Armagedillo
Armagedillo is a 6 Mana Cost Legendary Warrior Minion Beast card from the Saviors of Uldum set!
Card Text
Taunt At the end of your turn, give all Taunt minions in your hand +2/+2.
Armagedillo is a 6 Mana Cost Legendary Warrior Minion Beast card from the Saviors of Uldum set!
Taunt At the end of your turn, give all Taunt minions in your hand +2/+2.
You must be logged in to post a comment.
very nice synergy with tomb warden and other armadillos
I legit just realized now it’s an armadillo makes me love it now, 5/5 but will be annoying because of the reign of Warriorstone
That’s one beefy boy. Looks like taunt warrior is making a return, even if it’s just seen as a package. This card is the main highlight. 5/5
Dear Armagedillo.
People like me used to hate on you since your release day. Today you’re a 4.5 stars card that will generate a new cancer warrior: the taunt warrior 2k19.
I’m really desolated and i hope to find you in my 80 packs
With love
Lloydbank1
I’ve found that card buffs that apply to all minions of a certain type don’t really work at all that well. On the other hand a big buff to a certain minion has been semi decent, maybe if this was like a Don Hancho that buffed a taunt minion in your hand by +5/+5 at the end of its turn it’d be interesting.
Also theres literally zero support for this in standard lmao.
I’ve found that card buffs that apply to all minions of a certain type don’t really work at all that well. On the other hand a big buff to a certain minion has been semi decent, maybe if this was like a Don Hancho that buffed a taunt minion in your hand by +5/+5 at the end of its turn it’d be interesting.
This card isn’t that bad by itself. If you can get the effect to target two minions, it could be worth playing. However, there is no support for Taunt Warrior so far. It would be a bit uninspired to make the Warrior quest Taunt-related again, so I don’t think they’re going to pull it off. This card will most likely lack the support it needs to be truly viable. I like it, but I give it 2/5.
I like but bad
Good reasoning…solid…
this fits perfectly in the old quest warrior which is in wild right now other than that i think this is useless in standard not much to say
1/5… Total crap… If the one that gives +3/+3 to dragons and you can have 2 copies it’s not used, how can this be any good?
Anyhow, it’s obvious warrior Will not get a single useful card this expansion, it’s the last thing the meta needs…
Another card created with plenty of imagination from Blizzard.. “At the end of your turn give all Taunts minions in your hand +2/+2”. Wow.. I’m impressed.. The same cards with the same texts all these years.. Nothing new, nothing too exciting.. No wonder why so many players leave the game.. No changes, no good nerfs, no balance, no new heroes classes just the same cards every three months.. Really i don’t know..
The game has been dying since Standard according to the Rank 25 scrubs who can’t play it.
Extremely dependent on what other taunts and general support get printed. Like, if the old quest and pre-nerf Saronite Chain Gang still existed this card would at least be playable.
That said, it’s very hard to imagine Warrior rallying around playing Taunt minions past T6 when Dr. Boom, the mech package, and his existing rush/AoE tools are sooooo good at board control. Maybe after the rotation? ¯\_(ツ)_/¯
The main selling point of this card for the moment is it can fill the 6 Mana slot reasonably well. There’s a few minions you might use in place of it at that cost but as a removal target not to many better.
Stegotron as 5/6 is competition and it’s a mech however the nature of it dodges being a target of the common rogue removal walk the plank. Yes it’s good if need the taunt but it also prevents wasting a resource.
Heavy metal requires armor to work and against some decks that’s just not likely to amount to much.
Whelpling has value but that card is way better to play AFTER using Dr Boom meaning turn 8 at earliest.
Missle launcher is more for magnetizing another minion rarely is it ever played alone.
Safeguard in my opinion is the only real competition for on curve drop since it’s basically 2 taunts and both are mechs.
After turn 6 it loses some value still has value for taunt and allows ability to buff taunts may generate from other stuff or if had in deck.
bad. chance it can work dep. on other new cards but highly doubt it
This is interesting, but not great (at least at this time) but down the road with enough support it could maybe work. We need to see the other cards in the set first.
At least at this time you could try a deck with with Amani War Bear, Witchwood Grizzly, for large beast taunts, Untamed Beastmaster to buff beast minions as drawn, and Oondasta, Akali, Hench-clan Hogsteed and Redband Wasp to give some offense would be interesting. Since your minions will regularly be damaged due to taunt and rush, maybe battle rage to help with the draw. Also with the number of rush minions potentially being buffed, Sweeping Strikes to help control and Woodcutter’s Axe for the many rush minions.
