Aya Blackpaw
Aya Blackpaw is a 6 Mana Cost Legendary Druid, Rogue, Shaman Minion card from the Caverns of Time set!
Card Text
Battlecry and Deathrattle: Summon a Jade Golem.
Flavor Text
Though young, Aya took over as the leader of Jade Lotus through her charisma and strategic acumen when her predecessor was accidentally crushed by a jade golem.- Mana Cost: 6
- Attack: 6
- Health: 3
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Classes: Druid, Rogue, Shaman
- Card Type: Minion
- Set: Caverns of Time
- Mechanics: Battlecry, Deathrattle, Jade Golem, Summon
Aya Blackpaw Additional Information
- The first Jade Golem you summon will be a 1 mana 1/1, the next one will be a 2 mana 2/2, then a 3 mana 3/3, etc. The mana cost stops at 10, but the attack and health continue to increase.
Cards Relating to Aya Blackpaw
Jade Golem Type: Minion - Cost: 1 - Attack: 1 - Health: 1 The first Jade Golem you summon will be a 1 mana 1/1, the next one will be a 2 mana 2/2, then a 3 mana 3/3, etc. The mana cost stops at 10, but the attack and health continue to increase. |
Can you show me a jade based deck with no legend or epics because I have no money to sink into this game
That’s a lot to ask for, try arena grinding?
So… this is just a better Cairne for Jade decks? Seems dece.
I think jade Druid will be a thang.
I hope Midrange Shaman dies out and Control Shaman becomes a thing
I really like control shaman, but I think it will not happen
🙁
Jupp…but I still think that this will be a Priest, Mage Meta
She can be brought back with N’zoth. These jade golems are body replacement that get scarier as the game goes on
This card is not as great as it seems as a 3 health minion dies to almost everything. The Jade Golems are pretty strong even if you build a deck around it. Just one other Jade golem card in your deck is required to make this a phantastic arena card.
It’s pretty good IMO, it’s like summoning mini cthun a couple times.
Not that bad tho, just alone for 6 mana you get a 5/3 body + 1/1, and then a 2/2. In numbers its 6 mana for a total 8/6, increasing by +2/+2 for every golem you generated before.
That’s what makes it good though, it’s starting starts off as a 6 mana 8/6 because it summons a 1/1 and a 2/2, that on its own is not too bad but you have to keep in mind that this card is going to be used in decks that are focused on summon these guys so by the time you use her she will summon at least a 4/4 and a 5/5 making her a 6 mana 14/12
I have a question. In what way does the increasing mana cost have a significance? If you can only get jade golems from spells and battlecries/deathrattles why do they need to have a mana cost?
If something like Sap or any other card returns it to your hand it would need a mana cost.
evolve, effigy, recombobulator and all that stuff are another reason why the mana cost matters
Actually none of those would matter, you can’t get uncollectible cards from random effects. Jade Golem mana cost is for Sap, Entomb, Recycle, Youthful brewmaster, Anubar Ambusher, etc…
It would matter if the Jade Golem was on the board and those cards were played on it.
Finally! A Nzoth-able deathrattle card!!
i see some janky deathratlle/Jade golem stuff in rouge with gank up/shadowstep combos for maximum golem size THAT WILL BE AWESOME
Jade Golems Army!
Dafuq is a jade golem?
I added it above, but here’s the definition: The first Jade Golem you summon will be a 1 mana 1/1, the next one will be a 2 mana 2/2, then a 3 mana 3/3, etc. The mana cost stops at 10, but the attack and health continue to increase.
thanks , that is a cool effect its like cthun but instantly and with out charge
Can’t wait to see what rogue brings to the jade story.
With shadowstep and shadowcaster, “jade” could actually be a new archetype depending on what else they give them!
Blizzard is at least doing a good job of trying to create a more complex deck building meta