Annoy-o-Module

Annoy-o-Module Card

Annoy-o-Module is a 4 Mana Cost Rare Paladin Minion Mech card from the The Boomsday Project set!

Card Text

Magnetic Divine Shield Taunt

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Annoy-o-Module Card Review

It seems like this expansion is going to have quite a few Magnetic cards, for better or for worse. And this is another one. Annoy-o-Module is basically Annoy-o-Tron x2. Double Attack, double Health, double Cost, with an extra Magnetic.

2/4 with Divine Shield on Turn 4 is comparable to Saronite Chain Gang. Does it make a good card? Definitely not. Chain Gang is not a great 4-drop by any means. It’s played mostly in the decks that run Prince Keleseth (like Zoo), need it for the combo (like Shudderwock) or have some extra synergies (like Taunt Warrior). 2 bodies are slightly better, but this is more resistant to AoE, so I’d say they’re about even. Alternatively, it’s a Lone Champion without a condition, but with +1 mana. Lone Champion is good when you proc it, but it costs 3 mana, and that’s a big difference. Playing it on Turn 4 is not really great. So all in all, the minion is mediocre at best. It can be okay in some situations, but it won’t be amazing.

But, here’s when the Magnetic comes into action. +2/+4, Divine Shield and Taunt are really good for a 4 mana spell. The direct comparison would probably be Blessing of Kings. While 2 less attack sure hurts, I think that DS and Taunt make up for it quite nicely. Vs aggressive decks, it creates a big obstacle in their way, and against slower decks it makes it harder to remove with direct damage, both of which are good.

Now, the problem is that we need something good to curve into it. Right now, the only 3-drop Mechs in Standard you can consider playing are Harvest Golem and Nightmare Amalgam. If Amalgam sticks on T3, then buffing it on T4 creates a 5/8 minion with Taunt and Divine Shield, which is massive, it’s like having a 7-drop or 8-drop on T4. On coin, you can also play Upgradeable Framebot on T2 into Coin + this on T3, for a 3/9 minion with Taunt + DS. Unless Silenced, that’s enough of a wall vs Aggro. It would sometimes just win the game, since you will be dropping more Mechs behind it every turn, or buffing it, and it would take 2-3 turns for the Aggro deck to get through so early in the game.

One thing that’s important is that dropping it on T4, especially into small board / no board, can also be a serious consideration. It’s a sticky Mech, so it’s quite likely that it will survive, so you can buff it with Wargear (7/9 with DS and Taunt in the best case scenario) or Zilliax, although the Zilliax is a bit redundant if you have DS + Taunt on this already.

Of course, this card is just bad in any deck besides Mech Paladin. Without Magnetic synergies, this is comparable to Saronite Chain Gang, which is not really played in Paladin, or a 4 mana Lone Champion without requirement, which would also be pretty bad. And while it’s way too early to judge, I feel like Paladin might have what it takes to make a high tier Mech deck. And I’d say that this is a solid card in such a deck, especially since 4-drop slot in Paladin is pretty barren after Call to Arms nerf. In a deck full of Mechs, I would take it over Blessing of Kings any day, and we all know that BoK is a really solid card in Midrange Paladin decks.

Card rating: 7/10

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35 Comments

  1. Bananana
    July 20, 2018 at 9:24 AM

    Divine shield is what makes this card great. Think of a situation where you have a 3/3 on board and your opponent plays a 5/5 on their turn 4. You can use this to buff your 3/3 to a 5/7 and then trade it in without it taking any damage. Now, this is obviously a pretty optimistic situation, but whenever a play like this happens the tempo swing will be amazing. And even when the situation is suboptimal, this card still lets one of your minions do 4+ damage to an enemy minion for free, and you’re left with a pretty gigantic taunt, considering the rather early state of the game,

    Assuming Mech Paladin sees any play, this will be one of the most powerful cards in any list, if it doesn’t, it obviously won’t see play either.

  2. Brian
    July 19, 2018 at 1:12 PM

    I give this card a solid 4/5. 3/5 for normal drop, 5/5 if you consider it as a buff spell plus versatility in a pinch if you must play it as a stand alone. It’s not the worlds best by itself, but magnetized makes for some ridiculous drops, enough to warrant it being decent in my honest opinion as it’s obvious most of the cards coming are going to be mechs. The only problem I see with magnets are they are easy 1 targets.

