Activate the Obelisk
Activate the Obelisk is a 1 Mana Cost Legendary Priest Spell card from the Saviors of Uldum set!
Card Text
Quest: Restore 15 Health. Reward: Obelisk's Eye.
Flavor Text
A one-eyed, one stone, towering purple minion healer.- Mana Cost: 1
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Priest
- Card Type: Spell
- Set: Saviors of Uldum
- Mechanics: Quest
Activate the Obelisk Additional Information
Cards Relating to Activate the Obelisk
Obelisk's Eye Type: Hero Power - Cost: 2 Hero Power Restore 3 Health. If you target a minion, also give it +3/+3. |
This is giving me combo priest PTSD
How is this rated higher than shaman quest? If it would mąkę it into any 2 tier deck i would be surprised, zoo priest is probably stronger without it, and its not enought to beat warrior or shaman with control priest. 3 stars at best
I guess that’s why they removed mind blast from standard sneaky!!!!!
Very reminiscent of Dinomancy, another Un’goro card, (seeing a lot of parallels to this expansion, even outside of quests) that card was great for Midrange and Aggro lists because it helped pump your small creatures to be big, and big ones to be bigger. It helped end the game quickly when paired with cards with Windfury, (like Young Dragonhawk) although that ultimately proved ineffective against control decks and the such. On top of that, it replaced a really effective aggro tool with another – perhaps not so effective – one. Here it effectively replaces, and enhances, everything about the existing Priest hero power; let alone the fact that +3/+3 is a lot more than +2/+2, and means a lot more in Priest decks thanks to their inherit ability to heal, and general game-plan to play really strong cards that can take over games by themselves.
Also – 15 Health is not at all difficult for a Priest to pull off, very good card
4/5
Nagash will rise again… Or was it some other game?
Priest is getting some really good combinations with this and all of his reborn cards, and I think this is a great card because it’s not going to be completed that soon to make it become a huge annoyance, but also won’t be too late as to become mostly useless
At least a solid 4/5
There are a couple of cards that Priest can use other than the Hero Power, but the Universal Priest card should be happy to work with Lifedrinker the most.
There’s also Circle of Healing and Divine Hymn, Omega Medic and Holy Nova. For a Maybe Yes and Maybe No, You’ve got Neferest Ritualist, Squashlish, and Derange Doctor.
So you can work around your Quest Priest Deck with the number of heal cards that you might want to use to cheat out. I’m going to give this a 4 Stars, however, because only Big Priest and Rez Priest can’t use this as effectively as say, Control Priest, and If Zoo Priest does happen, they are going to struggle a bit here and there, and their reward isn’t as rewarding when they only got about 10-15 health left in the long run, but who knows. I could be wrong on that one.
This has potential to be horrible or a tier 1 card. Aggro Priest is already a decentish deck, with the addition of a few new cards and the two priest legendaries it could be amazing depending on the meta.
This card is clearly the worst card of the expansion. Even giving it one star is mind numbing wrong.
Considering this is easier to complete than some of the others and gives a big improvement to your HP it’s pretty effective. Priest runs a lot of healing cards anyway. And considering it says restore health even cards that would heal your opponent would count towards progress.
Generally speaking, you don’t want to heal your opponent.
No you don’t but at least if you did which can happen sometimes with the 4/7 you make progress on the quest.
Using this quest forces you to play high-health minions and forces you to play healing cards, which doesn’t sound that absurd but has actually never been that popular with Priest. His available minions just aren’t that good to justify a tempo- and board-centric playstyle. I hope this Quest changes that, though! Power Word: Shield and More Arms! are still great ways to stick a minion, and we’ve never had stronger, cheaper heal options than we do now (Divine Hymn, Circle of Healing, Regenerate, Neferset Ritualist, Potion Vendor). Reborn minions might make strong heal targets, too. A bold card to print to put Priest back on the map. I think it’ll work, unless it turns out to be way too easy to deny Priest the minions he needs to be able to heal to complete the quest (healing your face over and over just won’t cut it IMO.)
