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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Spirit of the Frog
Stealth for 1 turn. Whenever you cast a spell, draw a spell from your deck that costs (1) more.
Shaman Rare Minion 5 0 3
Spirit of the Lynx
Stealth for 1 turn. Whenever you summon a Beast, give it +1/+1.
Hunter Rare Minion 3 0 3
Spirit of the Raptor
Stealth for 1 turn. After your hero attacks and kills a minion, draw a card.
Druid Rare Minion 1 0 3
Spirit of the Rhino
Stelath for 1 turn. Your Rush minions are Immune the turn they're summoned.
Warrior Rare Minion 1 0 3
Spirit of the Shark
Stealth for 1 turn. Your minions' Battlecries and Combos trigger twice.
Rogue Rare Minion 4 0 3
Spirit of the Team
Stealth for 1 turn. Your hero has +2 Attack on your turn.
Demon Hunter Rare Minion 2 0 3
Spirit of the Tides
If you have any unspent Mana at the end of your turn, gain +1/+2.
Druid Rare Minion 2 2 2
Spirit of the Tiger
Stealth for 1 turn. After you cast a spell, summon a Tiger with stats equal to its Cost.
Paladin Rare Minion 4 0 3
Spirit Peddler
Rush Deathrattle: Reduce the Cost of a random minion in your hand by (6).
Demon Hunter, Shaman Common Minion 6 6 6
Spirit Poacher
Battlecry: Summon a random Dormant Wildseed.
Hunter Rare Minion 2 2 2
Spiritsinger Umbra
After you summon a minion, trigger its Deathrattle effect.
Neutral Legendary Minion 4 3 4
Spiteful Summoner
Battlecry: Reveal a spell from your deck. Summon a random minion with the same Cost.
Neutral Epic Minion 6 4 4
Spitelash Siren
After you play a Naga, refresh two Mana Crystals. (Then switch to spell!)
Mage Epic Minion 4 2 5
Spitting Camel
At the end of your turn, deal 1 damage to another friendly minion.
Neutral Common Minion 2 2 4
Splendiferous Whizbang
You start the game with one of Whizbang's Experimental Decks!
Neutral Legendary Minion 4 4 5
Splintergraft
Battlecry: Choose a friendly minion. Add a 10/10 copy to your hand that costs (10).
Druid Legendary Minion 8 8 8
Splish-Splash Whelp
Battlecry: If you're holding a Dragon, gain an empty Mana Crystal.
Druid Rare Minion 3 3 2
Splitting Axe
Battlecry: Summon copies of your Totems.
Shaman Epic Weapon 4 3 2
Splitting Festeroot
Deathrattle: Summon two 2/2 Splitting Saplings.
Neutral Epic Minion 8 4 4
Splitting Image
Secret: When one of your minions is attacked, summon a copy of it.
Mage Epic Spell 3
Splitting Spacerock
Deathrattle: Summon two 4/4 Splitting Boulders.
Neutral Rare Minion 8 8 8
Spontaneous Combustion
Deal 4 damage to a random enemy. If you played an Elemental last turn, choose the target.
Mage Common Spell 2
Spore Empress Moldara
Start of Game: Shuffle 7 Replicating Spores into your deck.
Warrior Legendary Minion 6 6 7
Spot the Difference
Discover a 3-Cost minion to summon. If your deck has no minions, repeat this.
Mage Common Spell 4
Spotlight
Tradeable Convert a friendly Divine Shield into a 5/5 Elemental.
Paladin Epic Spell 2
Spread the Word
Draw 2 cards. Costs (1) less for each Attack your hero has.
Druid Common Spell 4
Spreading Madness
Deal 13 damage randomly split among ALL characters.
Warlock Rare Spell 3
Spreading Plague
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again.
Druid Rare Spell 6
Spring Rocket
Battlecry: Deal 2 damage.
Neutral Common Minion 3 2 1
Spring the Trap
Deal 3 damage to a minion and cast a Secret from your deck. Honorable Kill: Cast 2.
Hunter Epic Spell 4
Springpaw
Rush Battlecry: Add a 1/1 Lynx with Rush to your hand.
Hunter Common Minion 1 1 1
Spurfang
Battlecry and Deathrattle: Summon a random Beast with Cost equal to this minion's Attack.
Hunter Legendary Minion 5 2 5
Spymistress
Stealth
Rogue Common Minion 1 3 1
Squallhunter
Spell Damage +2 Overload: (2)
Shaman Common Minion 4 5 7
Squashling
Echo Battlecry: Restore 2 Health.
Priest Common Minion 2 2 1
Squirming Tentacle
Taunt
Neutral Common Minion 3 2 4
Stablemaster
Battlecry: Give a friendly Beast Immune this turn.
Hunter Epic Minion 3 4 2
Staff of the Primus
After your hero attacks, shuffle a random Plague into your opponent's deck.
Death Knight Common Weapon 1 1 3
Stag Charge
Deal 3 damage. Summon a random Dormant Wildseed.
Hunter Epic Spell 3
Stage Dive
Draw a Rush minion. Corrupt: Give it +2/+1.
Warrior Rare Spell 1
Stage Hand
Battlecry: Give a random minion in your hand +1/+1.
Warrior Common Minion 2 3 2
Stalwart Avenger
Immune while attacking. At the end of EACH turn, swap this minion's Attack and Health.
Warrior Epic Minion 4 7 2
Stampede
Each time you play a Beast this turn, add a random Beast to your hand.
Hunter Epic Spell 0
Stampeding Roar
Summon a random Beast from your hand and give it Rush.
Druid Epic Spell 6
Stand Against Darkness
Summon five 1/1 Silver Hand Recruits.
Paladin Common Spell 4
Standardized Pack
Add 5 random Taunt minions to your hand. At the end of your turn, discard them.
Warrior Rare Spell 1
Star Aligner
Battlecry: If you control 3 minions with 7 Health, deal 7 damage to all enemies.
Neutral Epic Minion 7 7 7
Star Grazer
Elusive, Taunt Spellburst: Give your hero +8 Attack this turn and gain 8 Armor.
Druid Rare Minion 8 8 8