  3. Morei
    July 19, 2018 at 10:46 AM

    So we had Annoy-o-tron, a 1/1 Divine Shield Taunt, now Annoy-o-tron’s big brother

  4. Sweak
    July 19, 2018 at 7:21 AM

    4 mana 2 4: Literally make any mech potentially annoying or just be annoying on the battlefield by itself

  5. Crapcrack
    July 19, 2018 at 1:18 AM

    It’s ok, not gonna see play in Constructive but probably in arena

    • CD001
      July 19, 2018 at 4:11 AM

      The problem I can see with it in Arena is that it’s likely to lose the versatility – unless you draft some mechs – making it a 2/4 Taunt + Divine Shield for 4 most of the time.

      Is that really viable in Arena?

      I don’t really do Arena so that’s a genuine question 😉

    • Alt3r
      July 19, 2018 at 6:55 AM

      Way too early to call that, this is the only paladin card we have seen and we don’t have all the neutral mechs yet.

    • minti
      July 19, 2018 at 10:56 PM

      well spikeridge steed was add 2/6 to a cards and deathrattle for 2/6 more And its in every paladin deck that can afford to run it. So 2 mana less for -2 hp and one boddy for divine shield is amazing. And don’r forget gen graymane. You get this and spikeridge steed and a cheep 1 mana boddy. with sound the bells but no galvadon. Although its just a big dream until ungoro starts belonging to the titans :D.

  6. Soup And Salad
    July 18, 2018 at 2:55 PM

    This is a pretty good little tool for a Mech Paladin to play with. It won’t see play if Mech Paladin does not see play, and it won’t make or break the deck.
    I want to say this is stronger than Blessing of Kings as a spell since the loss of 2 attack is more than made up for by the Divine Shield and Taunt, but as a four drop minion, it is rather weak.
    All of the magnetic cards trade power for versatility, but they won’t be able to make the mech decks on their own. Hopefully, the non-magnetic Mechs will prove to be pretty strong on their own since they will be the cards that allow Magnetic to really be pushed.

  7. Nidnam1252
    July 18, 2018 at 1:44 PM

    Calling it now…. They’re gonna reprint Vilefin Inquisitor but for Mechs

    • Kenchilada
      July 18, 2018 at 2:12 PM

      I thought it’d be cute if there was a paladin card that changed the hero power to summon boom bots instead of dudes, it’d be really powerful but it would also not allow for dude synergy with level up or Lightfused stegodon

      • TheRealBaker
        July 18, 2018 at 2:26 PM

        It would totally broken. It would not be used in dude paladin of course, but in all the other ones it would be so broken.

        • Nidnam1252
          July 18, 2018 at 3:33 PM

          I Have a feeling the new warrior Hero Card (Mad Genius Dr. Boom) will probably have something to do with summoning boom bots.

          Summoning Boom Bots when you play him would be too close to the original… so, I doubt Blizzard will do that.

          I think it’ll be something like a hero power that adds a Magnetic Boom Bot to your hand.

          • minti
            July 19, 2018 at 11:07 PM

            well what about summoning 2 doombots. or just the bomb effect. like mini rag deal 1-4 dmg to a random minion

  8. GlosuuLang
    July 18, 2018 at 1:40 PM

    Mmmmm… difficult to assess this one. I don’t think it will see play unless Mech Paladin becomes a thing. I’d rather +4/+4 my mech most of the time with Blessing of Kings than give it +2/+4, Taunt and Divine Shield. Of course sometimes you need the Taunt or the Divine Shield is better, I’m just saying Blessing of Kings is a nicer buffer on average.

    • TheRealBaker
      July 18, 2018 at 2:33 PM

      I think that BoK is better on average, but in mech decks this could be better than it. I would be fine trading 2 attack for divine shield and taunt: first of all, divine shield and taunt make a combo together; secondly, having more hp than attack is better for taunt minions. This card can be played also as a minion and BoK cannot, BUT BoK can be played on the dudes you summon from your hero power. I am not sure about this card, so I wouldn’t be so sure about it being less powerful than BoK.