I agree with you 100%
There is no way this works in any sort of aggresive range. Loosing a mulligan card and maybe 1 drop is a big thing, and restoring 15 health isn’t that easy. Maybe more mid-rangy deck is a place for it, but most likely this jest Goes into control/ressurect deck, cause that deck heals a lot naturally. I doubt you Will build your deck around it, cause healing is suboptimal, and you don’t want to be doing suboptimal things to get a reward that needs time to do a difference. Feels more like a support card, than a build-around
Amet + Bloodmage Thalnos + Spirit Lash + Circle of Healing and 3+ minions on board is 8 mana, 10 health restored minimum. And Thalnos is a solid pick for that value / Psychopomp deck anyway.
Well, that works in Wild. Unfortunately, Spirit Lash rotated out in Standard before the last expansion. Still, it’s super easy to restore 15 health in a useful manner. Classical Acolyte+Wild Pyro+Coin+Circle of Healing etc. easily gets there. Also just playing beefy minions and Divine Hymn makes sense.
THIS card will make Priest great again. So excited already!
The expansion seems, as most have said, to be geared towards Wild. Solid options like yours exist in Standard, though.
Not sure whether this’ll see play. We saw a hero power for buffing minions before, and it was never relevant in the meta (Dynomancy). This is a lot better than Dynomancy, but it could be so awkward to complete this quest in terms of deckbuilding that maybe the payoff isn’t worth it.
The hero power works best in a board-centric, aggro or midrange deck, but to get it you need to put cards like Circle of Healing, Regenerate and Divine Hymn in your deck, and those cards don’t quite fit into most aggro decks now that we don’t have Happy Ghoul anymore. They have a great synergy with Northshire Cleric, but can otherwise give you a very awkward early game- something aggro decks really dislike.
Even if you have the AoE healing spells you need, you’re telegraphing your intention to your opponent: explicitly if you play the quest on turn 1, and an experienced opponent (or anyone who uses deck tracker) can probably guess you have the quest in your hand if you keep it in your mulligan but don’t play it in an attempt to be sneaky. An opponent who knows your game plan can often play around this, denying you good healing targets.
Once you complete the quest, how good is it? It’s quite powerful if you have board control, especially with Reborn minions you can sacrifice, then buff and heal back up post-reborn activation. It likely won’t win you the game if you’re an aggro deck up against a Control deck that already stabilized, though.
My guess is that this works better in a Midrange deck than in an aggro deck. Even then, I ask myself: can this hero power carry the day against a Control Warrior? I highly doubt it, based on my experience with a more powerful hero power that summons a 6/6 Infernal every turn. 3/5
Then isn’t it easier to build around it? Build a buff deck with healing in it. I mean make them want to kill it before it get buffed. Play big health minion with many buff card. Inner fire, topsey turkey something like that would work
It does sound easier when you put it like that, but I’m not sure what a buff deck looks like. From your post, I understand it would have Divine Spirit + Inner Fire / Topsy Turvey, Extra Arms, Power Word: Shield, and… some other 22 cards, some of them being healing. That’s not specific enough for me to evaluate.
Uh. Working off the High Priest Amet logic, literally any token summoned / resurrected by Priest, a thing they’re kind of known for doing, instantly becomes a 3/10. Yes, you’d have to stick Amet. But, like, sand drudge. Spawning 3/10 taunts for 2 mana per turn. Yikes.
Uh. Working off the High Priest Amet logic, literally any token summoned / resurrected by Priest, a thing they’re kind of known for doing, instantly becomes a 3/10. Yes, you’d have to stick Amet. But, like, sand drudge. Spawning 3/10 taunts for 2 mana per turn. Holy shit.
Welcome to Wild, we have every heal option under the sun! 5/5
IKR lol
Could be good with zoo priest or res priest
I like
Agree with the crowd saying this is among the first nerfs. Maybe if Priest sucked to begin with it would be enough to bring it back into the meta, but I don’t think that class is particularly underpowered now.
Sorry, but checking hsreplay will easily reveal Priest as the class with the lowest win rate right now. Mech Priest is okay’ish, but is often times too slow against aggro decks like Murloc Shaman or various Hunter Decks and it doesn’t create enough value to outvalue Control Warrior. Silence and Ressurect Priest have their great matchups, so does Nomi Priest. Still, none of those decks have the real punch right now, they lack some consistency as well as constructive win conditions (just remember the golden times of Highlander Priest!). Thus, I really think Priest needed some solid enhancement and this expansion seems to deliver exactly that.
