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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Rin, Orchestrator of Doom
Taunt, Deathrattle: Both players draw 2 cards, discard 2 cards, and destroy the top 2 cards of their deck.
Warlock Legendary Minion 5 3 6
Rin, the First Disciple
Taunt Deathrattle: Add 'The First Seal' to your hand.
Warlock Legendary Minion 6 3 6
Ring Matron
Taunt Deathrattle: Summon two 3/2 Imps.
Warlock Common Minion 6 6 4
Ring of Courage
Tradeable Give a minion +1/+1. Repeat for each enemy minion.
Paladin Common Spell 2
Ring Toss
Discover Secret and cast it. Corrupt: Discover 2 instead.
Mage Rare Spell 4
Ringmaster Whatley
Battlecry: Draw a Mech, Dragon, and Pirate.
Warrior Legendary Minion 5 3 5
Ringmaster's Baton
After your hero attacks, give a Mech, Dragon and Pirate in your hand +1/+1.
Warrior Epic Weapon 2 1 3
Rinling's Rifle
After your hero attacks, DiscoverSecret and cast it.
Hunter Legendary Weapon 4 2 2
Riot!
Your minions can't be reduced below 1 Health this turn. They each attack a random enemy minion.
Warrior Epic Spell 2
Rise to the Occasion
Questline: Play 3 different 1-Cost cards. Reward: Equip a 1/4 Light's Justice.
Paladin Legendary Spell 1
Rising Waves
Deal 2 damage to all minions. If none die, deal 2 more.
Druid, Mage Rare Spell 3
Ritual Chopper
Battlecry: Invoke Galakrond.
Warrior Rare Weapon 2 1 2
Rivendare, Warrider
Deathrattle: Shuffle the other 3 Horsemen into your deck.
Neutral Legendary Minion 6 6 6
Roaring Applause
Draw a card. Repeat for each minion type you control.
Warrior Epic Spell 2
Robes of Protection
Your minions have "Can't be targeted by spells or Hero Powers."
Neutral Rare Minion 3 2 4
Robocaller
Battlecry: Draw an 8, 8, and 8-Cost card. (Numbers dialed randomly each turn!)
Mage, Paladin, Rogue Rare Minion 3 3 2
Rock Bottom
Summon a 1/1 Murloc, then Dredge. If it's also a Murloc, summon one more.
Warlock Rare Spell 1
Rock Master Voone
Battlecry: Copy a minion of each minion type in your hand.
Warrior Legendary Minion 3 4 3
Rock Rager
Taunt
Neutral Common Minion 2 5 1
Rocket Augmerchant
Battlecry: Deal 1 damage to a minion and give it Rush.
Neutral Common Minion 1 2 1
Rocket Boots
Give a minion Rush. Draw a card.
Warrior Common Spell 2
Rocket Hopper
Rush Overload: (4)
Shaman Common Minion 5 10 10
Rockpool Hunter
Battlecry: Give a friendly Murloc +1/+1.
Neutral Common Minion 2 2 3
Rodent Nest
Deathrattle: Summon five 1/1 Rats.
Hunter Common Minion 4 2 2
Rokara
Rush After friendly minion attacks and survives, give it +1/+1.
Warrior Legendary Minion 3 2 3
Rokara, the Valorous
Battlecry: Equip a 5/2 Unstoppable Force.
Warrior Legendary Hero 7
Roll the Bones
Draw a card. If it has Deathrattle, cast this again.
Rogue Rare Spell 2
Rolling Fireball
Deal 8 damage to a minion. Any excess damage continues to the left or right.
Mage Epic Spell 5
Rolling Stone
Rush Battlecry: If the last card you played costs (1), gain +1/+1.
Neutral Common Minion 2 2 2
Roosting Gargoyle
Battlecry: Give a friendly Beast +2 Attack.
Neutral Common Minion 2 2 3
Rotface
Whenever this minion survives damage, summon a random Legendary minion.
Warrior Legendary Minion 8 4 6
Rotgill
Battlecry: Give your other minions "Deathrattle: Give your minions +1/+1."
Shaman Legendary Minion 5 3 6
Rotten Applebaum
Taunt Deathrattle: Restore 6 Health to your hero.
Neutral Common Minion 5 4 6
Rotten Rodent
Battlecry: Reduce the Cost of all Deathrattle cards in your deck by (1).
Rogue Common Minion 2 2 1
Rotting Necromancer
Battlecry: Dredge. If it's an Undead, deal 5 damage to the enemy hero.
Priest Common Minion 4 5 4
Rowdy Fan
Battlecry: Choose a minion. It has +3 Attack while this is alive.
Neutral Common Minion 3 1 5
Rowdy Partner
Battlecry: If you're holding another 4-Cost card, deal 4 damage.
Neutral Common Minion 4 4 3
Royal Librarian
Tradeable Battlecry: Silence a minion.
Neutral Common Minion 4 4 4
Rumble Enthusiast
After you play the left- or right-most card in your hand, deal 1 damage to a random enemy.
Neutral Common Minion 3 2 5
Rumbletusk Shaker
Deathrattle: Summon a 3/2 Rumbletusk Breaker.
Neutral Common Minion 4 3 2
Rummaging Kobold
Battlecry: Return one of your destroyed weapons to your hand.
Neutral Epic Minion 3 1 3
Runaway Blackwing
At the end of your turn, deal 9 damage to a random enemy minion.
Neutral Rare Minion 9 9 9
Rune Dagger
After your hero attacks, gain Spell Damage +1 this turn.
Shaman Common Weapon 2 1 3
Rune of the Archmage
Cast 20 Mana worth of Mage spells at enemies.
Mage Epic Spell 9
Runed Mithril Rod
After you draw 4 cards, reduce the Cost of cards in your hand by (1). Lose 1 Durability.
Warlock Rare Weapon 5 0 2
Runed Orb
Deal 2 damage. Discover a spell.
Mage Common Spell 2
Runeforge Haunter
During your turn, your weapon doesn't lose Durability.
Rogue Rare Minion 4 5 3
Runefueled Golem
Battlecry: Discover a weapon from any class.
Neutral Rare Minion 4 4 4