Boommaster Flark

Boommaster Flark Card

Boommaster Flark is a 7 Mana Cost Legendary Hunter Minion card from the The Boomsday Project set!

Card Text

Battlecry: Summon four 0/2 Goblin Bombs.

Flavor Text

Every good plan requires a bit of patience. And a lot of explosives.

Boommaster Flark Additional Information

Cards Relating to Boommaster Flark

Goblin Bomb
Type: Minion - Cost: 1 - Health: 2
Deathrattle: Deal 2 damage to the enemy hero.

Boommaster Flark Card Review

I really think that this card should not be underestimated, at least in a Mech Hunter if that Archetype will turn out to be viable. While a 7 mana 5/5 is terrible, summoning FOUR Goblin Bombs is massive. Assuming you can trigger them, that’s 7 mana for a 5/5 + 8 face damage + possibly some extra synergies. Remember that the Bomb is actually a 1 mana card. Sure, it’s not the best one, but this is a 7 mana 5/5 that summons four 1-drops on play. It’s actually pretty crazy if you think about it that way.

And how can you trigger those, you might ask? There are some ways, actually. First and most obvious one is just letting your opponent trigger them. They’re a bit like an anti-AoE tech. When you play more onto the board (you will be limited to 3 minions on top of the Bombs, but that’s enough), there is a high chance that your opponent AoEs and clears them. Then, those are Mechs, so they’re great Magnetic catchers. If you buff them, it’s basically like giving the Mech you play Charge, which is nice. You can also use it as a great refill by playing Cybertech Chip before triggering them (so you will get extra Mechs on top of the damage). And Deathrattle Mechs might be the Hunter’s Mech theme this expansion (so far all of the Mech-related cards they’ve got are based around Deathrattle), so maybe the Legendary spell will have something to do with that too? Or maybe they will just get more synergy in general?

The worst thing about this card is probably that it gets countered hard by Spreading Plague. It alone gives FIVE Plague targets, and four of them have 0 attack… Another bad part is that it’s absolutely slow against Aggro. Spend 7 mana, no immediate effect, face damage is not that important etc. But it doesn’t necessarily disqualify it from seeing play.

By the way, in Wild this card has insane combo with Metaltooth Leaper. Your opponent doesn’t really want to AoE down your board, so you will probably have at least those 4 Mechs to buff next turn. Now he takes 8 damage immediately AND has to clear and take 8 more.

I wouldn’t sleep on this card. While it heavily depends on what other cards Hunter get, I see some potential in this one.

Card rating: 7/10

Leave a Reply

68 Comments

  1. Danyar
    August 1, 2018 at 1:18 PM

    Thanks blizzard for giving this card proper support with cards following it’s theme and non janky cards. O wait.

  2. SkywardStryk
    July 28, 2018 at 9:22 PM

    Curves perfectly into Primordial Drake as well. Will be interesting to see if dragon hunter becomes a thing, sounds like a fun deck at the least.

  3. Sammy
    July 27, 2018 at 10:11 AM

    Hunter needs something powerful to save its sorry self. blizzard needs to give this card a sidekick though easy activater for the 0/2’s

  4. Phillip Chelemer
    July 26, 2018 at 4:00 PM

    Amazing in aggro for a very specific reason: think of each bomb as a platform to place a magnetic minion. Each of them provides an opportunity for attack. So you have anywhere from 1 to 4 Mechs you can place on the board, ready to attack, without Rush or Charge! I’m giving this 9/10/ if only for the reason that you can have a very good turn 8 damage-wise.

    • Killy
      July 27, 2018 at 1:24 AM

      But this wouldn’t be a aggro deck But a midrange kinda deck that works around the magnetic mechanic.

  5. LUL
    July 26, 2018 at 12:15 PM

    i think this card is being underated a little but problem with this card is your going to need 2 cards for it this plus another card, saving one bad card in your hand for one specific card has never been good in hearthstone so we’ll see about this card

    • OMEGALUL
      July 26, 2018 at 12:17 PM

      Umbra is the only hope and umbra has never been worthy of being in a good hearthstone deck so goodluck

      • Azuth
        July 26, 2018 at 5:08 PM

        Never played my ass it was the best combo enabler in cubelock

        • Sammy
          July 27, 2018 at 10:08 AM

          Funny you say that because noone runs that card except 60229 so keep lieng to yourself noone from NA or EU meta play Umbra and if you say they do your full of shit.