How can anyone say priest isnt bad when its Just absolute garbage? Did you play a single gamę with it?
This quest is insane. So easy to complete and the reward is insane.
And like I said, a quest doesn’t have to be played on turn 1. You can play 1- and 2-drops in the early game and drop the quest in turn 3-5 and heal at the same time.
I’m not sure about this. Zoo doesn’t want it because it’s too slow, combo doesn’t it because it doesn’t play into their win condition. I think the best chance for it is as a late game win condition for a control deck, but where’s the support for a deck like that?
Some kind of mid range deck I am sure. The reborn mechanics, the 2/3 minion restoring two adjacent minions to full health in combination with Deathrattle mechanics etc. seem to be valid ideas to make the quest work. And also: Except for Acolyte, Priest rarely has a good 1 drop (maybe zoo/mech Priest with their 1/1 mech). So turn 1 can often be started by playing this quest.
The real problem for Priest is that they don’t have any early game mass removal. It’s always multi-card combos with Wild Pyro. The absence of Duskbreakers turn 4 aggro removal potential is hurting Priest even more the Psycic Scream’s absence. And let’s be honest, the new 9 mana removal doesn’t cut it, Mass Hysteria is too unreliable and Holy Nova has always been shit.
1) i dont think as the easiest quest. If you are fully healed and you use hero power to heal, does that count? I think not. You will depend of your oponent to damage you and not kill you, or from cards that cost hp.
2) the reward it is really good.
3) many say is super compatible with reborn. Why? Reborns are 1 hp, that cant be healed.
no reborn minions are one health but damaged so can be healed
And i guess healing your opponent/s minions also count… so a single circle of healing will easily do the job, or cards like hench clan shadequill
Reborn minions come back with 1 life, but will be “damaged”. It will work like that 3-mana-spell that copies a minion with 1 health.
Or just think about the wild pyromancer+spell(s)+circle of healing combo. It also counts for the quest if you heal opponent minions as well.
They will nerf it after 2 weeks trust me
+3+3 is way too strong.
+2+2 balance.
its priest – not exactly known for tempo, it’ll be fine.
Blizzard nerfing broken cards 2 weeks after they get released? No way you play this game…
It will never be nerfed. If ANYTHING, it’ll be buffed
Didn’t you get the joke.
Wild. Both quests. Hilarious times to come for sure.
Can’t have two quests active at the same time so double quest decks are not viable.
You can’t even counter it by not dealing any damage to your opponent. Then your opponent just heals YOU for 15 and still wins the game 😮
How does this work with Auchenai? Say there is a 3 life minion, would your hero power kill it first or would you buff it simutainusly?
I imagine it’d work similar to a kazakus potion or a weapon with lifesteal Allowing the minion to live.
I think Blizzard finally did it, they finally made aggro priest viable. 5/5
Hold your horses there buckaroo. turn 1 is always important for aggro decks and this turn 1 is essentially do nothing. I can imagine midrange at most but priest will never go full aggro. its hp will never support it.
You don’t have to play a quest like this in turn 1. You can easily play this and a 2-drop in turn 3 as well.
Yes, but in order to play it turn 2-3, you need to keep it in your opening mulligan, which reduces the chances of you getting a 1 drop minion on turn 1
Yeah after druid quest this is the easiest quest for the class with HP, lifesteal, and hand full of spells. There’s no reason priest would have an issue especially since a divine hymn could finish this in 1 turn
This will get nerfed, trust me.
this card cant be bad also can be put nearly in every priest deck, eazy to complete play one or two divine hymm or with one card like greater healing potion in wild. the reward you get an improved hero power 2.0 thats keeps the healing and even more 5/5
Excited to play this!
We have yet to see how this will function in the meta but priests already heal themselves a ton in any game. This doesn’t require you to construct a particular deck and turn 1 priest is usually passed if you don’t have cleric in hand.
The question is, why would you not run this in any priest deck? +3/+3 for two mana and heal 3 is absolutely insane.
This is so scary, now inner fire priest does not even need big minions anymore, they can just go with what ever card that survives.
I think inner fire or divine spirit is going to hall of fame during this expansion….
