Azerite Elemental
Azerite Elemental is a 5 Mana Cost Epic Neutral Minion Elemental card from the Rise of Shadows set!
Card Text
At the start of your turn, gain Spell Damage +2.
Flavor Text
This is some bad blood.- Mana Cost: 5
- Attack: 2
- Health: 7
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Class: Neutral
- Card Type: Minion
- Minion Type: Elemental
- Set: Rise of Shadows
- Mechanics: Spell Damage
This card is actually really good if you can keep it on the field using low cost damage spells to keep breaking your opponents board. I was able to hold off until I got a Fireball to do 15 Spell Damage with the help of another +1 to damage spells
This + conceal + mistress of shadows or whatever it’s called for a few turns for the ultra malygos
By the wording, it looks like the spell damage stacks the longer this survives. 3/5
If Cheap Spell Mage ends up being a thing, I expect this card to be in that deck. 3/5
Mage can cheat this out with Elemental Evocation – it’s a lot harder to answer T3. Or T1 if you have a miracle mulligan :p
It’ll be tricky to balance a deck where you can really exploit the effect, though.
This is an interesting card for a drop on curve there isn’t to much that could stop it before get one boost then as mage could drop an on curve blizzard for same dmg as a flamestrike.
“At the start of your turn, gain Spell Damage +2”.
So, if I am not mistaken, if this card survives ie. 4 rounds (1st when summoned + next 3 rounds), I suppose it gains every next start of your turn +2 spell dmg. Namely, after 4 rounds (of some unnatural survival) it gains a total of +6 spell dmg (it seems a cumulative effect, by the wording of the card’s text -or not!?).
I think this card might work, it has a lot of health so he can easily survive after played and Spell Damage synergies seems strong. 3/5
Can someone explain this one please.
just a bad card -> you will get the + 2 SD on your next turn…
Again… and again… and again…
Has +0 spell damage the turn you play it. Has +2 spell damage the turn after you played it. Has +4 spell damage the turn after that, and so on.
Celestial Emierrsy been working out at the Gym.