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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
False Disciple
Battlecry: Discover Legendary Priest minion from the past.
Priest Rare Minion 2 2 2
Fate Splitter
Deathrattle: Get a copy of the card that killed this.
Neutral Epic Minion 3 3 3
Flame Behemoth
Battlecry: Get two random Magnetic Mechs. They cost (2) less.
Neutral Legendary Minion 6 4 5
Flame Revenant
After you summon an Elemental, give it +1/+1.
Neutral Common Minion 2 2 3
Flash of Lightning
Draw a card. Next turn, your Nature spells cost (1) less.
Shaman Epic Spell 3
Forest Seedlings
Summon two 1/1 Saplings. (Blossoms in 2 turns.)
Druid Common Spell 1
Forge of Wills
Choose a friendly minion. Summon a Giant with its stats and Rush.
Warlock Rare Location 4
Freya, Keeper of Nature
Choose One - Duplicate your hand; or Summon copies of all other friendly minions.
Druid Legendary Minion 8 4 6
From the Scrapheap
Get three 1/1 Magnetic Sparkbots with random bonus effects.
Rogue Common Spell 2
Frost Lotus Seedling
Draw 1 card. Gain 5 Armor. (Blossoms in 3 turns.)
Druid Rare Spell 3
Frozen Over
Both players draw 2 cards. Your opponent can not play them next turn.
Death Knight Rare Spell 2
Furious Furnace
Magnetic Also damages minions next to whomever this attacks.
Warrior Epic Minion 2 1 3
Gear Shift
Shuffle two left-most cards in your hand into your deck. Draw 2 cards.
Rogue Rare Spell 1
Golganneth, the Thunderer
Titan Your first spell each turn costs (3) less.
Shaman Legendary Minion 6 5 7
Grace of the Highfather
Restore 8 Health. Discover a card that costs the amount Overhealed.
Priest Common Spell 3
Helya
Battlecry: Shuffle all three Plagues into your opponent's deck. Plagues they draw this game are unending.
Death Knight Legendary Minion 4 4 4
Hodir, Father of Giants
Battlecry: Set the stats of the next three minions you play to 8/8.
Hunter Legendary Minion 8 8 8
Ignis, the Eternal Flame
Battlecry: If you've Forged a card this game, craft a custom weapon.
Neutral Legendary Minion 4 2 4
Imposing Anubisath
Taunt Can't attack.
Neutral Common Minion 4 7 7
Imprisoned Horror
Costs (1) less for each damage you've taken on your turn this game.
Warlock Epic Minion 9 4 4
Inquisitive Creation
Battlecry: Deal 1 damage to all enemy minions. (Improves by each spell school you've cast this game!)
Mage Rare Minion 5 3 4
Invent-o-matic
Whenever you Magnetize a minion, give it +1/+1.
Neutral Common Minion 2 2 3
Inventor's Aura
Your Mechs cost (1) less. Lasts 2 turns.
Paladin Common Spell 2
Jotun, the Eternal
Battlecry: For the rest of the game, cast a copy of the first spell you draw each turn at enemies.
Demon Hunter Legendary Minion 5 4 5
Judge Unworthy
Set an enemy's minion Health to 1, then deal 1 damage to all enemies.
Paladin Epic Spell 4
Kaja'mite Creation
Battlecry: Discover a spell from another class that costs (3) or less.
Rogue Rare Minion 2 3 2
Khaz'goroth
Titan After this uses an ability, gain Immune this turn and attack a random enemy minon.
Warrior Legendary Minion 6 4 5
Kologarn
Rush. Whenever this attacks a minion, put it in your hand. Deathrattle: Move any in your hand to your opponent's.
Neutral Legendary Minion 8 6 10
Lab Constructor
At the end of your turn, summon a copy of this. Forge: Gain Magnetic.
Rogue Epic Minion 5 3 2
Lifebinder's Gift
Choose One - Get 2 random Nature spells; or Reduce the Cost of spells in your hand by (1).
Druid Common Spell 2
Lightning Reflexes
Discover a Nature spell. If you play it this turn, Discover another.
Shaman Rare Spell 1
Loken, Jailer of Yogg-Saron
Battlecry: Discover a minion from your deck. Summon a Tentacle with its stats and Taunt.
Warlock Legendary Minion 6 3 3
Mecha-Leaper
Magnetic Deathrattle: Give a friendly Mech +2/+2 and this Deathrattle.
Neutral Epic Minion 3 2 2
Mechagnome Guide
Battlecry: Discover a spell. Forge: It costs (3) less.
Neutral Common Minion 4 3 4
Melted Maker
After you Forge a card, get a copy of it.
Neutral Common Minion 3 3 3
Mimiron, the Mastermind
Rogue Legendary Minion 3 2 5
Minotauren
Rush Whenever this minion deals damage, gain that much Armor.
Warrior Rare Minion 6 5 5
Molten Rune
Deal 3 damage. Get a random spell. Forge: This casts twice.
Mage Common Spell 3
Momentum
Give your hero +4 Attack this turn. Costs (1) less for each card you've drawn this turn.
Demon Hunter Rare Spell 5
Monstrous Form
Give a friendly minion +3/+3 until your next turn.
Warlock Common Spell 1
Mortal Eradication
Deal 5 damage randomly split between all enemy minions. Restore 2 Health to your hero for each killed.
Warlock Rare Spell 3
Mythical Terror
Lifesteal At the end of your turn, force all enemy minions to attack this.
Demon Hunter Epic Minion 7 4 10
Noble Minibot
Magnetic After this attacks, give a random minion in your hand +1/+1.
Paladin Common Minion 2 2 3
Norgannon
Titan After this uses an ability, double the power of the other abilities.
Mage Legendary Minion 6 3 8
Northern Navigation
Discover a spell from your deck. If it's a Frost spell, Freeze a random enemy minion.
Death Knight Common Spell 2
Observer of Myths
After you summon a minion with more Attack than this, give all friendly minions +1 Attack.
Hunter Rare Minion 2 1 4
Odyn, Prime Designate
Battlecry: For the rest of the game, after your hero gainst Armor, they gain that much Attack for that turn.
Warrior Legendary Minion 9 8 8
Pit Stop
Discover a Mech from your deck. Give it +2/+1.
Rogue Rare Spell 2