          • Spacetime
            July 27, 2018 at 8:56 PM

            That’s such an incredibly stupid statement to make because it is so easy to look up the actual data these days with sites like HSReplay. Looking at HSReplay, for example, in the last 30 days, the most popular Cubelock list with 24,000 games recorded runs Umbra. The second and third most popular lists, with 22,000 and 15,000 games recorded respectively, also run Umbra. And that’s in a meta where Cubelock has been consistently sub 50% winrate across the board.

  6. Jirwin
    July 26, 2018 at 11:35 AM

    Two words… Void ripper

  7. Smaragdptor
    July 26, 2018 at 5:18 AM

    One turn, play Umbra and Rivendare. Next turn, drop this and Feign Death. 32 face damage, if I am not missing anything (expect for the fact that it’ll never happen).

  8. MorpheusNd
    July 26, 2018 at 4:36 AM

    Feign Death and Malygos on Wild??

    • Killy
      July 26, 2018 at 4:53 AM

      Deathrattle isn’t a spell

  9. GlosuuLang
    July 26, 2018 at 3:31 AM

    Could this be slotted in Odd Face Hunter? Or Odd Midrange? Better in Midrange because Face wants to be ending the game by Turn 7. I think this is good, you could even follow the curve with a Primordial Drake so that the opponent gets 8 face damage next turn, and Hunter’s can activate the Deathrattles several times. This will definitely see play in Midrange Mech Hunter or in a Combo deck. Rating it 4/5 stars.

  10. minti
    July 26, 2018 at 3:03 AM

    HIhi. I can add something to this card. it obviously is a baku hunter card that deals 8 face dmg. Asuming your oponents isn’t dead by turn 8 you get a preety scary board there too. and deal 3 dmg to the face is a scary hero power. the magnetic part is and the chip is kind of slow. But its 8 face dmg after all. 10 face damage is a piroblast. The downside of this is that mech synergyes kind of screw your consystency with kill comands. So deathstalker rexar will be a card that can give you some exptra value. Although in a different deck type. Its great midrange card.
    Well i think this is the new doctor 7 of the expansion. Unfortunately only for hunter. And the Dr boom hero card faild there where the original dr boom succeeded. And that is being on curve with great stats.

    • Killy
      July 26, 2018 at 3:54 AM

      You don’t play odd hunter and plan for turn 8. You can’t even activate those bombs in odd hunter. Surely the last deck wehre You wanna put this.

      • Ikyk
        July 26, 2018 at 9:23 AM

        Void ripper activates all bombs in odd deck

        • Killy
          July 26, 2018 at 11:37 AM

          Just play a nightblade + heropower for 6 dmg at turn 7 instand of a 2 card combo over 2 turns.

          • Nidnam1252
            July 31, 2018 at 6:55 PM

            Clockwork Automaton + Hero Power for six damage on turn 7 would be even better.

            Clockwork is a bigger threat that forces your opponent to answer it… if they can’t answer it, you have a 4/4 mech that can be magnetized next turn (while still having a 6 damage hero power)

    • Soup And Salad
      July 26, 2018 at 6:18 AM

      Why would a seven mana 5/5 that can eventually deal eight face damage be the new Dr. Boom? It’s not exactly a great tempo play for a midrange decks, and aggressive decks can just ignore it unless forced to deal with them with the application of some Magnetic cards.

      Odd Hunter also wants to end the game as soon as possible. If turn seven comes around for that deck and you don’t at least deal near lethal damage that turn and instead spend it playing a bunch of set up for the next turn, you’re probably going to lose.

      That’s not to say the card isn’t good. It’s just not going to be an aggressive powerhouse. If it were, it would either be five instead of seven mana with an appropriate reduction in stats or the damage it can deal would faster.

  11. xmoss
    July 25, 2018 at 11:08 PM

    We need minion ‘gain 1 demage for all mech’

  12. My Big Huffer
    July 25, 2018 at 9:25 PM

    This card is only good with a yet-to-be-seen mech buffing AOE card for Hunter, which is a legitimate possibility. However, I do not see this card seeing play without more mech support.
    Cool synergy with Void Ripper, though!

