Call in the Finishers

Call in the Finishers Card

Call in the Finishers is a 3 Mana Cost Common Shaman Spell card from the Caverns of Time set!

Card Text

Summon four 1/1 Murlocs.

Flavor Text

When you really need a job done… but you don't really care if it gets done right.

Cards Relating to Call in the Finishers

Murloc Razorgill
Type: Minion - Cost: 1 - Attack: 1 - Health: 1

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23 Comments

  1. Galehoenir
    November 24, 2016 at 9:01 AM

    Four tiny Heros Turtle ^^ ! Mrglglglg for ever

  2. Notashamanplayer
    November 24, 2016 at 3:03 AM

    All these people saying this card is bad just because it’s not completely broken like all of shamans other cards, give me a break.
    This card might allow a different deck archetype from shaman, more ways to play the game makes the game more fun. Let’s wait and see all the other cards to be released

  3. Mintia
    November 24, 2016 at 1:55 AM

    TMNT murlocs? lol

  4. Binx
    November 23, 2016 at 5:58 PM

    Finishers? Could they be more on the nose

  5. Helioshadow
    November 23, 2016 at 3:33 PM

    Hmm… Let’s see combos…
    Call + Everyfin = 4 3/3’s ~ 12/12 for 7 mana
    Grimscale Oracle + Call + Everyfin = 1 3/3 + 4 4/3’s ~ 19/15 for 7 mana
    Murloc Warleader + Call + Everyfin = 1 3/3 + 4 5/4’s ~ 23/19 for 9 mana
    Grimscale + Warleader + Call + Everyfin = 1 3/2 + 1 4/3’s + 4 6/4’s ~ 31/21 for 9 mana
    Call + Double Everyfin = 4 5/5’s = 20/20 for 10 mana

    And the dream:
    Double Grimscale + Warleader + Call + Double Everyfin = 2 7/6 Grimscales, 1 9/7 Warleader, and 4 9/6 token Murlocs – a total of 59/43 worth of stats for 9 mana. NINE mana. Granted you need 6 cards to pull it off, but that’s still absolutely insane theorycrafting πŸ˜€

    And the combos continue after that. I can see Tidecaller being an extremely strong card with coin -> Call turn 3, or a control Shaman revolving around pulling off a huge board in one turn late-game. If you draw right, you could destroy enemies with this card in a control Shaman. Just put double Grimscale, a Warleader or two, a Call or two, and two Everyfins into a full-spell full-draw Hallazeal Shaman, and it’ll be at least fun to play :3

    It also destroys Anyfin Paladin, but let’s ignore that.

    • Roberto
      November 24, 2016 at 1:13 AM

      Great Calculation, except that this is a shaman card and Anyfin is Paladin’s -.-

      • NOveXoR
        November 24, 2016 at 8:04 AM

        7 mana give tour minions +2/2 and cost 1 less for each murloc is for shaman.

      • Ravatar
        November 24, 2016 at 8:41 AM

        Great comment except everyfin is shaman and no one said anything about anyfin

        • fantasberdaf
          November 28, 2016 at 11:31 AM

          Punny I like it πŸ˜€

  6. Wrong combo
    November 23, 2016 at 2:17 PM

    This plus evolve is the combo you want

  7. Rasapas
    November 23, 2016 at 12:42 PM

    Why is that bad rated? It coms good with everifin is awesome and could make that deck less bad.

    • jeniok
      November 23, 2016 at 1:56 PM

      Less bad, but not even close to good

      • Raspas
        November 24, 2016 at 5:36 AM

        True but may help the 50 murlocs misson more easy to archive πŸ™‚

    • CD001
      November 24, 2016 at 6:11 AM

      In a weird kind of way I suspect it’s actually too slow for an Everyfin is Awesome deck; you’ve either basically won or lost by turn 7 and playing this on turn 4 is just asking for one of the many “deal 1 damage to all enemy minions” cards available at that mana cost – every class except Priest (which would require an Auchenai/CoH combo) has a counter at 4 mana or less so you’re unlikely to use this card unless you can combo with Everyfin (or you’ve got a Warleader on the board).

      … and I’ve had too many bang-head-on-desk moments as a Priest with Auchenai but not CoH in my hand (or vice versa) to rely on getting the Everyfin/Finishers combo on turn 7.

      • sober667
        November 25, 2016 at 9:03 AM

        turn 7 if none of ur murlocks stocks , for each murlock wich is on board already is turn ealier up to 4 turn let see first turn 1 murlock maby even finley 2nd turn 2.3 charge or 2/1 and 1/1 turn 3 warldeder of 3 pf them sticks finishers and everyfin if not next murlock and combo turn 5

  8. PartyLikeARussian
    November 23, 2016 at 12:38 PM

    so for 7 man you can have 4 3/3 murlocs? First you play this card which cost 4 mana and then you play everyfin is awesome for 3 mana because its 4 mana cheaper for the 4 murlocs on the board. Its a meh card which wont see play on ranked because there is such a thing as a mid-range shaman and a control shaman after expansion. Both will be powerful. Murloc decks are still gimmicky except for the paladin otk murloc deck. This card wont change that.

  9. Moreinius
    November 23, 2016 at 12:36 PM

    Trying to bring Muster for Battle back,

    Never!

  10. jeniok
    November 23, 2016 at 12:35 PM

    Everyfin + this is a…………7 mana devided into 2 specific cards.. you get a 12 12 worth of states with no charging effect.
    Too weak.. the dragon 7-7 legendary has also 12 worth of stats with a deathrattle
    Well, as priest gets another great!!!aoe card- this averyfin-finishers combo is bu..sh..

  11. Shaoxia57
    November 23, 2016 at 12:22 PM

    Yay, everyfin is awesome!!!!!

    • Stefan.D
      November 23, 2016 at 12:35 PM

      With Everyfin is awesome combo, its basically like:
      7mana- “Summon four 3/3 Murlocs”

      (And that is If your board is empty)

    • Gully1824
      November 23, 2016 at 12:43 PM

      7 mana for 4 3/3’s…. is it good?

      • Anonymous
        November 23, 2016 at 12:51 PM

        It is if you already have one or two murlocs on the board, or even but one or two totems.

        • Gabro
          November 23, 2016 at 4:12 PM

          this card combo very well with the 7 mana cost murloc spell from adventurers , spell giving +2+2 on each creatures for a 7 mana cost , cost reduced by one for every murloc in your board .

          so for 7 mana u summon 4 murlocs 3-3