Anka, the Buried
Anka, the Buried is a 5 Mana Cost Legendary Rogue Minion card from the Saviors of Uldum set!
Card Text
Battlecry: Change each Deathrattle minion in your hand into 1/1 that costs (1).
Flavor Text
"You look familiar. Were you at my first funeral?"- Mana Cost: 5
- Attack: 5
- Health: 5
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Rogue
- Card Type: Minion
- Set: Saviors of Uldum
- Mechanics: Battlecry
This card just has so much value, not even taking into account the insanity that is Mecha’thun. 5/5
Agreed.
Another meme legendary, yassss.}
Well, at least this one has better stats than face collector and myra for the discovery class chance from Zarog’s crown.
-copy c‘thun,
-draw your whole deck with Unstable element
-play 1 mana c’thun + Backstab
GG
*Mecha’thun
Also: https://www.hearthstonetopdecks.com/decks/wild-turn-7-mechathun-rogue/
T H E R E I S A T Y P O
(where you are quoting the card text you forgot an “a”)
I’m making a Deathrattle Rogue deck with this, Gral, Mechanical Whelp, and Violet Haze and none of you can stop me.
Oh please I know it probably wont be good but i’m here to eat clams and have fun and I’m all out of clams.
I like that it’s a 5/5 for 5 so if you’re in a match-up where tempo matters more, you might be happy to just play it on curve. Also huge payoff cards like this have insane potential but since you need other cards that work well with them, they tend to sit somewhere in the collection until they become viable, similar to Katherina. That’s also the type that gets stronger every set because you can do so much more each time.
Cool card, too bad there isn’t much support for it in standard right now, looking forward to seeing what Dane does with it in wild.
Actually there’s a ton of support. Nec blade and vial would be insane if you hit mech welp or something powerful. Even worse you could hit mecha’thun, draw your entire deck with Myra, then GG.
Ah I forgot about Mechathun, and playing this on 5 into Mechanical Whelp Necrium Vial turn 6 seems disgusting.
The Mechanical Whelp deck would need something like an egg or tutoring effect to make it more consistent, as it would be very high roll dependent in standard.
Not entirely sure if you would need to in a miracle deck, especially one that can run the mech whelp package, then simply run the mecha’thun combo for control warrior. I mean being able to use 6+ cards to activate thun that are typically used in rogue anyways seem pretty good.
Finally, a powerful card for Rogues ! It will be meta-dependent, but it is a powerful effect nonetheless, and its stats are not behind its mana cost. Its power can potentially be bonkers, and it still have 2 years in Standard where we might get interesting deathrattle minions. No matter what, it is a powerful legendary. 5/5
Will be nuts in Wild, but I don’t think it is going to work well past meme status in Standard though.
Will C’thun Rogue finally be a thing with this card & unstable element?
C`thun ?
I Don’t like this Legendary card because:
– You need to build a (death-rattle..) deck around and since it’s a Legendary (1 copy) you will need a lot of luck to find and play it on time. it’s like a secret Paladin with 1 copy of Mysterious Challenger.
– Rouge best card is Evil Miscreant and all the Lackey combos, which does not fit into the death rattle theme.
– death rattle deck looks too slow to the upcoming murloc meta…
A good card for a hopeless archetype. This is not even close to enough support for Deathrattle Rogue, and pointless outside of it. 2/5
This does allow you to have a 5 Mana board clear outside of the wild pyromancer (which is 6 Mana + a spell). If have Abomination or tunnel blaster in hand bot have death rattles that would nuke all minions. The only thing that would stop it is silence and kickback.
You can do it, but do you want to? Abomination and Tunnel Blaster are not good cards, and even if they were, they don’t fit with Rogues’ game plan.
Every Paladin deck can get a board clear by having Equality and Wild Pyromancer in their deck, but aggressive Paladin decks choose not to have that board clear because they’d rather have more cards that advance their aggressive game plan. Early on they shouldn’t need the board clear because they’re playing to win the board, and if a slower enemy deck stabilizes and wrests control of the board away from the Paladin, a board clear won’t help; it’s merely buying time against a Control deck that will beat you in the late game no matter what. You’ll get better results by doubling down on your aggression plan.
So yeah, board clears generally make sense in slower, midrange / control decks, but Rogue has historically been a poor choice of class for those playstyles. While the combo itself may be effective, I don’t think you can make an effective Rogue deck that takes advantage of that combo.
I was more bringing it up since people are trying to come up with an idea for mechathun rogue that deck type would want to be able to keep board cleared while gathering cards need for win condition.
This is interesting. This card is entirely dependant on other deathrattle cards. I’m not saying this card is bad, but it doesn’t work without good deathrattles. This is one of those cards that’s very hard to rate because of how dependent it is on other cards, so I’ll rate it right in the middle, 3/5.
This has the potential to go in 2 different directions, the first being a straight up deathrattle deck, potentially with Necrium Vial and Necrium Blade (Blade + a Pirate package and Raiding Party for consistency might be good even with the nerfs). There are a lot of different deathrattles that could combo with this nicely and that you would enjoy playing for 1 cost. The sweet spot, of course, are the deathrattles that are good on their own and also once they’ve been discounted.