Did not say this would be good (at this time, with only the cards currently revealed, it is not) but it would be interesting to try. We need to see the other beasts and taunts that are released between this set and even the next one to make a true judgement.
I do hope the quest is not taunt related. Warrior already had a taunt quest. I want something different.
To really meme it out, is it time for the Silverback Patriarch to shine. 🙂 Joking, joking.
Not a bad card and in Wild with the Quest can be quite interesting but I think that in Standard it won’t be used because it’s a Beast and not a Mech. Thanks to Omega Project, Dinomatic and Dr Boom Warrior has all the value and control tools he needs. Maybe with a new Quest about taunts or about beast, a new archetype could see life but I not so sure that Blizzard will give it so many cards to make it superior to the Mech/Bomb/Control Warriors that are now defining the meta.
this can have surprising effect depending on what quest warrior would get later.
if the Quest doesn’t have anything to do with “Taunt”, then no, this is a useless card.
can’t really vote right now, since it’s a dependant card.
2 stars or 4 stars depending on Quest Card.
all “Standard” Warrior right now is about Mech, Rush and Buffed-When-Damaged Minions. if this Expansion introduce a lot of Taunt minions, It could have what I said as surprising effects.
Decent but no game breaker. will definitely see some play in a controlish style warrior especially in the first weeks. I don’t see it lasting when the meta settles but who knows. 3/5
People are praising this card, and Maybe I should have waited myself, but the way on how I’m seeing this card is actually a 2-star Card that should be forgotten. And let me tell you why:
First off, There are only a few instances were this minion is actually going to try and survive, and you can say that 7 Health is a healthy amount, and on paper This minion sounds like he could actually do some work. The biggest problem that I have, is that he plays the same faulty issues as Arch-Villan Rafaam. So even if you happen to have about 3-4 Extra taunt minions that you wouldn’t use other then the sake of Armagedillo, it’s actually going to hurt you more than it is going to help. It’s not like Hunter’s Oblivitron where it can give you Multiple values at once, because that’s what the “end of the turn” part comes from. It already tried to give out the best for the other taunt minions.
Another problem that I see about this card is that, even with all the new and improved taunt minions out there for warrior that we haven’t currently seen, I’m still going to say that Armagedillo is going to be too slow for Warrior. I see it as just another Control Deck archetype were you’re going to have similar spells and minions as say Bomb or Control Warrior, but replaced with Taunt.
And when you really think about it, it’s going going to be an average of 2 minions, since it said it’s in your hand. (3 if you’re lucky, and 4 is just because your opponent is stupid at that point and you should have won by then.) If they manage to nerf the stats more, and make it a Battlecry, to buff the taunt minions in your Deck instead, than it’ll be a completly different story, and it instantly get 4 Stars instead. Mind you that Taunt Warrior had worked in the past before, but that was because of the Quest that you’ve gotten and how powerful it was. And I believe that people are prasing this card, becuase they remembered the good times of playing Quest Warrior.
So, unless he’s going to get a powerful enough quest card, than you can pretty much forget about this card. I Highly wouldn’t recommend playing this card, because we already subconsciously had a card like this, and it failed.
If the ability dosn’t pay off, then it’s a bad card.
That being said, depending on what archetypes get support, could we see a safari warrior?
The main issue with that dream is that all classes have large hands, hurting the viability of witchwood grizzly. 🙁 at least the bear gets +2 attack when the moon is blue and pigs fly…
What is a ‘Safari Warrior’?
Warrior beast tribal.
People are going on about how this card is good in mech control warrior, and not to discount it. They forget that warbear and grizzly are solid cards. Add on akali and oondasta, probably vicious scalehide too, and you get a beast package in warrior that isn’t too shabby…, but it’s not great.
Aah. Thanks for clarifying!
Currently I’m drooling over Wild (Old) Quest Warrior. This card will really push that archetype.
I really want sulfuras warrior to be a deck in wild too.
my interest on this, is their a way to make copies of this into your hand
i know its possible in wild but idk about standard
it will buff the copy giving you a 6/9 which will continue to buff any more taunts in hand
it could be a good deck if the right support comes out
probably not as good as bomb warrior but some of its components will rotate out next year
Bouncing it back with Brewmaster, or shuffling another one in your deck with Banker. The only ways i guess.
brewmaster is not a copy and wont work, neither will banker without some convoluted combo to draw it
oh, didnt notice that you mean buffing the copy of that card itself. Not possible in standard for warrior right now.