    • hee
      July 26, 2018 at 11:00 AM

      *Metaltooth Leaper cries in a corner*

  13. Nidnam1252
    July 25, 2018 at 9:19 PM
    • Anon
      July 25, 2018 at 9:45 PM

      Going out on a limb here, I hope it works out.

    • Mockingstuffs
      July 25, 2018 at 9:47 PM

      sound good, but comparing to the paladin, rogue and regular odd hunter, i think it needs more to work cause the list is kinda heavy

    • Killy
      July 26, 2018 at 3:59 AM

      Cool you play understated minions with a heropower that has no impapact on the board. You lose the board right away and the game before turn 7.

      • Nidnam1252
        July 26, 2018 at 5:27 PM

        Faithful Lumi isn’t the only 1 drop you run…
        if you lose the board immediately at the start, with Fire Fly, Dire Mole, and Argent Squire at your disposal, then you’re doing something wrong.

        also, Boommaster Flark is not the master plan (it’s an emergency “uh-oh” button)

        —Most games where Odd Hunter loses, go something like this;
        Turns 1-5 = Drill your opponent in the face
        Turns 5-6 = Opponent stabilizes before you can get lethal
        Turns 6-8 = Opponent counterattacks and you concede

        The Boommaster, is a potential last-ditch effort to get that last chunk of damage in to secure the win.

        • Killy
          July 27, 2018 at 1:19 AM

          But this 7 drop does no dmg and you miss your heropower. You need cards to activate those bombs but at turn 8 your hand should be empty and the cards that might use those bombs don not fit in your deck.

          • Nidnam1252
            July 27, 2018 at 5:45 AM

            still a lot of cards to be revealed… we haven’t even seen a single neutral 3 drop yet

  14. MockRock
    July 25, 2018 at 8:32 PM

    This is a 7 mana 5/5 deal 8 damage that drops 4 synergy-heavy minions into play. This card is fantastic, are people insane?

    • CypherC
      July 26, 2018 at 12:31 AM

      4 0/2 don’t look so good to me, unless you can buff them you just have 4 dead minion slots.

      • MockRock
        July 26, 2018 at 8:21 AM

        So…buff them then. Or hell, just Void Ripper for 8. This is “battlecry: deal 8 damage” in an aggressive class. There’s no way in hell it doesn’t see play.

        • Killy
          July 27, 2018 at 1:21 AM

          It doesn’t see play in an aggressive deck

  15. rebel
    July 25, 2018 at 8:31 PM

    I see promise for this if there is a wide mech buff for hunter… Thats a little specific though. As is it could be at the top end of aggro or slotted in midrange maybe to build a late board. This and bomb make me think maybe deathrattle mech hunter is going to get some support, but for now im intruiged. 3/5

  16. Jed
    July 25, 2018 at 7:35 PM

    This is not the next Dr. Seven

    It will be run in midranged hunter, but that deck probably won’t be good so

  17. Feitonghofei
    July 25, 2018 at 7:17 PM

    It will be a wrong evaluation of the card if u just think of the potential face damage.
    This looks like support to midrange hunter mech deck. The true value of he card is to create FOUR Mechs in one go to provide basis for Magnetize. In comparison you create two mechs in one card with Giggling Inventor (5 mana Summon two 1/2 Mechs with Taunt and Divine Shield). If opponent kills all of them, ya they take 8 damage. But if they don’t, u buff the Mechs as u like.

  18. A
    July 25, 2018 at 7:05 PM

    They underrated Dr. Boom then and you’re underrating this guy now. He’ll 1000% find a home.

    • Soup And Salad
      July 25, 2018 at 7:44 PM

      Well, Dr. Boom was a 7/7 by itself and the boom bots could deal 10 damage in total. This is neither as big of a body nor can the damage be dealt as quickly as with the Boombots.

      This is a fine card, but not a Hunter Exclusive Dr. Boom

      • Mockingstuffs
        July 25, 2018 at 9:50 PM

        Totally agree, the boom bots can also be offensive to activate their Deathrattle, while the goblin boom need more support.

      • Ertje
        July 28, 2018 at 1:23 AM

        Also, the Boombots could kill vital enemy minions, these only go face and can’t attack.

