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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Scuttlebutt Ghoul
Taunt Battlecry: If you control a Secret, summon a copy of this.
Neutral Common Minion 4 2 5
Sea Giant
Costs (1) less for each other minion on the battlefield.
Neutral Epic Minion 10 8 8
Sea Reaver
When you draw this, deal 1 damage to all YOUR minions.
Warrior Epic Minion 6 6 7
Sea Shanty
Summon three 5/5 Pirates. Costs (1) less for each spell you've cast on characters this game.
Mage, Paladin Epic Spell 10
Sea Shill
Battlecry: The next card you play from another class costs (2) less.
Mage, Paladin, Rogue Common Minion 3 3 2
Seabreeze Chalice
Deal 2 damage randomly split among all enemy minions. (3 Drinks left!)
Druid, Mage Common Spell 1
Seadevil Stinger
Battlecry: The next Murloc you play this turn costs Health instead of Mana.
Warlock Rare Minion 4 4 2
Seafloor Gateway
Draw a Mech. Reduce the Cost of Mechs in your hand by (1).
Mage Rare Spell 3
Seafloor Savior
Battlecry: Dredge. If it's a minion, give it this minion's Attack and Health.
Paladin Common Minion 2 2 2
Seaforium Bomber
Battlecry: Shuffle a Bomb into your opponent's deck. When drawn, it explodes for 5 damage.
Neutral Epic Minion 5 5 5
Seal Fate
Deal 3 damage to an undamaged character. Invoke Galakrond.
Rogue Rare Spell 3
Seal of Blood
Give a minion +3/+3 and Divine Shield. Deal 3 damage to your hero.
Paladin Common Spell 3
Seal of Champions
Give a minion +3 Attack and Divine Shield.
Paladin Common Spell 3
Seal of Light
Restore 4 Health to your hero and gain+2 Attack this turn.
Paladin Common Spell 2
Seance
Choose a minion. Add a copy of it to your hand.
Priest Common Spell 2
Seascout Operator
Battlecry: If you control a Mech, summon two 2/1 Mechafish.
Neutral Common Minion 3 2 4
Seaside Giant
Costs (2) less for each time you've used a location this game.
Neutral Epic Minion 10 8 8
Seaweed Strike
Deal 4 damage to a minion. If you played a Naga while holding this, also give your hero +4 Attack this turn.
Druid Epic Spell 3
Second-Rate Bruiser
Taunt. Costs (2) less if your opponent has at least three minions.
Neutral Rare Minion 5 4 5
Secret Passage
Replace your hand with 4 cards from your deck. Swap back next turn.
Rogue Epic Spell 2
Secret Plan
Discover a Secret.
Hunter Common Spell 1
Secure the Deck
Sidequest: Attack twice with your hero. Reward: Add 3 'Claw' spells to your hand.
Druid Epic Spell 1
SECURITY!!
Summon two 1/1 Illidari with Rush. Outcast: Summon one more.
Demon Hunter Common Spell 2
Security Automaton
After you summon a Mech, gain +1/+1.
Neutral Common Minion 2 1 3
Security Rover
Whenever this minion takes damage, summon a 2/3 Mech with Taunt.
Warrior Rare Minion 6 2 6
Seedcloud Buckler
Deathrattle: Give your minions Divine Shield.
Paladin Common Weapon 3 2 3
Seeds of Destruction
Shuffle four Rifts into your deck. They summon a 3/3 Dread Imp when drawn.
Warlock Rare Spell 2
Seek Guidance
Questline: Play a 2, 3, and 4-Cost card. Reward: Discover a card from your deck.
Priest Legendary Spell 1
Seeping Oozeling
Battlecry: Gain the Deathrattle of a random minion in your deck.
Hunter Rare Minion 6 5 4
Self-Sharpening Sword
After your hero attacks, gain +1 Attack.
Rogue Rare Weapon 3 1 4
Selfish Shellfish
Deathrattle: Your opponent draws 2 cards.
Neutral Common Minion 4 7 7
Selfless Hero
Deathrattle: Give a random friendly minion Divine Shield.
Paladin Rare Minion 1 2 1
Selfless Sidekick
Battlecry: Equip a random weapon from your deck.
Neutral Common Minion 7 6 6
Sen'jin Shieldmasta
Taunt
Neutral Common Minion 4 3 5
Sensory Deprivation
Summon a copy of an enemy minion. If you have 20 or less Health, destroy the original.
Demon Hunter, Priest Epic Spell 6
Serena Bloodfeather
Battlecry: Choose an enemy minion. Steal Attack and Health from it until this has more.
Priest Legendary Minion 2 1 1
Serenity
Give all enemy minions -2 Attack. Destroy any with 0 Attack.
Priest Common Spell 4
Sergeant Sally
Deathrattle: Deal damage equal to this minion's Attack to all enemy minions.
Neutral Legendary Minion 3 1 1
Serpent Egg
Deathrattle: Summon a 3/4 Sea Serpent.
Neutral Common Minion 2 0 3
Serpent Ward
At the end of your turn, deal 2 damage to the enemy hero.
Neutral Rare Minion 2 0 2
Serpent Wig
Give a minion +1/+2. If you played a Naga while holding this, add a Serpent Wig to your hand.
Priest Epic Spell 1
Serpentbloom
Give a friendly Beast Poisonous.
Hunter Common Spell 0
Serpentshrine Portal
Deal 3 damage. Summon a random 3-Cost minion. Overload: (1)
Shaman Common Spell 3
Serrated Bone Spike
Deal 3 damage to a minion. If it dies, your next card this turn costs (2) less.
Rogue Rare Spell 2
Serrated Tooth
Deathrattle: Give your minions Rush.
Rogue Common Weapon 1 1 3
Servant of Kalimos
Battlecry: If you played an Elemental last turn, Discover an Elemental.
Neutral Rare Minion 5 5 5
Servant of Yogg-Saron
Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly).
Mage Rare Minion 5 5 4
Service Ace
After this minion gains Attack, reduce the Cost of the highest Cost card in your hand by (1).
Mage, Paladin Epic Minion 2 2 3