Beryllium Nullifier

Beryllium Nullifier Card

Beryllium Nullifier is a 7 Mana Cost Epic Warrior Minion Mech card from the The Boomsday Project set!

Card Text

Magnetic Can't be targeted by spells or Hero Powers.

Flavor Text

Why Beryllium? Because it's hard to spell.

Beryllium Nullifier Card Review

I feel like in order for a Magnetic minion to be good enough, both the regular minion and the buff needs to be at least okay when played on the curve. Not necessarily flashy, amazing and game-winning, but okay. A 3/8 body for 7 mana does not seem okay, even if it has a Mech tag and Magnetic. 3/8 is just not enough to contest most of the stuff in the late game, and not enough to put any serious pressure on the opponent. It’s slow and clunky. What this card desperately needs is Taunt – without it, it can be easily ignored. Sure, it can’t be removed by the spell removals, but it doesn’t really need to be most of the time. It can just be ignored and out-tempo’d.

If not for the Magnetic part, it’s almost on the same level as the good old Spectral Knight, which has seen some play. But it costed 5 mana, which is a huge difference.

As a buff, it looks a bit better. +3/+8 buff is still not great for 7 mana, but the “Can’t be targeted” part is where it might shine in certain situations. One of the biggest issues of buffs is putting all of your eggs into one basket. If you play two buffs on a single minion, if enemy decides to Polymorph it, you lose three cards, not one. When buffing with this one, most of the removals will be useless. It can still be Silenced, though, so that’s a big issue. Silence is very popular right now (Spellbreaker is the 4th most common card on the ladder according to HSReplay, and Ironbeak Owl is also pretty high up there), and I don’t think that it will get less popular if Magnetize mechanic will turn out to be viable.

I’d say that the buff part is comparable to Spikeridged Steed – it gives more Stats and “Can’t be targeted”, as opposed to Taunt and Deathrattle into another Taunt. However, it also costs 1 more mana, and Taunt part was HUGE when it comes to Steed – it’s what made it so good in Aggro matchups. This one looks okay against Control, but not against Aggro.

With the current information we have, this card seems weak. Of course, we still don’t know most of the Mechs, and what the Warrior’s Hero card will do, so that’s that. But with the current information, I can’t rate it too highly. To be fair, the card would need A LOT of support/synergies to work, so I don’t think it’s really going to happen.

Card rating: 3/10

Beryllium Nullifier Full Card Art

Beryllium Nullifier Full Art

Leave a Reply

42 Comments

  1. Sammy
    July 27, 2018 at 9:00 AM

    I like this card, the art, 4/5 Blizzard.

  2. Chris
    July 24, 2018 at 2:20 PM

    Haha! What’s truly bad is the naming. Beryllium is non-magnetic. If the title of this card is saying that this creature (or weapon?) nullifies the non-magnetic properties of Beryllium then…that’s just a stupid way to say something. Given that it’s a mech card, one has to assume it’s the creature so…it seems more likely that this is a Nullifier-type being made of Beryllium.

  3. Blorp
    July 23, 2018 at 2:25 PM

    Seems really bad, but maybe the synergy with Dr. Boom’s Rush and upcoming mechs will change that? A big maybe…

    • Blorp
      July 24, 2018 at 1:47 PM

      Also could be situationally good as a discovery with Boom’s hero power.

  4. Clayassault
    July 21, 2018 at 7:52 PM

    Yeah taunt warrior was op. Im glad blizzard is nerfing warrior, it really needed it you know. Way to dominant in the control meta. I only hope blizzard has those much needed pally buffs coming in. Talk about a class thats struggling.

  5. Brian
    July 19, 2018 at 1:18 PM

    This card much like many magnetics were seeing are pretty bad stand alone drops. This card is no exception but what makes it so unplayable and bad is the fact that it’s such a high cost. You can see annoy for pally being played because as strictly a buff it’s better than other options and it makes your board much stronger in a pivotal moment. This card is a wasted slot in what should be a game changing and pivotal time in your late game. You’re better off playing volcanosuar or a strong taunt.

  6. Jonnymeerkat
    July 19, 2018 at 12:26 PM

    I’ve seen comments in the past where you admit that English isn’t your first language that you appreciate help with the language, so here’s one tip: you have been using “so that’s that” incorrectly, when you really want to say “so there’s that.”

    “That’s that” is typically used to indicate that the discussion or argument is over because the final, decisive point has been made.

    “There’s that” almost means the opposite. It’s more of when you are attempting to offer a counter point to help out what is the losing argument. Almost think of it like this, if you can add “at least” to the comment, and it helps rather than hinders your comment, you want to say “there’s that.”