      • Lucasato
        July 31, 2018 at 5:56 PM

        Wtf,you can really guarantee you can deal 10 damage anywhere you want,in every single game you play Dr.boom?
        Well,with dr.boom 2.0 you can,deal 8 damage to face and summon a 5/5,you should worry with board control using other cards
        And well,spend your time to kill these bombs is always the rigth thing to do,or we can smorc even more with magnetic,so theres nowere to run
        I liked this card,maybe my favorite doctor rigth now,4.5/5 star card!

        • Soup And Salad
          July 31, 2018 at 6:21 PM

          No, but the potential is there plus the Good Dr. Boom is a 7/7 by himself and the boom bots are a lot more aggressive than the goblin bombs.

          The eight damage to the face is slow, so slow that I can’t really be sure this would see play outside of a Mech Hunter and generally as a Hunter, if you lose control of the board at or around turn seven, you better have a Kill Command or two in hand or have a way to instant trigger all of those bombs. Dropping this won’t exactly remedy the situation unless you have something that can deal the damage immediately. If Bonemare were still priced at seven mana, Hunters would have little reason to play this over that.

          Playing magnetic minions on the tokens this produces isn’t an awful idea either, but that will become a lot of set-up for an amount of damage classes like Druid, Shaman, and Warrior could potentially absorb and come back from.

          The card is generally fine, but it’s similarities to Dr. Boom do not also make it a Dr. Boom.

  19. BriBriSlat
    July 25, 2018 at 6:41 PM

    8 reach damage, in a class that has lots of reach already. I think Hunter has better options, but this does give one more burst opportunity, especially with void ripper

  20. 8BitBrain
    July 25, 2018 at 6:40 PM

    flark baron geddon is… not a reliable combo but it’s funny to ponder

  21. Css09
    July 25, 2018 at 6:32 PM

    What awful names they’ve chosen for some of the cards in this expansion. Sounds like a four year old came up with this one.

  22. thmaszhnag
    July 25, 2018 at 6:25 PM

    It’s not that bad since the bombs will be mechs and you can magnetize them if the opponent doesn’t deal with them and get 8 damage to the face. But it is indeed very slow. Could work in a mech deck or an OTK combo deck playing with deathrattles.

  23. Piterno
    July 25, 2018 at 6:24 PM

    We need a new “feign death” card

  24. LeagueElder
    July 25, 2018 at 6:23 PM

    I think this card has a lot of potential. This could be a finisher causing 8 damage late game. I could see this card being paired up with Voidripper.

  25. Soup And Salad
    July 25, 2018 at 6:22 PM

    This is a bit under whelming for a seven cost legendary more or less made to purposely copy the original Dr. Boom. At least the bombs are mechs so they can be Magnitized onto, but they really should’ve been mech versions of the original Leper Gnome if anything.
    At least there are four of them instead of just the two boombots from the original.

    It’s fine as it is but the worst thing about it is the bombs don’t really do much without help.

  26. Unseen
    July 25, 2018 at 6:10 PM

    So it’s a 7 Mana 5/13 that deals 8 damage when it dies. Seems really good in an otk deck in Wild.

    • Mcauthor
      July 25, 2018 at 6:48 PM

      what is the otk?

    • Derrick Crowe
      July 25, 2018 at 9:27 PM

      It’s not really a 5/13. 8 of the health has 0 attack, so it doesn’t count the same way, since trading into it is free. Better to say a 5/5 and a 0/8.

    • Matthew Butcher
      July 26, 2018 at 1:03 PM

      Couldn’t you play tentacle of n’zoth, with it costing 0 bc of the thar, and then it’ll explode twice, making the goblin bombs explode again, doing 32 damage? I think I did my math right

      • Unseen
        July 26, 2018 at 11:39 PM

        I comeplety forgot that card, thanks. Can’t wait for someone to do this.

  27. mundane
    July 25, 2018 at 6:09 PM

    Idk if you just haven’t done it yet since it just dropped but the bomb is a collectible card itself and should have its own page in the gallery so I can give it one star

    • mundane
      July 25, 2018 at 6:10 PM

      Yeah NVM I was just early. This card is mediocre but could be supportable depending on the rest of the set

    • Marvel Fan
      July 25, 2018 at 10:23 PM

      A green goblin that throws bombs… Dr. Boom seemingly contacted the Sinister Six or something.