Baited Arrow

Baited Arrow Card

Baited Arrow is a 5 Mana Cost Common Hunter Spell card from the Rastakhan's Rumble set!

Card Text

Deal 3 damage. Overkill: Summon a 5/5 Devilsaur.

Flavor Text

The card is common, but the steak is rare.

Baited Arrow Card Review

In the best case scenario, Baited Arrow is a 5 mana 5/5 that deals 2 damage to a minion. Which would actually be quite good – probably would see some play. But the problem is that it’s only the best case scenario. You NEED to hit a 0-2 health minion for the Overkill effect to trigger, meaning that if you use it on anything with 3 or more health, you just get 3 damage for 5 mana – absolutely terrible.

This card will sit dead in your hand every often, since you will wait for the moment when opponent plays the minion you can summon 5/5 from, or at least for some other spell you can synergize with. And there is actually one solid synergy – Hunter's Mark. Hunter’s Mark + this will be a guaranteed kill on any minion + a 5/5 for 6 mana and 2 cards. Not absolutely crushing, but pretty good.

However, for the most part, Flanking Strike is just better. It deals 1 more damage (if you want to summon a minion, that is), and costs 1 mana less, but the biggest deal is that you CAN use it on a higher health minion. Your opponent played a 5/5? You can Flanking Strike it and hope that the 3/3 trades into a 5/2 next turn. Or you can use it to trigger your Devilsaur Egg. Plays like that happen, and you wouldn’t be able to do it with Baited Arrow.

It might see some play in Spell Hunter, because the deck loves spells that summon minions. However, the deck is already pretty packed, so it might be hard to fit it in.

Overall, I’m not too impressed with this card, but it doesn’t look terrible.

Card rating: 4/10

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22 Comments

  1. Abdul Kubesh
    December 19, 2018 at 6:03 AM

    Regards for this wondrous post, I am glad I detected this website on yahoo.

  2. Grimm1605
    November 10, 2018 at 1:57 AM

    Am I the only one that thinks this fits fairly well in deathrattle hunter just as well as creatureless spell hunter etc. having a sec set of flanking strikes that in some cases could net a free Dino you can cube later doesn’t seem too bad to me. Plus could be a auto include for people running budget version who might lack some of the legendaries for the deck

  3. Soxaldinho
    November 8, 2018 at 5:00 AM

    This will have good synergy with Hunter’s Mark. Will definitely find a place in Spell Hunter. 6 mana to remove a huge minion and summon a 5/5. Easily 4/5 card.

  4. SpyderBob
    November 5, 2018 at 6:02 PM

    You can always use it on a goblin bomb to summon a 5/5 and and smack face for 2.

  5. Buff master
    November 3, 2018 at 11:42 PM

    Honestly perfect card but unplayable for one reason: mana cost
    By turn 5 your opponent is most likely not going to play 2 health minions more like 4 or 5 health
    It make this card playable and have good tempo is too reduce the cost to 4 mana

    • Soxaldinho
      November 8, 2018 at 4:57 AM

      Hunter’ s Mark for a tempo swing

  6. Nickname23
    November 3, 2018 at 6:15 AM

    Card is just good tempo. 5 mana 5/5 beast, deal 2 damage to a minion. Hunter can make it work. I have no doubt about that. (Board presence, Candleshot, Hunter’s Mark, pre-damaged from Rexxar etc.)
    Nice addition to Spell Hunter, which plays Explosive Trap, Wandering Monster. And it goes face. This card could bring back good old Midrange Hunter (has been weak in the 5-spot forever) in tempo fashion.
    I’ll try it and I like it. Underrated!

    4,5/5

    • Warptens
      November 3, 2018 at 11:41 AM

      If it was an unconditional 5mana 5/5 beast deal 2 to a minion, it would be nice. Still a bit worse than fire elemental imo, but nice.
      Except it’s not! it’s a 5mana 5/5 beast that you can ONLY play if there is a 1-2 health minion. Well you can play it but it’s a 5mana dark bomb then.

  7. Nidnam1252
    November 3, 2018 at 4:22 AM

    Couple of things to consider here.

    1) This can go face, Flanking Strike can’t

    2) You can target your own minions (like Spider Bomb/Mechanical Whelp) to get the overkill effect.

  8. Soup And Salad
    November 2, 2018 at 9:29 PM

    Two health minions aren’t an uncommon occurrence on turn five, especially against token decks, and it can be looked at as a better Stampeding Kodo.

    It’s also comparable to Flanking Strike, which is more flexible than this even if the body isn’t as good, and Bane of Doom, which has a much higher level of variance on what is summoned.

    I think Flanking Strike will be better than this but not by a whole lot, and it will shine when that card leaves Standard.

    • DFB
      November 3, 2018 at 4:28 AM

      the first time a looked at it I thought the arrow shot out the tongue of the Dino XD. Then I read the name…

  9. LeonardoFRei
    November 2, 2018 at 9:18 PM

    prolly won’t see much play as long as Flanking Strike is in Standart, since it deals the same ammount of damage and always summons a 3/3, while this costs 1 mana more, wich is already a huge difference in tempo, and while it summons a 5/5 instead of a 3/3, 2/2 of difference for 1 mana cost, being effectively a 5 mana 5/5 minion Battlecry: Deals 3 damange to a minion

    it only works if you overkill the minion

    meaning it needs to be at 2 or 1 health

    nowhere near as useful, you’re better off just going with eggs to get easier 5/5s for less mana

  10. ITerminator
    November 2, 2018 at 6:33 PM

    Why is everyone comparing this to Flanking Strike? This is Bane of Doom with 0% chance of summoning you a Witchwood Imp.

    • Fandango
      November 2, 2018 at 7:42 PM

      The comparison is spot on!

    • Tuscarora87
      November 2, 2018 at 7:46 PM

      Bane of Doom always deal 2 dmg, this one needs to kill a 1-2 hp minion to summon 5/5.

      • Fandango
        November 3, 2018 at 2:56 AM

        ???

        Bane of Doom: Deal 2 damage to a character. If that kills it, summon a random Demon.

  11. TheRealBaker
    November 2, 2018 at 5:24 PM

    I think this card is a little bit overrated. It is not a flanking strike that costs 1 more for 4 total more stats, because there is the overkill part to consider. The problem with overkill is that you have to make sure to exceed the health of the minion, so all the targets that you have to hit with this card have to have 2 or less health. Let’s imagine if flanking strike had this limitation, it would not be that good. The problem here is that IF you want the dinosaur you have to target smaller minions, but if you have to kill something bigger that has like 3 health you use 5 mana for just 3 damage. Still not totally sure about this card, but in general I don’t t like it.

  12. Piterno
    November 2, 2018 at 4:56 PM

    I like the powercreep on Cobra Shot, what a terrible card Cobra Shot was. Looks like it can fit into any hunter archetype that wants to go face and clear small taunts

    3.5/5, probably will see experimentation in every hunter deck and then find its place.

  13. ShaneLo
    November 2, 2018 at 4:48 PM

    1 more mana than flanking strike for +2/2. 4/5 stars heavier flanking strike is pretty good

    • Kalo
      November 2, 2018 at 7:31 PM

      And you can’t use it on anything with more than 2 health…..

  14. Nidnam1252
    November 2, 2018 at 3:38 PM

    This could be really powerful if some kind of Odd Hunter deck emerges from Rastakhan…

    Otherwise, I think Flanking Strike is still a better option.

  15. Jed
    November 2, 2018 at 3:03 PM

    I love overcosted hunter shots.
    But this one’s better than most

    3/5