Expansions Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Interstellar Starslicer Battlecry and Deathrattle: Reduce the Cost of your Librams by (1) this game. |
Paladin | Rare | Weapon | 3 | 3 | 2 | |
Interstellar Wayfarer Divine Shield Battlecry: Reduce the Cost of your Librams by (1) this game. |
Paladin | Common | Minion | 4 | 4 | 2 | |
Into the Fray Give all Taunt minions in your hand +2/+2. |
Warrior | Rare | Spell | 1 | |||
Intrepid Initiate Spellburst: Gain +2 Attack. |
Neutral | Common | Minion | 1 | 1 | 2 | |
Invasive Shadeleaf Deal 10 damage to an enemy minion. Save any excess in a 1-Cost Bottle. |
Priest | Rare | Spell | 4 | |||
Invent-o-matic Whenever you Magnetize a minion, give it +1/+1. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Inventor Boom Battlecry: Resurrect two different friendly Mechs that cost (5) or more. They immediately attack random enemies. |
Warrior | Legendary | Minion | 8 | 7 | 7 | |
Inventor's Aura Your Mechs cost (1) less. Lasts 2 turns. |
Paladin | Common | Spell | 2 | |||
Investment Opportunity Draw an Overload card. |
Shaman | Common | Spell | 1 | |||
Invigorate Choose One - Gain an empty Mana Crystal; or Draw a card. |
Druid | Rare | Spell | 2 | |||
Invigorating Sermon Give +1/+1 to all minions in your hand, deck, and battlefield. |
Paladin | Common | Spell | 4 | |||
Invincible Reborn Battlecry and Deathrattle: Give a random friendly Undead +5/+5 and Taunt. |
Neutral | Legendary | Minion | 8 | 5 | 5 | |
Invitation Courier After a card is added to your hand from another class, copy it. |
Neutral | Rare | Minion | 3 | 3 | 4 | |
Invocation of Frost Freeze an enemy. Invoke Galakrond. |
Shaman | Common | Spell | 1 | |||
Inzah Battlecry: For the rest of the game, your Overload cards cost (1) less. |
Shaman | Legendary | Minion | 5 | 5 | 5 | |
Irebound Brute Taunt Costs (1) less for each card drawn this turn. |
Demon Hunter | Common | Minion | 7 | 6 | 7 | |
Iridescent Gyreworm Deathrattle: Give each of your minions a random bonus effect. |
Neutral | Epic | Minion | 3 | 4 | 3 | |
Iron Hide Gain 5 Armor. |
Warrior | Common | Spell | 1 | |||
Iron Juggernaut Battlecry and Deathrattle: Shuffle a Mine into your opponent's deck. When drawn, explode for 10 damage. |
Warrior | Legendary | Minion | 6 | 6 | 5 | |
Iron Sensei At the end of your turn, give another friendly Mech +2/+2. |
Rogue | Rare | Minion | 3 | 2 | 2 | |
Ironbark Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals. |
Druid | Rare | Spell | 2 | |||
Ironclad Battlecry: If your hero has Armor, gain +2/+2. |
Warrior | Common | Minion | 3 | 2 | 4 | |
Irondeep Trogg After your opponent casts a spell, summon another Irondeep Trogg. |
Neutral | Rare | Minion | 1 | 1 | 2 | |
Ironforge Portal Gain 4 Armor. Summon a random 4-Cost minion. |
Warrior | Common | Spell | 4 | |||
Ironhide Direhorn Overkill: Summon a 5/5 Ironhide Runt. |
Druid | Common | Minion | 7 | 7 | 7 | |
Ironwood Golem Taunt Can only attack if you have 3 or more Armor. |
Druid | Common | Minion | 4 | 3 | 6 | |
Ivory Knight Battlecry: Discover a spell. Restore Health to your hero equal to its Cost. |
Paladin | Rare | Minion | 4 | 4 | 4 | |
Ivory Rook Battlecry: Discover a Taunt minion. Gain Armor equal to its Cost. |
Warrior | Rare | Minion | 4 | 4 | 3 | |
Ivus, the Forest Lord Battlecry: Spend the rest of your Mana and gain +2/+2, Rush, Divine Shield, or Taunt at random for each. |
Neutral | Legendary | Minion | 1 | 1 | 1 | |
Ixlid, Fungal Lord After you play a minion, summon a copy of it. |
Druid | Legendary | Minion | 5 | 2 | 4 | |
Jace Darkweaver Battlecry: Cast all Fel spells you've played this game (targets enemies if possible). |
Demon Hunter | Legendary | Minion | 8 | 7 | 5 | |
Jackpot! Add two random spells from other classes that cost (5) or more to your hand. |
Rogue | Common | Spell | 2 | |||
Jade Behemoth Taunt Battlecry: Summon a Jade Golem. |
Druid | Common | Minion | 5 | 3 | 6 | |
Jade Blossom Summon a Jade Golem. Gain an empty Mana Crystal. |
Druid | Common | Spell | 3 | |||
Jade Chieftain Battlecry: Summon a Jade Golem. Give it Taunt. |
Shaman | Common | Minion | 6 | 5 | 5 | |
Jade Claws Battlecry: Summon a Jade Golem. Overload: (1) |
Shaman | Rare | Weapon | 2 | 2 | 2 | |
Jade Display Deathrattle: Your Jade Displays have +1/+1 this game. Shuffle 2 of them into your deck. |
Druid | Epic | Minion | 1 | 1 | 1 | |
Jade Idol Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck. |
Druid | Rare | Spell | 1 | |||
Jade Lightning Deal 3 damage. Summon a Jade Golem. |
Shaman | Common | Spell | 3 | |||
Jade Shuriken Deal 3 damage. Combo: Summon a Jade Golem. |
Rogue | Common | Spell | 2 | |||
Jade Spirit Battlecry: Summon a Jade Golem. |
Druid, Rogue, Shaman | Common | Minion | 4 | 3 | 3 | |
Jade Swarmer Stealth Deathrattle: Summon a Jade Golem. |
Rogue | Common | Minion | 1 | 1 | 1 | |
Jade Telegram Look at 3 cards in your opponent's hand and shuffle one of them into their deck. Summon a Jade Golem. |
Rogue | Rare | Spell | 4 | |||
Jaina's Gift Discover a temporary Frostbolt, Arcane Intellect, or Fireball. |
Mage | Rare | Spell | 1 | |||
Jam Session Give a friendly minion +3/+3. Deal 1 damage to all other minions. Overload: (1) |
Shaman, Warrior | Common | Spell | 2 | |||
Jan'alai, the Dragonhawk Battlecry: If your Hero Power dealt 8 damage this game, summon Ragnaros the Firelord. |
Mage | Legendary | Minion | 7 | 4 | 4 | |
Jandice Barov Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage. |
Mage, Rogue | Legendary | Minion | 5 | 2 | 1 | |
Jar Dealer Deathrattle: Add a random 1-Cost minion to your hand. |
Neutral | Common | Minion | 1 | 1 | 1 |