Another bad card.
what a bad and boring legendary
Yeay a boost to quest warrior
I’m going to guess that Blizzard is going to print more taunt cards for Warrior, but Warrior has 0 decent taunts right now, those taunt cards coming this expansion better be hella good for this to see play. I don’t have much hope for this card, it’ll probably get lost in the midst of Bomb Warrior. 2/5.
Every one remembers how great handbuff was right? No.
“Mech Pally whistles innocently off to the side”
That deck used 1 handbuff card and it’s 1 out of many.
It’s still valuable though downside is hand buff doesn’t do anything with KEA still good card when have a bunch of cheap minions.
This is a very solid card. The issue hand-buff had was that its stats were poor. This isn’t that. Sure, it’s stats aren’t GOOD, but not BAD, either. These are very passable stats for a Taunt like this.
This being able to buff more than once is great, too. Surely it won’t most of the time, but the possibility for it too makes it just a bit better.
This’ll probably buff things like Applebaum, Zilliax, and Safegaurd, all of which are solid taunts, and a 5/4 Zilliax is nothing to scoff at. Omega Assembly + This is solid okay if anything is generated.
It might fit in a Taunt-variant of Control Warrior, otherwise I’m not sure where it would fit in. Otherwise, it’s very solid as it is. Gonna low-roll this for being a 3 star, as I don’t think it’s an auto include at all, but it has a LOT of potential.
3/5
What the hell is this great here comes a return of control taunt warrior all you would need is draw and a bunch of taunts in your deck this is even useable with mech warrior if swap around a few cards. Toss in something like the banker and you can have more than one.
Still waiting to see what other cards will have but so far control warrior has gotten 2 more cards. This is also the first legendary minion revealed if they stick with 2 legendaries for classes then the question is do the legendaries support the quests? Or will the quests and legendaries be better used in separate deck types?
If you look at the most played cards, the most played taunt card after Zilliax (which is the #1 most played card) is… Mirror Image, which ranks at #48. The most played taunt minion which is available to Warrior is Bronze Gatekeeper, at #61. After that comes Rotten Applebaum at #175.
As wary as I am of Warrior’s power level, I wouldn’t worry too much about this card. I doubt Warrior will become stronger by replacing Dyn-o-Matic and Omega Devastator with Bronze Gatekeeper and Rotten Applebaum.
Your forgetting this may cause warriors to use the 3 cost 1/5 mech taunt since after one turn it would be a 3/7 magnetized at 3 cost not a lot but this card could affect what warriors choose when use the Dr. BMG hero power or if used OA early. It could also possibly lead to warrior using Hecklebot that card looks alot better if it’s a 5/10.
You’re right: Bronze Keeper and Hecklebot look better if you give them +2/+2. All minions look better if you give them +2/+2!
I’m skeptical about this card because handbuffing has historically been very underwhelming. Bronze Gatekeeper is a bad card as a 1/5; I don’t think holding it in your hand until after you buff it (turn 7 at the earliest) makes it substantially better. For the most part, I think you won’t want to add taunt minions beyond Zilliax to your deck just because this card exists.
There’s plenty of mechs with taunt you can get from Omega Assembly and Dr. Boom’s hero power- 6 in total, as you mentioned. Is that enough support for this card? I don’t think so. Omega Assembly comes online at turn 10; the critical turns when you wanted a beefy taunt against a deck like token Druid or Murloc Shaman are long over by then. Getting anything valuable out this + Dr. Boom Mad Genius will take even longer, on average.
Having the extra stats for the late game is nice, but it doesn’t contribute directly to the win condition of either Control Warrior (fatigue) or Bomb Warrior (bombs).
It’s more a matter of what is available to be played at the time this is a 6 cost and the other taunts are spread out cost wise the point atm though is that this also creates a threat on the board that you force opponent to deal with maybe even by using a removal.
Yes I’ll admit it’s pricy for that purpose but look at the on curve cards that can land on turn 7 Blast Master and Dr. Boom MG. It’s not to bad a card when take a step back to look at the costs of several of the commonly used cards in warrior. 6 Mana seems to be more a dead slot filled with combos or some 5 Mana cards.