Bye bye to 1600 dust ????
I don’t know if this is a 4 or a 5 but it’s really strong. My instinct is to give it a snap 5 stars but I’ve been wrong before. But it doesn’t seem like much to ask to play this and achieve it, and giving a minion 3-3 every turn is a scary thought to be up against. I certainly played a lot with the hunter hero power that gives a beast 2-2 and that was really strong.
And how come this card gets synergy with priest lego? Pally, Lock and mage don’t get this big of quest to legendary synergy.
to be fair, warlocks hp is about drawing cards so it does synergize with the quest. But this is a whole other level…
Yes but the quests haven’t had synergy with their legendary minion counterpart until now the 4 mana 2/7 that creates big but minions is the only thing you need to heal while you are pumping out minions everything else gets whatever his health is when it enters the battlefield. So by healing and buffing him all your other critters are just massive bodies imagine a 3/7 Zilliax for 5. His keywords plus those stats are too large to ignore. If he isn’t dead then you give Zilliax reborn and he will revive as a 3/7 taunt, rush, divine shield if the priest lego is still alive. Therefore you buff the lego with the new hero power to buff all inbound minions.
Not exactly true the druid quest and legendary would go together if you ran a spellcentric deck. Using Floop and Elise you can infinitely duplicate your hand including choose one spells like the Oasis. That deck type would be tricky to make though.
the synergy with reborn minions is INSANE
heal them for 3 and give them +3/3 for 2 Mana and you can stillt heal yourself if needed, this ist easiest 5/5 in my life
Why warlock has to draw 20 cards, but priest heal 15?
Warlock can almost achieve that with two plot twists alone, it’s almost as easy as healing 15 on Priest. The better question is why does Paladin have to play 5 reborn minions without getting any actually good class ones? xD
Well you see, i am a biased person andhhate paladin so i don’t care, and they got one class reborn :derp:, but paladins must endure hardships.
Now back to my other bias, let’s see objectively the pros and cons of warlock and priest Quest:
Warlock: On his own card restrictions so far;
+Helps to discount heavy cost cards
+Makews the legendary minions from Rafaam, into playable more flexibe cards
– Force you into building your deck with 1 specific card on it, and said card is not doing well right now.
– Is a late game mechanic with a requirement not implemented in a small amount of cards, most of them restricted (Sense demons requires to play such, Death coil killing a minion, soularium discarding your cards ussually a good card, but a dead end if you main focus is a pure control and only sinergy is plot twist for the weak effect of going -1 in cards with it).
– Requires a big amount for the relatively cost of the resourse (if we take the basic idea a card is valued in 2 hp)
-The aggresive nature of most decks this expansion punish warlock for being greedy on card draw from his hero power.
Priest: On his own card restrictions so far;
+Both are mechanics seen in priest over the time.
+Sinergy with cards already used in some priest variations (Healin circle in the main draw engine and versatility, Divine Hymn took the place of healing circle or along it in some builds being an improved version of a good card, Holy nova being good rn as the most early way accesible to clear a board of small minions, Holy fire has seen better days so is not in the actuallist but still worth mention)
+The mechanic has proven to be at least tier 2 (Buff or combo)
+The aggresive nature of the decks right now make this a valid deck in theory, still to be prove on test
+A lesser requirement for completing the quest.
– Is a late game mechanic
-Requires damage on bord or faces in order to work, making it relatively more weak in control match up
Allow me to answer you.
Supreme Archaelogy :
+ Indeed, that’s what the Quest is about – but it also provides a steady and damage-free source of Draw. It should be mentioned, since this Quest will most of the time take impact into the mid to late game.
+ Yes, but not only. It also has the potential to be a fiery combo activator. I don’t know what yet, but for sure, being able to reduce a card’s cost to 0 would make some insane combos possible. The only problem being : you don’t know what you draw.
+ The more the game goes on, the harder it will become for your opponent to find answers to your superior draw and plays, since you comparatively have more mana to spend and more draw available.
+ With Plot Twist, that you can increase the odds of drawing thanks to many Warlock tools, you could complete that Quest more easily than you seem to think.
+ Plot Twist Warlock is already a thing, though it lacks power, this Quest could make the difference.
