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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
A Light in the Darkness
Discover a Paladin minion. Give it +2/+2.
Paladin Common Spell 2
A New Challenger...
Discover a 6-Cost minion. Summon it with Taunt and Divine Shield.
Paladin Epic Spell 7
Abduction Ray
Get a random Demon. Reduce its Cost by (2). Repeatable this turn.
Warlock Common Spell 2
Abyssal Depths
Draw your two lowest Cost minions.
Demon Hunter Common Spell 3
Abyssal Wave
Deal 4 damage to all minions. Give your opponent an Abyssal Curse.
Warlock Epic Spell 6
Academic Espionage
Shuffle 10 cards from your opponent's class into your deck. They cost (1).
Rogue Epic Spell 4
Acrobatics
Draw 2 cards. If you play both this turn, draw 2 more.
Demon Hunter Common Spell 3
Activate the Obelisk
Quest: Restore 15 Health. Reward: Obelisk's Eye.
Priest Legendary Spell 1
Acupuncture
Deal 4 damage to both heroes.
Demon Hunter, Priest Common Spell 1
Adaptation
Adapt a friendly minion.
Paladin Common Spell 0
Adorable Infestation
Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand.
Druid, Hunter Common Spell 1
Aeroponics
Draw 2 cards. Costs (2) less for each Treant you control.
Druid Rare Spell 5
Aftershocks
Deal 1 damage to all minions, three times. Costs (1) less if you cast a spell last turn.
Shaman, Warrior Rare Spell 4
Against All Odds
Destroy ALL odd-Attack minions.
Priest Epic Spell 5
Agency Espionage
Shuffle a card from each other class into your deck. They cost (1).
Mage, Paladin, Rogue Rare Spell 4
Aimed Shot
Deal 3 damage. Your next Hero Power deals 2 more damage.
Hunter Common Spell 3
Air Raid
Twinspell Summon two 1/1 Silver Hand Recruits with Taunt.
Paladin Rare Spell 2
Airlock Breach
Summon a 5/5 Undead with Taunt and give your hero +5 Health. Spend 5 Corpses to do it again.
Death Knight Rare Spell 6
Alien Encounters
Summon two 2/5 Beasts with Taunt. Costs (1) less for each card you Discovered this game.
Hunter Rare Spell 5
All Fel Breaks Loose
Summon a friendly Demon that died this game. Infuse (3 Demons): Summon three instead.
Demon Hunter Common Spell 5
All You Can Eat
Draw three minions of different minion types.
Hunter, Warrior Rare Spell 3
Altar of Fire
Destroy top 3 cards of each deck.
Warlock Epic Spell 1
Altered Chord
Lifesteal Deal 6 damage to a minion. Costs (3) less if you're Overloaded.
Shaman Rare Spell 5
Always a Bigger Jormungar
Give a minion +2 Attack and "Excess damage dealt by attacks hits the enemy hero."
Hunter Rare Spell 2
Ambush
Secret: After your opponent plays a minion, summon a 2/3 Ambusher with Poisonous.
Rogue Rare Spell 2
Amphibious Elixir
Restore 5 Health. Discover a spell.
Shaman Rare Spell 2
Amulet of Undying
Tradeable Resurrect 1 friendly Deathrattle minion. (Upgrades when Traded!)
Priest Common Spell 3
Ancestor's Call
Put a random minion from each player's hand into the battlefield.
Shaman Epic Spell 4
Ancestral Healing
Restore a minion to full Health and give it Taunt.
Shaman Free Spell 0
Ancestral Knowledge
Draw 2 cards. Overload: (1)
Shaman Common Spell 2
Ancestral Spirit
Choose a minion. When that minion is destroyed, return it to the battlefield.
Shaman Rare Spell 2
Ancient Mysteries
Draw a Secret from your deck. It costs (0).
Mage Common Spell 2
Anduin's Gift
Discover a temporary Power Word: Shield, Shadow Word: Pain or Mind Control.
Priest Rare Spell 1
Animal Companion
Summon a random Beast Companion.
Hunter Free Spell 3
Animate Dead
Resurrect a friendly minion that costs (3) or less.
Priest Rare Spell 1
Announce Darkness
Replace your Hero Power and non-Warlock cards with Warlock ones. They cost (1) less.
Rogue, Warlock Epic Spell 2
Anti-Magic Shell
Give your minions +1/+1 and "Can't be targeted by spells or Hero Powers."
Death Knight Rare Spell 3
Anyfin Can Happen
Summon 7 Murlocs that died this game.
Paladin Rare Spell 10
Apexis Blast
Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion.
Mage Epic Spell 5
Apotheosis
Give a minion +2/+3 and Lifesteal.
Priest Common Spell 3
Aquatic Form
Dredge. If you have Mana to play the card this turn, draw it.
Druid Rare Spell 0
Arbor Up
Summon two 2/2 Treants. Give your minions +2/+1.
Druid Rare Spell 5
Arcane Blast
Deal 2 damage to a minion. This spell gets double bonus from Spell Damage.
Mage Epic Spell 1
Arcane Bolt
Deal 2 damage. Manathirst (8): Deal 3 damage instead.
Mage Common Spell 1
Arcane Breath
Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell.
Mage Rare Spell 1
Arcane Brilliance
Add a copy of a 7, 8, 9, and 10-Cost spell in your deck to your hand.
Mage Rare Spell 4
Arcane Defenders
Summon two 5/6 Golems with Taunt and "Can't be targeted by spells or Hero Powers."
Mage Rare Spell 8
Arcane Explosion
Deal 1 damage to all enemy minions.
Mage Free Spell 2