There is absolutely no world where Control Warrior would even consider playing this card. Warrior doesn’t play taunts other than Zilliax. This card isn’t a mech. It doesn’t fit the existing Warrior archetypes.
There are actually 7 mechs with taunt that warrior could use with this and the point is more focused on a taunt build in the first place. We don’t know what other cards warrior will get but at the moment the 2 we have seen support control decks.
And if your complaining about warrior playing taunts it’s happened before quest warrior was a nightmare and odd quest warrior was also annoying.
Taunt mechs useable. Bronze Gatekeeper, Damaged Stegotron, Hecklebot, Rusty Recycler, Safeguard, Unpowered Steambot, and Zilliax these are all pullable from the HP or from Omega Assembly. The reason some don’t see play is they’re underpowered for they’re cost but a few found niches in certain decks.
Until we see more of the cards we can’t judge this card properly but the big 2 mech wise are Zilliax and Gatekeeper.
P.S. don’t go complaining on fact this is a beast this would have caused a huge uproar and calls of being broken if it was a mech.
I’m not “complaining”. I’m pointing out your statement about this card is from outer space. You are delusional. Nobody in there right mind would put this card into a CW deck with the “hope” of pulling a taunt minion or two from OA and playing this to buff them.
You don’t get what Control means for warrior do you. Control warrior has mainly been about fatiguing your opponent by stalling. Quest warrior did this by dropping taunt after taunt outside of fatigue your win condition tended to be blasting with hero power.
OA is more of a value generator to give more resources. Atm rush works well for some control but unless you have taunt it won’t slow down someone who tosses out charge or can swarm the board. A more current control warrior would mix taunts with rush 1 can remove single threats the other blocks swarming. And I never really said that it would depend on those cards to get taunts. I brought up you can get taunts from them as well to add to your count. And I listed the mechs with taunt. The line about mechs has to do with part of control warrior strategy now involves the bombs which would mean you would probably run a mech deck.
The fact your throwing so much denial at this cards usefulness after only 1 other warrior card was revealed and none of the revealed card are taunts is just short sighted. The point at the moment is to work out what the theme is and what likely will be added and plan for a deck based on that. Just this legendary gives idea we may see something interesting for taunts in warrior. Or it may turn out not being a big deal to standard like Voone or Akali. Those cards were somewhat hyped but there wasn’t much of an effective support for them from the rest of the cards.
i’m wondering where this fits, looks rather odd. but – that said, I don’t think warriors need anything OP while the boom is around with all those mechs (omega devastator PTSD)
This card may or may not be bad considering what cards are to be revealed not to mention what the Warrior quest is. However I’d be fine if Warrior didn’t get that good a legendary considering how strong warrior is right now.
However! A 6 mana 4/7 taunt isn’t that bad even by itself, not for warrior at least.
We have one successful example of handbuffing, and it’s Mech Paladin with Glowstone Technician. Compared to that, this card has the advantages of buffing minions in your hand every turn until answered and it has better stats for its cost. However, it has the disadvantages of only buffing Taunt minions and that the best cards to handbuff are magnetic cards like Wargear and Skater Bot which aren’t taunt minions (works just fine with Zilliax though).
Taunt minions are not very good right now and this card is not good enough to make you want Taunt minions. 2/5
There’s actually 7 mechs with taunt in standard that are neutral 2 have magnetized. Considering cards like Omega Assembly and Dr Boom MG warrior can pull some of those even if they weren’t in the deck. 2 of those mechs have Lifesteal. What is really interesting is this can also be a decent target for the cards that summon copies of minions in your deck. Disappointing thing when I’ve pulled that 10 cost minion was there is not much past 5 Mana in my deck with low stats. And some cards pulled from a 10 Mana OA are dead weight somewhat like the 4 Mana 0/9.
The only drawback to this card is the beast tag but it would basically break warrior if it was a mech.
Buff mechanics don’t work. This card is a n00b trap.
Mech Pally says “Hold my beer.”.
yeah but those are all cheaply costed and highly synergistic minions they can flood the board with… mass buff them and then bring them all back.
This is NO WHERE NEAR that level of power. This is more like Grimy Goons buff than swarm buff
Don’t feed the troll.
A lot of the mech pally decks I see now run technition since cost was reduced that can be a big deal for all the low cost cards can draw including tutor card to specifically pull 1 attack minions.
My first thought was that I couldn’t remember what Taunt minions the Warrior class had in standard. Then I looked in the collection and realized that there are literally zero.
Kinda weird