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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Shirvallah, the Tiger
Paladin Legendary Minion 25 7 5
Shiver Their Timbers!
Deal 2 damage to a minion. If you control a Pirate, deal 5 damage instead.
Warrior Rare Spell 1
Shivering Sorceress
Battlecry: Reduce the Cost of the highest Cost spell in your hand by (1).
Mage Common Minion 1 2 2
Shock Hopper
Battlecry: Get a random Overload card.
Shaman Common Minion 1 1 2
Shockspitter
Battlecry: Deal 1 damage. (Improved by your hero attacks this game!)
Hunter Common Minion 4 3 3
Shooting Star
Deal 1 damage to a minion and the minions next to it.
Mage Common Spell 1
Shoplifter Goldbeard
After you summon a Pirate, summon a copy of it that attacks a random enemy, then dies.
Rogue Legendary Minion 5 5 5
Shoulder Check
Tradeable Give a minion +2/+1 and Rush.
Warrior Rare Spell 1
Showdown!
Both players summon three 3/3 Outlaws. Give yours Rush.
Paladin Epic Spell 3
Showstopper
Deathrattle: Silence all minions.
Neutral Common Minion 2 3 2
Shriek
Discard your lowest Cost card. Deal 2 damage to all minions.
Warlock Rare Spell 1
Shrieking Shroom
At the end of your turn, summon a random 1-Cost minion.
Neutral Rare Minion 3 1 2
Shrink Ray
Set the Attack and Health of all minions to 1.
Paladin Rare Spell 5
Shrinkmeister
Battlecry: Give a minion -3 Attack this turn.
Priest Common Minion 2 3 2
Shroom Brewer
Battlecry: Restore 4 Health.
Neutral Common Minion 4 4 4
Shroomscavate
Give a minion Divine Shield. Excavate a treasure.
Paladin, Shaman Common Spell 2
Shroud of Concealment
Draw 2 minions. Any played this turn gain Stealth for 1 turn.
Rogue Rare Spell 3
Shrubadier
Battlecry: Summon a 2/2 Treant.
Druid Common Minion 2 1 1
Shudderblock
Miniaturize Battlecry: Your next Battlecry triggers 3 times, but can't damage the enemy hero.
Shaman Legendary Minion 6 5 5
Shudderwock
Battlecry: Repeat all other Battlecries from cards you played this game (targets chosen randomly).
Shaman Legendary Minion 9 6 6
Shu'ma
At the end of your turn, fill your board with 1/1 Tentacles.
Neutral Legendary Minion 7 1 7
SI:7 Agent
Combo: Deal 2 damage.
Rogue Rare Minion 3 3 3
SI:7 Assassin
Costs (1) less for each SI:7 card you've played this game. Combo: Destroy an enemy minion.
Rogue Rare Minion 7 4 4
SI:7 Extortion
Tradeable Deal 3 damage to an undamaged character.
Rogue Rare Spell 1
SI:7 Informant
Battlecry: Gain +1/+1 for each SI:7 card you've played this game.
Rogue Common Minion 4 3 3
SI:7 Operative
Rush After this attacks a minion, gain Stealth.
Rogue Common Minion 3 2 4
SI:7 Skulker
Stealth Battlecry: The next card you draw costs (1) less.
Neutral Common Minion 2 2 2
SI:7 Smuggler
Battlecry: Summon a random 1-Cost minion. (Upgraded for each other SI:7 card you have played this game.)
Rogue Common Minion 3 1 3
Siamat
Battlecry: Gain 2 of Rush, Taunt, Divine Shield or Windfury (your choice).
Neutral Legendary Minion 7 7 7
Sickly Grimewalker
After you summon an Undead, give it Poisonous.
Death Knight Common Minion 4 3 5
Sideshow Spelleater
Battlecry: Copy your opponent's Hero Power.
Neutral Epic Minion 6 6 5
Siege Engine
Whenever you gain Armor, give this minion +1 Attack.
Warrior Rare Minion 5 5 5
Sif
Spell Damage +1 (Improved by each spell school you've cast this game!)
Mage Legendary Minion 6 4 6
Sightless Magistrate
Battlecry: Both players draw until they have 5 cards.
Demon Hunter Common Minion 4 5 4
Sightless Ranger
Rush Overkill: Summon two 1/1 Bats.
Neutral Common Minion 5 3 4
Sigil of Alacrity
At the start of your next turn, draw a card and reduce its Cost by (1).
Demon Hunter Rare Spell 1
Sigil of Flame
At the start of your next turn, deal 3 damage to all minions.
Demon Hunter Epic Spell 2
Sigil of Reckoning
At the start of your turn, summon a random Demon from your hand.
Demon Hunter Epic Spell 5
Sigil of Silence
At the start of your next turn, Silence all enemy minions.
Demon Hunter Rare Spell 0
Sigil of Skydiving
At the start of your next turn, summon three 1/1 Pirates with Charge.
Demon Hunter, Shaman Common Spell 2
Sigil of Summoning
At the start of your next turn, summon two 2/2 Demons with Taunt.
Demon Hunter Rare Spell 2
Sigil of Time
At the start of your turn next turn, draw 3 additional cards.
Demon Hunter Common Spell 3
Silas Darkmoon
Battlecry: Choose a direction to rotate all minions.
Neutral Legendary Minion 7 4 4
Silent Knight
Stealth Divine Shield
Neutral Common Minion 3 2 2
Silithid Swarmer
Can only attack if your hero attacked this turn.
Neutral Rare Minion 3 3 5
Silk Stitching
Choose a friendly minion. Discover a spell that costs (4) or less for it to cast when it dies.
Death Knight Epic Spell 2
Siltfin Spiritwalker
Whenever another friendly Murloc dies, draw a card. Overload: (1)
Shaman Epic Minion 4 2 5
Silver Hand Regent
Inspire: Summon a 1/1 Silver Hand Recruit.
Neutral Common Minion 3 3 3