Second option is some sort of Mechathun combo deck, since Rogue has the most busted card draw in the game. However, emptying your hand post-Myra’s might be a little bit difficult…
Or you can run a miracle deck similar to Naomi priest. Problem is rogue has no board clear and vanish was removed.
I’m not seeing how this fits in a Miracle Rogue deck. Care to elaborate what you’re thinking of?
Well usually a miracle deck just seeks out cards by drawing rapidly to hit a massive combo that’s usually game ending. It used to be leeroy + cold blood, or some kind of nasty Edwin combo. You could hypothetically play this along with the mecha’thun combo and the Whelp + Necrium combo. So basically you could run Mecha’thun on it’s own as a last resort against control decks like Warrior, and it should only be one dead card; which against control isn’t much of a problem. Against mid-range decks you would probably want to draw a ton until you hit the big necrium combo, similar to what mage does now; just mage gets taunts which makes it OP. I mean even one blade and vial going off is 23/23 power on the board for as little as 6 mana. With a prep you could potentially do 30 power for 9 mana, which outside of control decks is fairly hard to answer. The only problem is if rogue can survive until turn 9+ on average and whether it can consistently survive until the late game.
This card combos with MecaThun in theory. The problem is that Rogue just does not endure well.
Yup here comes death rattle rogue back to troll let’s see what can do.
1. Abomination for a cheap board clear if tag it with poisonous.
2. Brightnozzle always a good card to have a cheap poisonous rattle.
3. Deranged doctor why not heal yourself for 8 for 1 Mana.
4. Hakkar you know you want to why spend 10 Mana when can do it for 1 and Myra it out of your deck.
5. Mechanical whelp come on everyone wants this 2/2 as a 1 cost 1/1.
6. Mechathun so much easier to make an OTK if he costs 1.
7. Piloted reaper because why not he would just summon one of your other death rattles that became a 1 cost.
8. Snip snap because why not that would be 7/10 stats at 10 Mana and would fill board with 1/1s on death.
9. Tunnel blaster same reason as Abomination.
10. Weaponized pinata get a random legendary for 1 Mana.
And who knows what else may get.
I’m pretty sure there’s going to be some ridiculous decks with this card anyone who says other wise see list above.
This Can work, especially for Mech Rouge (And please, in the name that is holy, just forget Pogo Rouge. It just dosen’t work.), but we need to play around and experiment with it. There are some other good cards out there that wouldn’t have work if it wasn’t for Anka, such as the Treasure Chests for example, for a 1 mana 1/1 Draw 2 cards, but at that point, you would be looking for Miricle or OTK Mechcthun Rouge. We’ll see if OTK ROuge or Miracle Rouge will like this deck. 3 Stars.
Deathrattle Rogue hasn’t been the same since Devilsaur Egg rotated, this certainly has the potential to fix that, but I’d like to see some more good deathrattles first. If this is your T5 play then your T6 can be Mechanical Whelp + Necrium Vial which is no joke.
Oh, and Mechathun lol, you’ll need to get lucky with card draws and avoid aggro decks but it still seems pretty scary.
Dont know if its good but it is cool!
This card is only good if the deathrattles are good, for now it’s not good enough. Hoping for some sick Deathrattle rogue quest (though it doesn’t really fit Togwaggle that well…)
Also this card gets obliterated by Plague of death. You’re gonna want to guarantee those deathrattles or you basically wasted your whole hand. Spiritsinger is gonna love this in wild.
Rogue has cards to trigger death rattles in the same turn necrium blade at 3 cost and necrium vial at 5 cost.
Very strong and unique effect. I can see the possibilities for abuse for sure. Will it be too inconsistent though? Probably.
My kind of rogue card
Will craft
Not saying it’s good or bad, but it’s definitly one of those two things
well mecha-thun rogue?
Play this on the thun. Myras get rid of deck then play all the excess cards and make mechathun walk the plank. Easy Games. Just depends how good rouges draw power is.
If kept a cheap minion with low enough health then you could use this with mechathun and tunnel blaster. Myra your deck and shuffle in a small number of weak minions to buy time while empty rest of your hand. Then can drop tunnel blaster and mechathun don’t even need walk the plank you could just backstab tunnel blaster and voila.
backstab is the best combo with mechathun because its 0 mana and machathun is one one
The problem is after you use Myra your hand is full and depending on cost of cards it may take a bit to get rid of them all. That’s why I said to shuffle a few copies of a low health cheap minion into deck to buy you a bit of time before fatigue starts getting bad. The tunnel blaster is used to kill off minions drawn from that since you would have 8 Mana left over after mechathun and tunnel was dropped.
It’s the same method behind the mechathun priest deck I had seen that ran a death rattle minion that nuked your minions.
Yeah but i think its easier to dump cards than to play bad ones , because if you have a lot of combo pieces its to hard to use and not worth it