Astromancer Solarian
Astromancer Solarian is a 2 Mana Cost Legendary Mage Minion card from the Ashes of Outland set!
Card Text
Spell Damage +1 Deathrattle: Shuffle 'Solarian Prime' into your deck.
Flavor Text
Loyal to Kael'thas Sunstrider, this blood elf mage sought arcane power in the Void. Did she find it... or did IT find her?- Mana Cost: 2
- Attack: 3
- Health: 2
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Mage
- Card Type: Minion
- Set: Ashes of Outland
- Mechanics: Add to Deck, Deathrattle, Spell Damage
Astromancer Solarian Additional Information
Cards Relating to Astromancer Solarian
Solarian Prime Type: Minion - Cost: 7 - Attack: 7 - Health: 7 Spell Damage +1 Battlecry: Cast 5 random Mage spells (targets enemies if possible). |
what happen if no ennemy minion and it self-cast polymorph? Do the effect end, or since the yogg revert it will cast 5 spell no matter what?
Too much Rng … i mean we already have cards like puzzle box for players to have fun with but this is just lame
It’s a lot less RNG than some other cards this only targets enemies so you can’t fireball yourself in the face or nuke off your own minions.
There are counting the new evocation 32 mage spells in for standard. 1 is the quest which doubt will be included as RNG castable reducing list to 31.
Out of ALL 31 cards only one of them can help your opponent and that’s conjurer’s calling. So 5 random mage spells are cast that target enemies if possible and only 1 out of 31 options is beneficial to them.
Granted there’s a few cards wouldn’t care for results but you also have draw and generation from some of those 30 other cards.
Auto craft for Highlander mage, not much other than that
“Demon”
Best turn 2 for mage 3/2 spell damage +1. Then 7/7 that does half of a yogg box that is now more beneficial for you. Automatic include into highlander mage. easy 5/5
What is up with blizzard turning mage into a rng class? Truly disappointing prime for this class:( 3/5 stars too random to be good, most turns when you play this you want a full clear or to burn your opponent this will most likely burn your deck or do something useless. Too random to be good
We have 3 draw effect spells(Arcane Intellect, Ancient Mysteries, and Icicle) in Standard and 5 Card generating spells (Arcane Breath, Magic Trick, Arcane Tome, Conjurors Calling and Ray of Frost). We have 30+ spells in Standard yet after rotation and not having seen any spells from this set. The draw spells are conditional except for Arcane Intellect requiring a frozen target/a secret in deck, in your card generators arcane breath requires dragons, but Twinspells and Magic Trick results will cost 4 or less so if you have an apprentice on the board you can turn cast just about anything thrown at you. if you are not holding a dragon and you don’t hit Arcane Tome you should be able to not generate a full hand. right now I counted 32 spells 8 draw/card generators now several spells are conditional but you have a 1/4 chance on each of those random spells, on statistically speaking you will generate 1-6 cards for 7 mana if you also satisfy the conditional requirements on spells, but you shouldn’t be unable to drop a low cost card or a free secret to put you down to 9 cards in hand.
Can’ agree more man. Enough with the rng shit already. Box of Yogg and Reno hero card are probably the worst cards ever designed. Now they gon add more rng…
Love it. The base form is 100% playable, and the 7 drop should amount to a pretty insane board swing since there are almost no positive effects for your opponents’ minions. Spell damage is always really nice, and on a 3/2 body or a 7/7 body, it’ll be useful.
A note: if the 7 drop casts any of mage’s AoE spells, they’ll all benefit from the spell damage, which is really, really nice. It would be really cool if the Malygos spells were in the pool, but also, it’s probably not likely.
I’d give this card a 5 star rating because I really don’t see what Mage deck *won’t* be playing it; it requires absolutely zero support, it’s capable of just snowballing a game out of hand, and it’ll almost always be useful in some capacity. It fits tempo, and Reno Mage will be happy to add it since Reno’s losing a lot of strong stuff with the rotation.
Look it’s Yogg’s disciple and he learned how to target at cost of less spells cast.
I’m surprised nobody beat me to yogg reference. The worst case scenario is conjurer’s calling but outside that there’s not much of a real loss.
Hmm. So how does target enemies works anyway if some spells behavior is beneficial.
I mean, some mage spells does give a benefit towards minion. (like Conjurer’s Calling).
How they decide destroying a minion and give them minion is good or not.
They don’t. Every targetable spell will be cast on enemies, no matter if it’s beneficial or not.
But luckily, most of the single target Mage spells aren’t beneficial 🙂
the 7 7 prime is not good
unless blizzard will tune its rng to cast some tempo spells or secrets
Secrets, card draw, spells that summon stuff (e.g. Power of Creation) can also be cast by the Prime version. After all, they’re random spells.
I would actually argue that the prime version is amazing. Unlike Yogg, most of the things it will do will be beneficial – removal/burn/etc. will be cast on enemies, while you will get any card draw, Secrets etc. There’s a low chance that it will cast something good on an enemy minion (Conjurer’s Calling), but on average it should do much more good things than bad things.
*Virtually* a strictly superior Cult Sorcerer, which was played in non-C’thun decks because it was just a solid card. If there ends up being a tempo mage deck in standard, I’m sure this’ll be in it.