Animated Berserker
Animated Berserker is a 1 Mana Cost Common Warrior Minion card from the Knights of the Frozen Throne set!
Card Text
After you play a minion, deal 1 damage to it.
Flavor Text
He'd be a lot easier to animate if he would just stand still.- Mana Cost: 1
- Attack: 1
- Health: 3
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Warrior
- Card Type: Minion
- Set: Knights of the Frozen Throne
It will probably see play in wild patron decks maybe. That’s the only thing I can think of that would make this card good
Some combo potential,. though highly doubt that. Bad arena arena card.
deal 1 damage to any minion summoned then its 5/5 deal 1 damage to any minion played 4/5 current card 3/5
also you know they play tested this with 2 attack and it was broke as fuck
Coin into acolyte I guess not good enough to play on that merit only will need more cards to come out to synergyze
3/10 pretty shit in arena too.
There isn’t really anything you would use this card for that you couldn’t just do with whirlwind. doesn’t seem very good. Perhaps some Blood Warriors or Sudden Genesis combos, maybe even a battle rage draw engine. Probably still not good though.
There isn’t really anything you would use this card for that you couldn’t just do with whirlwind. doesn’t seem very good. Perhaps some Blood Warriors or Sudden Genesis combos, maybe even a battle rage draw engine. Probably still not good though.
This doesn’t really stack up that well when compared to Inner Rage, Whirlwind or Cruel Taskmaster as an Enrage enabler – and I’m pretty sure it won’t spawn infinite Patrons (in Wild) as you only “play” the first one. There’s only 1 Enrage card with Charge (Grommash) that would benefit (though worse than with Inner Rage), as you’d normally want to activate a minion’s rage only when they can attack – i.e. *after* summoning sickness has worn off.
Neither is it as good as Whirlwind or Ravaging Ghoul for Armoursmith/Frothing Berserker/Battle Rage synergy.
However it is a 1/3 body that triggers as long as it’s alive, so it _could_ open up an extremely aggressive board right from the get go (without having Pirates that can be Golakka’d):
T1: Animated Berserker
T2: Amani Berserker
T3: Raging Worgen / Frothing Berserker/ Tauren Warrior
T4: Bloodhoof Brave / Aberrant Berserker
If the Animated Berserker isn’t nuked on turn 2 it could help develop quite a nasty board.
Agreed. I like this card as it is a different twist on an existing mechanic. The question isn’t whether it is better or worse; the question is whether it adds something new that is useful. The answer to that last question is ‘yes’ as it provides a somewhat resilient body against weenie hordes (a 3 butt is great for a 1-drop) while supplying a useful effect.
Something else I think people are missing (that you allude to) is that you don’t have to have all of the minions that will benefit from this card on the table before you use it. You drop him and — turn-after-turn — he adds value until squished. He demands a response similar to Malchezaar’s Imp as it empowers the strategy, and Discard Warlock plays the imp all the time.
I see this as a solid card. It isn’t a Grim Patron, but still a decent card in the 1-slot.
Sounds to me like somebody wants worgen warrior but this card also has some decent control and combo implications in wild with explosive sheep, dragon egg, (not wild but) Tenitical of N’Zoth, and patron (essentially giving you two out the gate instead of just one).
Of course you have the normal Acolyte, Worgen, Bloodhoof, etc…
The down side is it is harder to play sleep with the fishes with this card in play. If you go to play a minion without a bonus effect you just weaken it and a lot of other minions expose to a lot of single target spells or cheap minion trades When you reduce their health by one. 3.5/5
Just when you thought devolve couldn’t make you cry any more..
This is the most “STOP PLAYING AGRRO DECKS YOU’RE A WARRIOR” Card I’ve ever seen.
Not really – with Berserker cards this could be fairly aggressive; you could theoretically go lethal on turn 5 with the right draw; your opponent _could_ be down to 5 health on turn 4… assuming they’re AFK 😀
Just for reference this is what this enables.
8 mana 10/8 charge
2 mana 5/2
3 mana 4/2 windfury
4 mana 5/4
4 mana 5/5 taunt
1 mana 2/2
5 mana 4/6 gain +2 attack when it takes damage
3 mana 3/3 gain +1 attack when a minion takes damage
really only cards it makes better are the one with the taunt and grom which are not going to be played while this is still alive, not very good.
The 2nd to last one is Gurubashi I assume? It gains +3 attack when it takes damage. It would be
5 mana 5/6 gain +3 attack when it takes damage.
you forgot about grim patron^^
doesnt really make it that much better tho
If only the text had been “after you summon a minion”, perhaps Patron could have taken advantage of this card.
Haha that would be so OP, 6 mana: fill your board with 3/2 minions.
acolyte again? give me other card drow
Battle rage…