– Perhaps, but there are other, alternative ways to draw that you seem to overlook because of their absence in the current meta. Cult Master comes to my mind, if combined with Rafaam’s Scheme can provide a LOT of draw. Now, would you want to play Rafaam’s Scheme in the first place ? I’m not sure. But what I do know, there are somewhat risky but powerful ways to draw out there. And let’s not forget Questing Explorer.
– I wouldn’t say that most decks in the meta are aggro right now. Actually, isn’t it closer to the opposite of that ?
Your comments remind me a bit of back when everyone was theory-crafting how incredible Marsh Queen (hunter quest) was going to be and how awful the Caverns Below (rogue quest) was, and then Un’Goro released and everyone experimented for a week and then went back to just playing Pirate Warrior and Miracle Rogue.
In Rogue defense, Miracle is da way, but is just a more believer way to play tempo.
DAMN I FORGOT ABOUT PLOT TWIST!!! That quest is so much better now wtf it’ll definitely get nerfed
In any given set, it is no news that Legendaries have different power levels.
Uldum Quests make no exception. It is, however, hard to really understand the potential of the Warlock Quest. Because it does have potential, I’d even say, a significant one. The Hero Power could be bonkers with some cards. I do agree, on the surface, this Quest seems more powerful and easier to complete than Supreme Archaelogy, however, I wouldn’t be too quick to say that the Warlock Quest won’t make the cut in the meta.
I am not discusing the power of the reward, mostly my sarcastic coment was around the completion “cost” of said quest:
If we take the relative non official and purely theorical examples of this costs:
A card (Draw or expend based on negative or positive effects): would be equivalent to 1/1 stats, 2 life, or 1 mana crystal.
This leaving the initial raw card and mana spend as 1.5, warlock requiring 21.5 to complete and play the quest, Priest a 9, with is lower than my initial thought.
Now for your points, with by the way is hard to know what are you talking about in some:
[+ Indeed, that’s what the Quest is about…]
+ Glad you see this my way, so it remains as a + in my and your book, even if i am more oriented into late game since this kicking on mid game would mean a perfect math up and perfect hand/draws to complete it on turn 5 (Going second: t1: Quest, t2: Q. Adventurer/ N. Enginer/L. hoarder, t3: Sense demon t4: 2 Q. Adventurer/ N. Enginer/L. hoarder, T5: Soularium + Plot twist + Q. Adventurer/ N. Enginer/L. hoarder.) with seems rather… hope full
[+ Yes, but not only. It also has the potential to be a fiery combo…]
– This comment is hardly related to my Rafaam +, ¿why anexing this to it? now it comes to mind how unreliable is deck discounting as a combo way, let’s remember Joybuzz, a card who was hyped by the people as a combo maker by excelent, reduced to meme youtube videos, and a decent card in expensive heavy battle cry minions, and this on a deck that will draw like crazy for the Quest, will likely draw what you aim to discount, with makes this look to me as a -.
[+ The more the game goes on…]
^ With helps to support my first positive point, and yours, ¿why wasting another space?
[+ With Plot Twist, that you can increase the odds of drawing…]
– I seem to rather see the tools warlock has, unless you take multiple uses of a loss in tempo from the hero power as a multiple tool, i stated all warlock specific draw cards, and this goes along my negative in requirent in a forceful way plot twist in order to complete this quest.
[+ Plot Twist Warlock is already a thing..]
^ Indeed, but this is alos a plot twist related issue, with could be along your previous statement, don’t wasting exttra space, also yes, is a bad thing, hardly playable, and lacking in one way lategame, with the Warlock quest help, but not the point since this si a more plottwist deck related comment instead of the cost completion of said quest with was my main point, also, if we see mulligan effects on a game with more experience on them, say yu-gi-oh, were they have 2 a partial mulligan (Magical Mallet), and full (reload), with a fast search you can see both do poorly, exactly like plot twist here for the innate nature of losing a card for no effect.
[– Perhaps, but there are other, alternative ways …]
+I intentionally ignored neutral draw sources for my previous evaluation, with in a way you got over me, and i will heavily experiment with them, but my dessicion was to evaluate in a 1 vs 1 class restricted scnario the tools for completing the quest cost since there is also generic healing on the pool of cards.
