Blood Shard Bristleback
Blood Shard Bristleback is a 3 Mana Cost Rare Warlock Minion Quilboar card from the Forged in the Barrens set!
Card Text
Lifesteal. Battlecry: If your deck contains 10 or fewer cards, deal 6 damage to a minion.
Flavor Text
I'm bringin' bristle back (Yeah)Those other minions don't know how to act (Yeah)
I think it's special how these crystals crack (Yeah)
So turn around and I'll give you a smack (Yeah)
(Take 'em to the Barrens)
- Mana Cost: 3
- Attack: 3
- Health: 3
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Warlock
- Card Type: Minion
- Minion Type: Quilboar
- Set: Forged in the Barrens
- Mechanics: Battlecry, Damage Minion, Lifesteal
6 to face would be much better.
this seems unplayable, most of the time a dead card in hand
zoo don’t need this and control wants cards in the deck so this become effective very late in the game without much of an impact on late game.
If “deal x damage” works with lifesteal, this is nice.
so they took the deep mechanic from runeterra : D and prismatic cosmetic.
Duels!!!
This doesn’t seem good offhand, but I’ll wait for the card review.
Control card + small deck aren’t generally conducive.
Yeah, this card is fine. But it seriously forces you to either play a REALLY Fast Deck, or a Controlock Deck.
4 Stars.
Why would you play this in a fast deck tho?
Well, I thought of the idea that by around turn 4-6+ is when your opponent is your average opponent is starting to play some taunts to protect itself. So, with the idea of just shoving either Taunts or Soft Taunts out the way, though it’s pretty unlikely since you need to draw out 20 of your cards out. Since you’d be going pretty much all in as a fast deck, You could try and use Blood Shard as a way to push some back.
Then again, looking back at it now, I think I might have made a mistake, for unrealistic it allsounds. Being able to draw out 20 of your cards, and your still somehow behind does sound off, not gonna lie.
This card could be great ofheal in darkglare warlock in wild, it is already running zephyr because it cycles deck so fast. One of the best decks in wild atm, however it struggels against aggro decks. This can acutally help to stabilize if opponent pushed you to the mid game.
Huh. So my idea wasn’t so crazy after all. Cool. I just thought it felt too unrealistic. I guess not.
I suppose it’s good for mid- to late-game stabilisation in a draw-heavy control deck. Difficult to predict how good it’ll be as it largely depend on the existence of such a deck.
One other thing it theoretically has in its favour is synergy with the new deck-destroying cards, but I’m not sure about those anyway so we’ll see. I think the deck needs a significant payoff density to warrant not needing to worry about chewing up random cards.