana efficiency while also working as a powerful deck thinner. It also can have some fun applications the decklist only contains certain key 2 drops such as doomsayers or maybe murlocs. The card prohibits a deck from containing Prince Keleseth, but Keleseth Paladin never saw much play to begin with.

    • KingArrudar
      November 27, 2017 at 5:14 PM

      Hemet really didn’t work out too well.

      • neverreachedlegend
        November 27, 2017 at 8:33 PM

        yeah hemet didnt work out, but this is totally different.
        this is putting those cards in play rather than discarding them, so at least you are still using those cards
        this also focuses minions only, so there’s more variety in terms of spells you can use compared to hemet
        this is a good card for quest pally, because quest pally just needs minions on board and summoning 3 at once from your deck also means you will have a higher chance of drawing buffs after to buff any minions that stick

  8. Imaloony
    November 27, 2017 at 1:26 PM

    Pally wants to cast its 2 cost and lower minions at specific times/to get their battlecries, so this won’t help them. Hydrologist is so much better when its battlecry goes off, Doomsayer is a specific time play to reduce aggro, and Pyro is their board clear. None of those want to get pulled. Pass.

    In Arena, this could possibly work, but it sounds too difficult to set up/draft around and possibly even too weak once you do to really matter.

    Standard: 1/5
    Arena: 1/5

    • TheWerdna
      November 28, 2017 at 8:17 AM

      Aggro Paladin already runs finja despite most of their murlocs having battlecries. So do many midrange paladin lists. This is the same deal.

      The tempo increase is worth losing the battlecries, plus it thins the deck to give the deck a better chance of draw what they need to be able to curve Scalebane > Spikeridge Steed > Bonemare on 5 > 6 > 7

    • TheWerdna
      November 28, 2017 at 8:25 AM

      As an addendum, think if it this way. Aggro murloc paladin generallt runs 12 murlocs besides Finja. Of those, 8 have battlecries. Yet finja is still good as it thins the deck and gets tempo.

      In the worse case, say thia card pull a hydrologist, a rockpool, and a vilefin. Thar is still 5/8 worth of stats, and is increasing your chances of drawing & curving into Scalebane, Spikeridge, and Bonemare by removing low costs

  9. paulo
    November 27, 2017 at 10:05 AM

    ow fk no not a card that makes murlock paldin even beter…

  10. Crapcrack
    November 27, 2017 at 9:59 AM

    The last thing i wanna see is more Murlocs XD

  11. Henceforth
    November 27, 2017 at 9:07 AM

    I use rogue, but this looks like a good card

  12. BluX
    November 27, 2017 at 9:07 AM

    Yay, more murloc paladin. Exactly what I wanted…

  13. Helioshadow
    November 27, 2017 at 8:38 AM

    MRLLLGLGLLGLGLL

    Annoy-o-tron (or 1/1 annoyotron for Paladin) + Doomsayer would probably be the god draw against Aggro. Against control probably Stubborn Gastropod + Millhouse Manastorm. Brings up the question as to how much are you willing to sacrifice your deck to complement one card (I probably wouldn’t put Millhouse in just for this card). Eh, whatevs. Could be good.

    Also Keleseth has some synergies if you have good 1-drops.

  14. Osumatthew
    November 27, 2017 at 8:26 AM

    This reminds me a bit of Collected Company in Magic. I’d be surprised if it doesn’t see any play at all, as summoning up to 6 mana worth of minions for 4 mana seems very powerful.

    • tobin
      November 27, 2017 at 8:38 AM

      yes and the fact is that it grabs more minions with less stats is beneficial for murloc pally
      it allows for them to properly combat tempo
      EX.

      get 2/1 haste (forget the name), righteous protector and rockpool hunter

      instant board-state, defense, and most importantly card advantage (it will probably relpace the draw card effects in the paladin aggro lists)

  15. UnFairJusticar
    November 27, 2017 at 8:25 AM

    One important thing is that when you play this card mid-late game you increase the chance of drawing a stronger card (like tirion) next turn.. You remove 3 weak drops from your deck!!!

  16. SWEdosaur
    November 27, 2017 at 8:10 AM

    Millhouse manastorm lul

  17. EPOCH
    November 27, 2017 at 8:03 AM

    This card is actually very good and is directly meant to play aggro not control, ofc you can try and do some doomsayers+taunt wall but it will not be as consistent as in aggro and also less competitive. Today not competitive = not playable. Overall nice card.

  18. RinMathews
    November 27, 2017 at 7:38 AM

    4 mana to draw and play 3 of your 1-2 cost minions to thin your deck. This has to be a good card. It’s like that 3 mana draw 3 1-drops except it plays them too.

    • sober667
      November 27, 2017 at 7:51 AM

      Its small time recruit on steroids

  19. BrokenGlass
    November 27, 2017 at 7:34 AM

    This could use be used as a kind of trick removal if you run only 2 doomsayers, as 2 or less minions, to have this draw both, as then the opponent has to clear both doomsayers. The third 2 or less minions could be a taunt to help protect.

  20. rebenitez1802
    November 27, 2017 at 7:34 AM

    this can be an aggro card too… think about the murlocs the 1/1 divine shields etc…

  21. FROL54
    November 27, 2017 at 7:13 AM

    draw 3 is a 5 mana effect on it’s own, this card costs 4 and can then play up to 6 mana of stats, there’s no way this card isn’t going to be strong

  22. oath
    November 27, 2017 at 7:12 AM

    Could be ok in control. Gets Golakka, hydrologist, pyro, and doomsayer

    • Mitpaul
      November 27, 2017 at 7:14 AM

      It can also pull out stubborn gastropod and that is amazing.

    • Super Sulcata
      November 27, 2017 at 7:16 AM

      Golakka and hydro will not trigger their battlecry so it won’t be good for them.

      • Mitpaul
        November 27, 2017 at 7:23 AM

        Still, even if the battlecry wont trigger, it’s 3 2 mana cards so basicically gollaka + hydro + pyro = 2/3 + 2/2 + 3/2 = 7/7. Thats a 4 mana 7/7 for paladin that gets more countered by board clear then the 4 mana 7/7 shaman (still good tho because its basicly 1 card that soaks up a board clear). Lets not forget that this card thins your deck out allowing you to draw more late game cards later on in the game.

        But yeah, this card is defenitely not meant to be played with card that relies heavily on their battlecry effects.

        • Super Sulcata
          November 27, 2017 at 7:32 AM

          that is a valid point! I believe this card works well with Prince paladin decks(i hate to admit this) but you end up with 2/3 gastropod, 2/2 righteous protector, 2/3 mean street marshal = 4 mana 6/8 taut,DS, poison, draw 1 board.

          • JudoToma00
            November 27, 2017 at 7:38 AM

            Prince and gastro sick combo..

          • Piterno
            November 27, 2017 at 1:12 PM

            Gastro is 2 doesn’t work w/prince

          • TheWerdna
            November 28, 2017 at 8:19 AM

            Even in a Prince deck this is good, as getting 3 one drops meabs this card was basically a 1 mana draw 3 one drops.