[– I wouldn’t say that most decks in the meta are aggro right now…]
I said aggresive, not aggro, a prime example how Rogue can be an aggresive tempo deck (Forced mostly) but is not an Aggro deck, so a handful of midrange decks fall on aggresive, and control along combo being the opposite, and let’s answer your question, let’s see this same page best standard decks on tier 1:
Bomb Hunter; Aggresive
Murloc Shaman: Aggresive
Overload Shaman; Aggresive
Bomb Warrior; Control, but bombs and Dr. Boom both hero and minion, are counters in way of the deck.
Mid range huunter; Aggresive
Mech paladin; A mix of both, but goes into the aggresive more ofthen than not.
Token druid: Aggresive.
Tier 2:
Cyclone mage: Midrange and aggresive.
Secret Hunter: Aggresive
Control warrior: Control (first)
Tempo rogue: Aggresive
Zoo warlock: Aggresive
Conjurer mage: Midrange aggresive
Freeze mage: Control (second)
Mech hunter: Aggresive
Bazooka paladin: Conmbo (Third).
Oh my gosh all I wanted was to read the other comments… it’s been 87 years :”(
In short, priest did so bad in the last expansion, so blizzard decided to give him a push
If this doesn’t give priest at the very least a tier 2 deck, I don’t know what will.
Ohhh my That’s a Quest! Blizzard pushed Priest from the Bottom to the Top! In only one expansion Woww!
Now this is what I really like Priest doing. Surviving till lategame and outresourcing opponents. Clear 5/5. I was wondering when Prist will focus more on healing and buffing and it seems to be right now.
I was expecting a resurrection quest but this is really nice too, it makes sense to run reborn minions cause priest can heal them back up and that’s probably what you want to do, trade with a reborn minion, have it die and be reborn and then heal it back up. Then you can start healing and buffing them. It’s a shame this doesn’t work on Zerek.
Now let’s just hope that the Rogue quest won’t be a disappointment, they have gone through enough trash by now.
Just because you like what a card is doing doesn’t actually make it a 5/5, but ok.
But it is a 5/5
A lot of cards look like a 5/5 prerelease, understandable to overhype them.
Just as easy to under-hype them, or to hype them a generally reasonable amount. The fact is, nobody (not you, not streamers, definitely not Blizzard) knows for sure what’ll be good or not until after the expansion launches
@Smegus Are you telling me that with all the wonderful support this quest has this isn’t a 5/5 card? I don’t even play Priest in fact I have dusted every single priest card and hated the class ever since that Barnes deck. But the fact that this card is approacheable from several priest deck archetypes (heal, buffs, resurrection, big priest) alone means that it’d be a miracle if this doesn’t become one of the stronger decks.
I generally like strong, flexible and unique cards that open lots of possibilities and those cards tend to be the best. That’s why I rate cards like this high.
Leave him alone man
So you must spam hero power or play bad low tempo healing cards to activate this. Looks bad.
Or get some big health minions or reborn minions and circle of healing them. Seems easy.
It really does
Yeah if only priest had a zero-cost mass healing card that also combos really well with its best card draw engine
I chuckled in a bathroom stall at work reading this. If I end up socially ostracized, it’s your fault. 😛
Do what priest do best healing and buff minion at the same time.
For me its a easy 5/5, does not have any downside just upside and I would even consider to be a better version of the hero power normal upgrade that only heal for 4
I’m bad at rating cards but this looks good.
As a strict value proposition it’s very good: worst case, you sacrificed your T1 play to eventually increase your hero power from 2 to 3. But the big question is: can any priest decks actually synergize with this, because right now all priest decks are Tier 3/4 and I most won’t want this card–Silence and Mech just want to run raw aggro, Nomi just wants to race through her deck ASAP, and Resurrect already has great late game value so this seems like more of a win-more card.
I pray that this could make Villain Priest a real thing, but I know that’s wishful thinking.
Well yeah but when you look at all the cards that synergize with this (reborn and high health minions) this archetype has tons of resources. Not only that but the fact that the new legendary minion perfectly synergizes with this is really good. And what stops you from running ressurrection with this deck since it has lots of value with reborn minions? My guess is that this deck won’t be strong at first but then people find that perfect balance of everything and this makes it into tier 1 at least tier 2.