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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Sacred Ritual
Passive Your Shrines have "Your spells cost (1) less."
Neutral Free Enchantment 0
Salty Looter
Battlecry and Deathrattle: Steal a card from your opponent's hand.
Rogue Free Minion 6 6 6
Sandwasp
Paladin Free Minion 1 2 1
Sandy Red
Rush
Paladin Free Minion 2 3 2
Sanguine Jailer
Taunt
Warrior Free Minion 2 1 3
Sapling (TITANS)
Druid Free Minion 1 1 1
Sapphire Spellstone
Summon 2 copies of a friendly minion. (Overload 3 Mana Crystals to upgrade.)
Shaman Rare Spell 7
Satisfied Squirrel
Druid Free Minion 1 2 1
Scarab
Taunt
Warrior Free Minion 1 1 1
Scarab Beetle
Taunt
Druid Common Minion 2 1 5
Scarab (SoU)
Taunt
Neutral Free Minion 1 1 1
Scepter of Summoning
Passive Your minions that cost (5) or more cost (5).
Neutral Free Enchantment 0
Scrappy Grunt
Taunt
Warrior Free Minion 3 2 4
Scroll of Confusion
Each minion randomly chooses a side of the battlefield.
Neutral Free Spell 0
Scroll of Wonder
Cast a random spell. Draw a card. Cast this when drawn.
Mage Free Spell 5
Sea Serpent
Neutral Free Minion 3 3 4
Searing Totem
Shaman Free Minion 1 1 1
Seasoned Pitbrawler
Whenever you gain Armor, gain twice as much.
Warrior Free Minion 4 3 6
Serrated Shield
Gain 5 Armor. Deal 5 damage.
Warrior Common Spell 6
Servant of the Primus
Taunt Reborn
Death Knight Free Minion 3 3 3
Set the Table
Give your Plates +1/+1.
Neutral Free Spell 4
Set the Table (Heroic)
Give your Plates +2/+2.
Neutral Free Minion 4 0 0
Shadow
Stealth
Rogue Free Minion 3 4 2
Shadow Bolt Volley
Deal 4 damage to three random enemies.
Neutral Free Spell 3
Shadow Manifestation
Warlock Free Minion 1 2 1
Shadow of Nothing
Mindgames whiffed! Your opponent had no minions!
Priest Epic Minion 0 0 1
Shadow Reflection
Each time you play a card, transform this into a copy of it.
Rogue Free Spell 0
Shadow Volley
Deal 3 damage to all non-Demon minions.
Neutral Free Spell 6
Shadow Volley (Heroic)
Deal 3 damage to all non-Demon minions.
Neutral Free Spell 4
Shadowbeast
Warlock Free Minion 1 1 1
Shadowmaw Panther
Your Beasts have Rush. Start of Game: Draw this.
Hunter Free Minion 3 3 3
Shadowmourne
Also damages the minions next to whoever your hero attacks.
Warrior Free Weapon 8 4 3
Shambling Zombie
Reborn
Death Knight Free Minion 1 1 1
Shan'do's Lesson
Summon two 2/2 Treants with Taunt.
Druid Common Spell 0
Sharkbait
Rush
Neutral Legendary Minion 4 4 2
Sharktoothed Harpooner
Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (4).
Rogue Free Minion 2 4 3
Sharp Fork
Rogue Free Weapon 3 3 2
Sharpened Tuning Fork
Battlecry: Gain +2 Attack. (Changes each turn.)
Warrior Rare Weapon 2 2 2
Sheep
Neutral Free Minion 1 1 1
Shellshifter (Fandral)
Stealth Taunt
Druid Rare Minion 4 5 5
Shellshifter (Stealth)
Stealth
Druid Rare Minion 4 5 3
Shellshifter (Taunt)
Taunt
Druid Rare Minion 4 3 5
Sherazin, Seed
When you play 4 cards in a turn, revive this minion.
Rogue Free Minion 0 0 0
Shifting Hourglass
Take an extra turn. Costs (1) less for each Boss you've defeated this run.
Neutral Free Spell 7
Shima
Taunt
Demon Hunter, Hunter Free Minion 1 2 2
Shirvallah's Grace
Shrine After you cast a spell on a friendly minion, cast a copy of it on this one.
Paladin Free Minion 0 0 5
Shirvallah's Protection
Shrine After a friendly minion survives damage, give it Divine Shield.
Paladin Free Minion 0 0 4
Shirvallah's Vengeance
Shrine After your hero takes damage, deal 5 damage to the enemy hero.
Paladin Free Minion 0 0 5