  9. CD001
    July 18, 2018 at 1:29 PM

    I’m not sure about this one – in Wild Divine Shield Paladin is a niche thing but it doesn’t tend to run any Mechs bar Shielded Minibot… which already has Divine Shield. Granted, after it’s lost the shield, you could give it a new one, Taunt and +2/+4 but, unless you’re on the coin, you can’t curve the minibot into this.

    You could glue it to a Spider Tank but that means you’re making a Mech Paladin deck – which has never really been a thing, has it?

    Dropping it as a 2/4 Divine Shield, Taunt creature for 4 mana doesn’t seem that great.

    It’ll depend on what additional support Mech Paladin gets I suppose.

    • Helix
      July 18, 2018 at 3:32 PM

      Also, Spider Tank is a Hunter card.

      • Dingus
        July 18, 2018 at 3:35 PM

        Spider tank is neutral. Are you taking about the new one in the upcoming set?

  10. Jed
    July 18, 2018 at 1:20 PM

    It’s kinda eh. Probably not bad, but I don’t see it.
    2/5

    ‘ELLO ‘ELLO CHAPS

    • Nope
      July 18, 2018 at 5:22 PM

      I’m amused that this one is receiving less hype than Zilliax. They trade blows, but I think its health and cost make this one better when disregarding class.

  11. Bob Barker's Aunt
    July 18, 2018 at 12:58 PM

    Overrated. I don’t want a 4 mana lone champion as my fail state. Not good enough to give a mech +2/+4 and divine shield for 4. Would rather have kings.

    Just bad.

    • Nope
      July 18, 2018 at 6:12 PM

      Just like the 5 mana 5/5, if it’s compared to BOK this one doesn’t require a target. The two attack is a trade for a divine shield. I agree that it’s unproven; time will tell.

  12. Cyclick
    July 18, 2018 at 12:45 PM

    No. I refuse. Another Annoy-o? Annoy-no. WHY PRINT THESE ARGH I CAN ALREADY FEEL ME BEING ANNOYED UNTIL CONCEDE.

    (cards good though, really good, actually. It’s like Lone Champion, but better. 4 stars.

  13. Vincent
    July 18, 2018 at 12:13 PM

    It’s annoy-a-tron‘s big brother with magnetic. Love the art! As a minion it’s like a lone champion without the requirement, for 1 mana more with a mech tag. As a buff it has the cost as blessing of kings, for 2 less attack you get divine shield – depends on the situation what’s better.

  14. warptens
    July 18, 2018 at 11:46 AM

    divine shield is worth about 1/1 of stats, so this is like a mech senjin with the option to buff something.
    It should be good enough to play in a mech paladin, but not a good enough reason to build such a deck.

  15. Moltar
    July 18, 2018 at 11:41 AM

    Not bad.
    Not OP
    Just good.

  16. Frogbane
    July 18, 2018 at 11:26 AM

    What do I see? A good card.

  17. BiggityB
    July 18, 2018 at 10:51 AM

    Power creeps psychotron.
    5 Mana 3/4 divine shield taunt

    • Tricklas
      July 18, 2018 at 11:00 AM

      Well we have a 3/5 taunt in Standard. Ignoring the magnetic this Card is on the same powerlevel. I wanna wait to see if magnetic is really an effect worth to Play. It’s definetly not better then for example Arcanologist so ist not a power creep but maybe a good Card. 4/5

      • Soup And Salad
        July 18, 2018 at 2:47 PM

        Why are you comparing this Paladin card to Arcanologist?

        • Trickas
          July 19, 2018 at 2:08 PM

          I don’t know a Card with is more op nowadays but your right there are very different. Since Psycotron wasnt good this Card is fine.

    • Zucki
      July 18, 2018 at 11:08 AM

      Not really power creep since it’s Paladin-only. That’d be like calling Leyline Manipulator power creep over Chillwind Yeti…Class cards are expected to be more powerful than neutral cards.

    • Soup And Salad
      July 18, 2018 at 2:46 PM

      No one really played Psychotron. You can’t powercreep a card that was below the power curve to begin with.