TITANS Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
False Disciple Battlecry: Discover a Legendary Priest minion from the past. |
Priest | Rare | Minion | 2 | 2 | 2 | |
Fate Splitter Deathrattle: Get a copy of the card that killed this. |
Neutral | Epic | Minion | 3 | 3 | 3 | |
Flame Behemoth Battlecry: Get two random Magnetic Mechs. They cost (2) less. |
Neutral | Legendary | Minion | 6 | 4 | 5 | |
Flame Revenant After you summon an Elemental, give it +1/+1. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Flash of Lightning Draw a card. Next turn, your Nature spells cost (1) less. |
Shaman | Epic | Spell | 3 | |||
Forest Seedlings Summon two 1/1 Saplings. (Blossoms in 2 turns.) |
Druid | Common | Spell | 1 | |||
Forge of Wills Choose a friendly minion. Summon a Giant with its stats and Rush. |
Warlock | Rare | Location | 4 | |||
Freya, Keeper of Nature Choose One - Duplicate your hand; or Summon copies of all other friendly minions. |
Druid | Legendary | Minion | 8 | 4 | 6 | |
From the Scrapheap Get three 1/1 Magnetic Sparkbots with random bonus effects. |
Rogue | Common | Spell | 2 | |||
Frost Lotus Seedling Draw 1 card. Gain 5 Armor. (Blossoms in 3 turns.) |
Druid | Rare | Spell | 3 | |||
Frozen Over Both players draw 2 cards. Your opponent can not play them next turn. |
Death Knight | Rare | Spell | 2 | |||
Furious Furnace Magnetic Also damages minions next to whomever this attacks. |
Warrior | Epic | Minion | 2 | 1 | 3 | |
Gear Shift Shuffle two left-most cards in your hand into your deck. Draw 2 cards. |
Rogue | Rare | Spell | 1 | |||
Golganneth, the Thunderer Titan Your first spell each turn costs (3) less. |
Shaman | Legendary | Minion | 6 | 5 | 7 | |
Grace of the Highfather Restore 8 Health. Discover a card that costs the amount Overhealed. |
Priest | Common | Spell | 3 | |||
Helya Battlecry: Shuffle all three Plagues into your opponent's deck. Plagues they draw this game are unending. |
Death Knight | Legendary | Minion | 4 | 4 | 4 | |
Hodir, Father of Giants Battlecry: Set the stats of the next three minions you play to 8/8. |
Hunter | Legendary | Minion | 8 | 8 | 8 | |
Ignis, the Eternal Flame Battlecry: If you've Forged a card this game, craft a custom weapon. |
Neutral | Legendary | Minion | 4 | 2 | 4 | |
Imposing Anubisath Taunt Can't attack. |
Neutral | Common | Minion | 4 | 7 | 7 | |
Imprisoned Horror Costs (1) less for each damage you've taken on your turn this game. |
Warlock | Epic | Minion | 9 | 4 | 4 | |
Inquisitive Creation Battlecry: Deal 1 damage to all enemy minions. (Improves by each spell school you've cast this game!) |
Mage | Rare | Minion | 5 | 3 | 4 | |
Invent-o-matic Whenever you Magnetize a minion, give it +1/+1. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Inventor's Aura Your Mechs cost (1) less. Lasts 2 turns. |
Paladin | Common | Spell | 2 | |||
Jotun, the Eternal Battlecry: For the rest of the game, cast a copy of the first spell you draw each turn at enemies. |
Demon Hunter | Legendary | Minion | 5 | 4 | 5 | |
Judge Unworthy Set an enemy's minion Health to 1, then deal 1 damage to all enemies. |
Paladin | Epic | Spell | 4 | |||
Kaja'mite Creation Battlecry: Discover a spell from another class that costs (3) or less. |
Rogue | Rare | Minion | 2 | 3 | 2 | |
Khaz'goroth Titan After this uses an ability, gain Immune this turn and attack a random enemy minon. |
Warrior | Legendary | Minion | 6 | 4 | 5 | |
Kologarn Rush. Whenever this attacks a minion, put it in your hand. Deathrattle: Move any in your hand to your opponent's. |
Neutral | Legendary | Minion | 8 | 6 | 10 | |
Lab Constructor At the end of your turn, summon a copy of this. Forge: Gain Magnetic. |
Rogue | Epic | Minion | 5 | 3 | 2 | |
Lifebinder's Gift Choose One - Get 2 random Nature spells; or Reduce the Cost of spells in your hand by (1). |
Druid | Common | Spell | 2 | |||
Lightning Reflexes Discover a Nature spell. If you play it this turn, Discover another. |
Shaman | Rare | Spell | 1 | |||
Loken, Jailer of Yogg-Saron Battlecry: Discover a minion from your deck. Summon a Tentacle with its stats and Taunt. |
Warlock | Legendary | Minion | 6 | 3 | 3 | |
Mecha-Leaper Magnetic Deathrattle: Give a friendly Mech +2/+2 and this Deathrattle. |
Neutral | Epic | Minion | 3 | 2 | 2 | |
Mechagnome Guide Battlecry: Discover a spell. Forge: It costs (3) less. |
Neutral | Common | Minion | 4 | 3 | 4 | |
Melted Maker After you Forge a card, get a copy of it. |
Neutral | Common | Minion | 3 | 3 | 3 | |
Mimiron, the Mastermind |
Rogue | Legendary | Minion | 3 | 2 | 5 | |
Minotauren Rush Whenever this minion deals damage, gain that much Armor. |
Warrior | Rare | Minion | 6 | 5 | 5 | |
Molten Rune Deal 3 damage. Get a random spell. Forge: This casts twice. |
Mage | Common | Spell | 3 | |||
Momentum Give your hero +4 Attack this turn. Costs (1) less for each card you've drawn this turn. |
Demon Hunter | Rare | Spell | 5 | |||
Monstrous Form Give a friendly minion +3/+3 until your next turn. |
Warlock | Common | Spell | 1 | |||
Mortal Eradication Deal 5 damage randomly split between all enemy minions. Restore 2 Health to your hero for each killed. |
Warlock | Rare | Spell | 3 | |||
Mythical Terror Lifesteal At the end of your turn, force all enemy minions to attack this. |
Demon Hunter | Epic | Minion | 7 | 4 | 10 | |
Noble Minibot Magnetic After this attacks, give a random minion in your hand +1/+1. |
Paladin | Common | Minion | 2 | 2 | 3 | |
Norgannon Titan After this uses an ability, double the power of the other abilities. |
Mage | Legendary | Minion | 6 | 3 | 8 | |
Northern Navigation Discover a spell from your deck. If it's a Frost spell, Freeze a random enemy minion. |
Death Knight | Common | Spell | 2 | |||
Observer of Myths After you summon a minion with more Attack than this, give all friendly minions +1 Attack. |
Hunter | Rare | Minion | 2 | 1 | 4 | |
Odyn, Prime Designate Battlecry: For the rest of the game, after your hero gainst Armor, they gain that much Attack for that turn. |
Warrior | Legendary | Minion | 9 | 8 | 8 | |
Pit Stop Discover a Mech from your deck. Give it +2/+1. |
Rogue | Rare | Spell | 2 |