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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Arcane Intellect
Draw 2 cards.
Mage Common Spell 3
Arcane Keysmith
Battlecry: Discover a Secret and put it into the battlefield.
Mage Epic Minion 4 2 2
Arcane Luminary
Cards that didn't start in your deck cost (2) less, but not less than (1).
Mage Epic Minion 3 4 3
Arcane Nullifier X-21
Taunt Can't be targeted by spells or Hero Powers.
Neutral Rare Minion 4 2 5
Arcane Overflow
Deal 8 damage to an enemy minion. Summon a Remnant with stats equal to the excess damage.
Mage Rare Spell 5
Arcane Quiver
Discover a spell from your deck. If it's Arcane, give it Spell Damage +1.
Hunter Epic Spell 2
Arcane Servant
Neutral Common Minion 2 2 3
Arcane Shot
Deal 2 damage.
Hunter Rare Spell 1
Arcane Tyrant
Costs (0) if you've cast a spell that costs (5) or more this turn.
Neutral Epic Minion 5 4 4
Arcane Watcher
Can't attack unless you have Spell Damage.
Neutral Rare Minion 3 5 6
Arcane Wyrm
Battlecry: Add an Arcane Bolt to your hand.
Mage Common Minion 1 1 2
Arcanite Ripper
Deathrattle: Summon a 1/1 Lifesteal Undead. (Change your Health on your turn while equipped to improve!)
Death Knight Rare Weapon 3 3 2
Arcanologist
Battlecry: Draw a Secret.
Mage Common Minion 2 2 3
Arcanosaur
Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions.
Mage Common Minion 6 3 3
Arch-Villain Rafaam
Taunt Battlecry: Replace your hand and deck with Legendary minions.
Warlock Legendary Minion 7 7 8
Archbishop Benedictus
Battlecry: Shuffle a copy of your opponent's deck into your deck.
Priest Legendary Minion 7 4 6
Archdruid Naralex
Dormant for 2 turns. While Dormant, add a Dream card to your hand at the end of your turn.
Neutral Legendary Minion 3 3 3
Archimonde
Battlecry: Summon every Demon you played this game that didn't start in your deck.
Warlock Legendary Minion 7 7 7
Archivist Elysiana
Battlecry: Discover 5 cards. Replace your deck with 2 copies of each.
Neutral Legendary Minion 8 7 7
Archmage Arugal
Whenever you draw a minion, add a copy of it to your hand.
Mage Legendary Minion 2 2 2
Archmage Vargoth
At the end of your turn, cast a spell you've cast this turn (targets are random).
Neutral Legendary Minion 4 2 6
Archspore Msshi'fn
Taunt Deathrattle: Shuffle "Msshi'fn Prime' into your deck.
Druid Legendary Minion 3 3 4
Archwitch Willow
Battlecry: Summon a random Demon from your hand and deck.
Warlock Legendary Minion 8 5 5
Arcsplitter
Deathrattle: Add 2 Arcane Bolts to your hand.
Mage Rare Minion 3 3 2
Arena Fanatic
Battlecry: Give all minions in your hand +1/+1.
Neutral Common Minion 4 2 3
Arena Patron
Overkill: Summon another Arena Patron.
Neutral Rare Minion 5 3 3
Arena Treasure Chest
Deathrattle: Draw 2 cards.
Neutral Common Minion 4 0 4
Arfus
Deathrattle: Add a random Death Knight card to your hand.
Neutral Legendary Minion 4 2 2
Argent Braggart
Battlecry: Gain Attack and Health to match the highest in the battlefield.
Paladin Epic Minion 2 1 1
Argent Horserider
Divine Shield Charge
Neutral Common Minion 3 2 1
Argent Lance
Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability.
Paladin Rare Weapon 2 2 2
Argent Protector
Battlecry: Give a friendly minion Divine Shield.
Paladin Common Minion 2 3 2
Argent Watchman
Can't attack. Inspire: Can attack as normal this turn.
Neutral Rare Minion 2 2 4
Argunite Golem
Has +1 Attack for each card you've drawn this turn.
Demon Hunter Common Minion 3 1 5
Argus, the Emerald Star
Titan Minions to the left of this have Rush, and ones to the right have Lifesteal.
Demon Hunter Legendary Minion 7 5 9
Arid Stormer
Battlecry: If you played an Elemental last turn, gain Rush and Windfury.
Shaman Common Minion 3 2 5
Arkonite Defense Crystal
Taunt Deathrattle: Gain 6 Armor. Starship Piece
Neutral Rare Minion 4 3 4
Arkonite Revelation
Draw a card. If it's a spell, it costs (1) less.
Druid Common Spell 1
Arkwing Pilot
At the end of your turn, deal 3 damage to a random enemy. Spellburst: Summon an Arkwing Pilot.
Mage Rare Minion 7 4 3
Armagedillo
Taunt At the end of your turn, give all Taunt minions in your hand +2/+2.
Warrior Legendary Minion 6 4 8
Armor Vendor
Battlecry: Give 4 Armor to each hero.
Neutral Rare Minion 1 1 3
Armored Goon
Whenever your hero attacks, gain 5 Armor.
Warrior Common Minion 6 6 7
Armored Warhorse
Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge.
Neutral Rare Minion 4 5 3
Arms Dealer
After you summon an Undead, give it +1 Attack.
Neutral Common Minion 1 1 2
Army of the Dead
Raise up to 5 Corpses as 2/2 Risen Ghouls with Rush.
Death Knight Common Spell 5
Arrogant Crusader
Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul.
Paladin Rare Minion 4 5 2
Arrow Smith
After you cast a spell, deal 1 damage to the lowest Health enemy.
Hunter Common Minion 2 2 3
Arson Accusation
Choose a minion. Destroy it after your hero takes damage.
Warlock Common Spell 2