    In the situation above, and in other recent cars reviews I’ve seen, you mean to say “so (at least) there’s that.”

  7. Crapcrack
    July 19, 2018 at 1:22 AM

    Trashy

  8. ItalianOgre
    July 18, 2018 at 8:56 AM

    Another card for the wrong class…this is a mage card

  9. Hellios
    July 18, 2018 at 6:38 AM

    I think this might be interesting in taunt warrior. Most taunts have better than average health, slam this with void ripper and you might have a lucky OTK!

  10. CD001
    July 18, 2018 at 5:29 AM

    Stick it to a Micro-Machine maybe (Wild) … I dunno, the effect is nice but it just seems a bit costly.

    Might be a little more viable in Wild as you’ll have the Mechwarpers to help out… but I don’t really remember a viable Mech Warrior deck previously, was there one?

  11. SupHypUlt
    July 17, 2018 at 10:17 PM

    I’m guessing this is 7 mana because the body 5, magnetic +1 then spell/hp immune +1?

  12. Lucasato
    July 17, 2018 at 6:58 PM

    Lets see whats impportant
    -your opponent must to spend 8 damage
    -You can get an big value and guarantee 3 damage to kill something
    -Your opponent have to spend a silence card and a kill card
    In any situation,this card can kill 2 or more cards from your opponent and gives you a lot of tempo if your opponent cannot kill it (lets estimate half of the times you use that,it will really survive) so yea,i can spot this card is really very good

    • WaffleNiNjA53
      July 19, 2018 at 2:51 PM

      “In any situation,this card can kill 2 or more cards…”

      In the deal 8 damage scenario, lich king bumps it, for example. That’s like killing -2 cards (lich only takes 3, you spent most of your turn playing a 3/8, meaning lich probably gets 2 death knight cards)

      One scenario that you forgot about is your opponent… ignoring it. This guy only has 3 attack you know.
      Also, this card gives you no tempo. We’re talking a 7 mana 3/8 here. In other words, as a minion it is complete trash. So we have to look at it as a buff card. Obviously the can’t be targeted is valued a lot here, but that is largely because of the the dangers of taunt with it. Just look at the massively overpriced Soggoth! Taunt – can’t be targeted just destroys some decks, so unless blizzard prints an OP 3 or less cost mech in warrior or neutral, I think it’s safe to say this will see no play, since you are paying about two “fear” mana. Even if Blizzard does, it still wouldn’t be consistent. 1/5 unless printed mechs are COMPLETELY BUSTED.

  13. Jed
    July 17, 2018 at 3:55 PM

    Weak like my will to live

  14. Ryii
    July 17, 2018 at 2:25 PM

    Its the first card I have seen for this expansion and thought “dust”

  15. Soup And Salad
    July 17, 2018 at 1:01 PM

    This is definitely a little costly for the effect and buff.
    On it’s own, its at least 4 stats under the typical statline for a 7 cost minion. Previous minions with that text did at least have an on curve or at least near curve statline.
    As a buff, the text is extremely powerful on a taunt minion, but the metagame would need to be in a place where Spellbreaker and other generic silence tools aren’t really needed.
    Granted, against mages, priests, rogues, and shamans, it should be okay since I doubt those classes would want to play Spellbreaker along with whatever hard removal (Polymorph, Hex, Sap, ect.) specifically to deal with this. I am aware that Priests do play Mass Dispell, but it is usually only at one copy currently.

    This might see some play in a theoretical Mech Warrior, but never more than some.

    • warptens
      July 17, 2018 at 1:19 PM

      priests play scream, rogues play vilespine, shamans play volcano

      it’s strongest against control mages
      they need to beat it up with minions or get 7dmg dragon furies or blizzard + doomsayer

      • Soup And Salad
        July 17, 2018 at 1:40 PM

        Psychic Scream kills everything and isn’t played in every Priest deck, high cost minions see play in spite of Vilespine Slayer, and this or whatever it is attached to will soak up the majority of damage laid out by a Volcano. If it were attached to an Underpowered Steambot, it would for sure survive through it with 2 health

        The card is still extremely weak primarily due to overcosted nature of the card, and it would not see play because of that and not the amount of cards that can play around the mechanic. If it were six mana instead, it would be at least more worth playing it to make your opponent answer it with any of those cards. As it is, no.

