Astral Communion
Astral Communion is a 4 Mana Cost Epic Druid Spell card from the The Grand Tournament set!
Card Text
Gain 10 Mana Crystals. Discard your hand.
Flavor Text
Hey! Moon! Can I have some mana crystals?- Mana Cost: 4
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Class: Druid
- Card Type: Spell
- School: Arcane
- Set: The Grand Tournament
- Mechanics: Discard, Mana Crystal
Astral Communion Additional Information
- If you have 10 Mana Crystals and cast Astral Communion you discard your hand, and receive an Excess Mana card.
- If you have less than 10 Mana Crystals, you gain 10 Mana Crystals, discard your hand, and do NOT receive an Excess Mana card.
Cards Relating to Astral Communion
Excess Mana Type: Spell - Cost: 0 Draw a card. (You can only have 10 Mana in your tray.) |
basically, play turn 4, rely on rngesus the rest of the game
Thoughts on a drawing combo deck with this card? This card with loot hoarders, grove tenders, gnomish invs, nourish, to replenish.
Astral Communions would detrimental to Aviana, since you go straight to the topdeck war.
That being said: Astral communion is an awesome card. Very interesting design-wise, with the possibility to be played in a new style of ramp-druid. I totally love this card. I do not think it is overpowered.
Dude…..this card….double nourish lores…..massive draw engine….could we have… a potential…aviana….deck with this card alone due 2 turn 4 5/5 combo piece
Turn 1: Innervate, innervate, astral, win. (Or, coin, innervate, astral)
Just load a deck with draw and legionaries.
thats what happened to me 🙁 #instasurrender
Excess mana? Rofl
Ready to play the top deck game?
Late game I meant
Um….sorry I must have read this wrong, did it say 10?!?!?!?!
I’m sorry blizzard, but turn 4, what were you thinking?!
Obviously dead in the early game, but stack your Druid with draw cards and you win 50% of every game with this card ALONE
Turn 4? Turn 2 with innervate in hand, Turn 3 with a wild growth, Turn one with coin innervate or innervate, innervate.
The thing is from here how do you build? It’s risky as you draw one large target to watch BGH kill it and your opponent flood you or you attempt fill the deck with cantrips and draws. Neither direction seems reliable off the top of my head but I will test a few lists could be fun in casual play.
All the power only the top decks to get there.
Another useless Druid Epic