Spell Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
A Light in the Darkness Discover a Paladin minion. Give it +2/+2. |
Paladin | Common | Spell | 2 | |||
A New Challenger... Discover a 6-Cost minion. Summon it with Taunt and Divine Shield. |
Paladin | Epic | Spell | 7 | |||
Abduction Ray Get a random Demon. Reduce its Cost by (2). Repeatable this turn. |
Warlock | Common | Spell | 2 | |||
Abyssal Depths Draw your two lowest Cost minions. |
Demon Hunter | Common | Spell | 3 | |||
Abyssal Wave Deal 4 damage to all minions. Give your opponent an Abyssal Curse. |
Warlock | Epic | Spell | 6 | |||
Academic Espionage Shuffle 10 cards from your opponent's class into your deck. They cost (1). |
Rogue | Epic | Spell | 4 | |||
Acrobatics Draw 2 cards. If you play both this turn, draw 2 more. |
Demon Hunter | Common | Spell | 3 | |||
Activate the Obelisk Quest: Restore 15 Health. Reward: Obelisk's Eye. |
Priest | Legendary | Spell | 1 | |||
Acupuncture Deal 4 damage to both heroes. |
Demon Hunter, Priest | Common | Spell | 1 | |||
Adaptation Adapt a friendly minion. |
Paladin | Common | Spell | 0 | |||
Adorable Infestation Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand. |
Druid, Hunter | Common | Spell | 1 | |||
Aeroponics Draw 2 cards. Costs (2) less for each Treant you control. |
Druid | Rare | Spell | 5 | |||
Aftershocks Deal 1 damage to all minions, three times. Costs (1) less if you cast a spell last turn. |
Shaman, Warrior | Rare | Spell | 4 | |||
Against All Odds Destroy ALL odd-Attack minions. |
Priest | Epic | Spell | 5 | |||
Agency Espionage Shuffle a card from each other class into your deck. They cost (1). |
Mage, Paladin, Rogue | Rare | Spell | 4 | |||
Aimed Shot Deal 3 damage. Your next Hero Power deals 2 more damage. |
Hunter | Common | Spell | 3 | |||
Air Raid Twinspell Summon two 1/1 Silver Hand Recruits with Taunt. |
Paladin | Rare | Spell | 2 | |||
Airlock Breach Summon a 5/5 Undead with Taunt and give your hero +5 Health. Spend 5 Corpses to do it again. |
Death Knight | Rare | Spell | 6 | |||
Alien Encounters Summon two 2/5 Beasts with Taunt. Costs (1) less for each card you Discovered this game. |
Hunter | Rare | Spell | 5 | |||
All Fel Breaks Loose Summon a friendly Demon that died this game. Infuse (3 Demons): Summon three instead. |
Demon Hunter | Common | Spell | 5 | |||
All You Can Eat Draw three minions of different minion types. |
Hunter, Warrior | Rare | Spell | 3 | |||
Altar of Fire Destroy top 3 cards of each deck. |
Warlock | Epic | Spell | 1 | |||
Altered Chord Lifesteal Deal 6 damage to a minion. Costs (3) less if you're Overloaded. |
Shaman | Rare | Spell | 5 | |||
Always a Bigger Jormungar Give a minion +2 Attack and "Excess damage dealt by attacks hits the enemy hero." |
Hunter | Rare | Spell | 2 | |||
Ambush Secret: After your opponent plays a minion, summon a 2/3 Ambusher with Poisonous. |
Rogue | Rare | Spell | 2 | |||
Amphibious Elixir Restore 5 Health. Discover a spell. |
Shaman | Rare | Spell | 2 | |||
Amulet of Undying Tradeable Resurrect 1 friendly Deathrattle minion. (Upgrades when Traded!) |
Priest | Common | Spell | 3 | |||
Ancestor's Call Put a random minion from each player's hand into the battlefield. |
Shaman | Epic | Spell | 4 | |||
Ancestral Healing Restore a minion to full Health and give it Taunt. |
Shaman | Free | Spell | 0 | |||
Ancestral Knowledge Draw 2 cards. Overload: (1) |
Shaman | Common | Spell | 2 | |||
Ancestral Spirit Choose a minion. When that minion is destroyed, return it to the battlefield. |
Shaman | Rare | Spell | 2 | |||
Ancient Mysteries Draw a Secret from your deck. It costs (0). |
Mage | Common | Spell | 2 | |||
Anduin's Gift Discover a temporary Power Word: Shield, Shadow Word: Pain or Mind Control. |
Priest | Rare | Spell | 1 | |||
Animal Companion Summon a random Beast Companion. |
Hunter | Free | Spell | 3 | |||
Animate Dead Resurrect a friendly minion that costs (3) or less. |
Priest | Rare | Spell | 1 | |||
Announce Darkness Replace your Hero Power and non-Warlock cards with Warlock ones. They cost (1) less. |
Rogue, Warlock | Epic | Spell | 2 | |||
Anti-Magic Shell Give your minions +1/+1 and "Can't be targeted by spells or Hero Powers." |
Death Knight | Rare | Spell | 3 | |||
Anyfin Can Happen Summon 7 Murlocs that died this game. |
Paladin | Rare | Spell | 10 | |||
Apexis Blast Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion. |
Mage | Epic | Spell | 5 | |||
Apotheosis Give a minion +2/+3 and Lifesteal. |
Priest | Common | Spell | 3 | |||
Aquatic Form Dredge. If you have Mana to play the card this turn, draw it. |
Druid | Rare | Spell | 0 | |||
Arbor Up Summon two 2/2 Treants. Give your minions +2/+1. |
Druid | Rare | Spell | 5 | |||
Arcane Blast Deal 2 damage to a minion. This spell gets double bonus from Spell Damage. |
Mage | Epic | Spell | 1 | |||
Arcane Bolt Deal 2 damage. Manathirst (8): Deal 3 damage instead. |
Mage | Common | Spell | 1 | |||
Arcane Breath Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell. |
Mage | Rare | Spell | 1 | |||
Arcane Brilliance Add a copy of a 7, 8, 9, and 10-Cost spell in your deck to your hand. |
Mage | Rare | Spell | 4 | |||
Arcane Defenders Summon two 5/6 Golems with Taunt and "Can't be targeted by spells or Hero Powers." |
Mage | Rare | Spell | 8 | |||
Arcane Explosion Deal 1 damage to all enemy minions. |
Mage | Free | Spell | 2 |