        • Hubriz
          July 18, 2018 at 9:24 AM

          Don’t forgett that the current control Mage is using the Doll which is hard removal as well

        • warptens
          July 18, 2018 at 11:35 AM

          ” it would not see play because of that and not the amount of cards that can play around the mechanic.”
          I disagree that is one and not the other
          it’s both
          7mana 3/8 is garbage
          but with hexproof it could serve as a tech card
          say shudderwock is dominating, and say volcano doesn’t exist
          well then you can play this +3+8 on a random minion and you get a thing the shudderwock shaman simply can’t deal with
          that’s why you have to look at every control deck and see if they can deal with a big hexproof minion
          If some can’t, then beryllium nullifier has a chance as a tech card.
          But they all can, so it doesn’t.

          I thought mage would have trouble with it but as Hubriz pointed out they have doll so nope.

    • Lucasato
      July 17, 2018 at 7:14 PM

      If you have two spellbreaker in your hand against a mech warrior,it means you will spend it before turn 7 with weak mechs to not waste tempo,and its rigth to do it anyway

  16. Piterno
    July 17, 2018 at 12:00 PM

    I’m not sad that this is an epic, because epics have a 10 pack pity-timer. Even if you bought both bundles you would have 13 epics guaranteed, there are more than that in the entire set so it’s unlikely you’ll get a million of these

    • Soup And Salad
      July 17, 2018 at 1:28 PM

      There have been far, far worse epic cards out there and I doubt this will be the worse one in this set.

  17. warptens
    July 17, 2018 at 11:39 AM

    this looks terrible
    7mana for 3atk is way too slow in general. +3+8 should cost like 5.
    if you try to put this on a taunt mech to stop aggro, you’ll just get destroyed by silence
    if you try to build a big hexproof minion to beat control, you’ll get volcano/brawl/twisted/scream/equality, or again, silenced.

    • Amazed
      July 17, 2018 at 1:01 PM

      Please ponder what the text

      “Can’t be targeted by spells or hero powers”

      means.

      And get yourself a strong cup of coffee.

      • warptens
        July 17, 2018 at 1:15 PM

        do you realize that silencer is not a spell or hero power?
        and that volcano doesn’t have a target?

        • Soup And Salad
          July 17, 2018 at 1:26 PM

          Not every deck plays Spellbreaker. Druid, Mage, Shaman, Priest, and Rogue rarely do since they all usually have better hard removal options. I am aware Priest has Mass Dispell, but usually at only one copy.

          If you have minions other than this or the one you attached it to, it or at least something will probably survive since it will soak up the majority of Volcano’s damage. Also, I don’t think the presence of non-targeting removal in a format has ever made a card completely unplayable.

          This may be too weak to see play regardless, but because Spellbreaker exists won’t be the reason why.

  18. Vincent
    July 17, 2018 at 11:35 AM

    Why no taunt?

    • Amethonys
      July 17, 2018 at 11:52 AM

      I guess so it doesn’t get black knighted OR silenced.

      • Vincent
        July 17, 2018 at 12:28 PM

        Ofc I meant Taunt in addition to the listed card text like Soggoth. Since it’s an epic class card, you would expect more then average value.

        • DukeStarswisher
          July 18, 2018 at 8:24 AM

          You should never compare rarity class with card value. There are awful epic cards. There are awful legendary cards. There are amazing common cards.

  19. GlosuuLang
    July 17, 2018 at 11:21 AM

    If Evasive prevented you from getting silenced, this would be a good card. As it stands, it should cost 6 mana for those stats. And it’s an Epic. I’m expecting to open a few of these guys, unfortunately. 1.5/5 stars.

  20. Ran
    July 17, 2018 at 10:55 AM

    2/5 card, nothing more though, 3/8 is worth around 5 mana for stats, and paying two extra mana for shroud is too much. Same thing as Soggoth the Slitherer actually, I predict this card won’t be seeing too much play.

  21. Frogbane
    July 17, 2018 at 10:55 AM

    I mean if there is a mech that costs 3 mana or less with mediocre stats and taunt in it then this would be great. And combining this with a high attack Mech? Yeah I can see some value in this card. I love it.

    • Renanbalbinot
      July 18, 2018 at 4:01 AM

      Remember when soggoth was played? yeah, me neither

      • Frogbane
        July 18, 2018 at 6:39 AM

        You know, I do remember Soggoth. I thought it was interesting. Never got the chance to experiment on it though. To me that argument is invalid since I adore interesting cards. Now just because they are interesting, that does not mean that it is good. I enjoy decks that really don’t work because then you can find new ways to improve them and possibly break the meta. However to any other person your argument would be valid.