Expansions Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Arcane Intellect Draw 2 cards. |
Mage | Common | Spell | 3 | |||
Arcane Keysmith Battlecry: Discover a Secret and put it into the battlefield. |
Mage | Epic | Minion | 4 | 2 | 2 | |
Arcane Luminary Cards that didn't start in your deck cost (2) less, but not less than (1). |
Mage | Epic | Minion | 3 | 4 | 3 | |
Arcane Nullifier X-21 Taunt Can't be targeted by spells or Hero Powers. |
Neutral | Rare | Minion | 4 | 2 | 5 | |
Arcane Overflow Deal 8 damage to an enemy minion. Summon a Remnant with stats equal to the excess damage. |
Mage | Rare | Spell | 5 | |||
Arcane Quiver Discover a spell from your deck. If it's Arcane, give it Spell Damage +1. |
Hunter | Epic | Spell | 2 | |||
Arcane Servant |
Neutral | Common | Minion | 2 | 2 | 3 | |
Arcane Shot Deal 2 damage. |
Hunter | Rare | Spell | 1 | |||
Arcane Tyrant Costs (0) if you've cast a spell that costs (5) or more this turn. |
Neutral | Epic | Minion | 5 | 4 | 4 | |
Arcane Watcher Can't attack unless you have Spell Damage. |
Neutral | Rare | Minion | 3 | 5 | 6 | |
Arcane Wyrm Battlecry: Add an Arcane Bolt to your hand. |
Mage | Common | Minion | 1 | 1 | 2 | |
Arcanite Ripper Deathrattle: Summon a 1/1 Lifesteal Undead. (Change your Health on your turn while equipped to improve!) |
Death Knight | Rare | Weapon | 3 | 3 | 2 | |
Arcanologist Battlecry: Draw a Secret. |
Mage | Common | Minion | 2 | 2 | 3 | |
Arcanosaur Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions. |
Mage | Common | Minion | 6 | 3 | 3 | |
Arch-Villain Rafaam Taunt Battlecry: Replace your hand and deck with Legendary minions. |
Warlock | Legendary | Minion | 7 | 7 | 8 | |
Archbishop Benedictus Battlecry: Shuffle a copy of your opponent's deck into your deck. |
Priest | Legendary | Minion | 7 | 4 | 6 | |
Archdruid Naralex Dormant for 2 turns. While Dormant, add a Dream card to your hand at the end of your turn. |
Neutral | Legendary | Minion | 3 | 3 | 3 | |
Archimonde Battlecry: Summon every Demon you played this game that didn't start in your deck. |
Warlock | Legendary | Minion | 7 | 7 | 7 | |
Archivist Elysiana Battlecry: Discover 5 cards. Replace your deck with 2 copies of each. |
Neutral | Legendary | Minion | 8 | 7 | 7 | |
Archmage Arugal Whenever you draw a minion, add a copy of it to your hand. |
Mage | Legendary | Minion | 2 | 2 | 2 | |
Archmage Vargoth At the end of your turn, cast a spell you've cast this turn (targets are random). |
Neutral | Legendary | Minion | 4 | 2 | 6 | |
Archspore Msshi'fn Taunt Deathrattle: Shuffle "Msshi'fn Prime' into your deck. |
Druid | Legendary | Minion | 3 | 3 | 4 | |
Archwitch Willow Battlecry: Summon a random Demon from your hand and deck. |
Warlock | Legendary | Minion | 8 | 5 | 5 | |
Arcsplitter Deathrattle: Add 2 Arcane Bolts to your hand. |
Mage | Rare | Minion | 3 | 3 | 2 | |
Arena Fanatic Battlecry: Give all minions in your hand +1/+1. |
Neutral | Common | Minion | 4 | 2 | 3 | |
Arena Patron Overkill: Summon another Arena Patron. |
Neutral | Rare | Minion | 5 | 3 | 3 | |
Arena Treasure Chest Deathrattle: Draw 2 cards. |
Neutral | Common | Minion | 4 | 0 | 4 | |
Arfus Deathrattle: Add a random Death Knight card to your hand. |
Neutral | Legendary | Minion | 4 | 2 | 2 | |
Argent Braggart Battlecry: Gain Attack and Health to match the highest in the battlefield. |
Paladin | Epic | Minion | 2 | 1 | 1 | |
Argent Horserider Divine Shield Charge |
Neutral | Common | Minion | 3 | 2 | 1 | |
Argent Lance Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability. |
Paladin | Rare | Weapon | 2 | 2 | 2 | |
Argent Protector Battlecry: Give a friendly minion Divine Shield. |
Paladin | Common | Minion | 2 | 3 | 2 | |
Argent Watchman Can't attack. Inspire: Can attack as normal this turn. |
Neutral | Rare | Minion | 2 | 2 | 4 | |
Argunite Golem Has +1 Attack for each card you've drawn this turn. |
Demon Hunter | Common | Minion | 3 | 1 | 5 | |
Argus, the Emerald Star Titan Minions to the left of this have Rush, and ones to the right have Lifesteal. |
Demon Hunter | Legendary | Minion | 7 | 5 | 9 | |
Arid Stormer Battlecry: If you played an Elemental last turn, gain Rush and Windfury. |
Shaman | Common | Minion | 3 | 2 | 5 | |
Arkonite Defense Crystal Taunt Deathrattle: Gain 6 Armor. Starship Piece |
Neutral | Rare | Minion | 4 | 3 | 4 | |
Arkonite Revelation Draw a card. If it's a spell, it costs (1) less. |
Druid | Common | Spell | 1 | |||
Arkwing Pilot At the end of your turn, deal 3 damage to a random enemy. Spellburst: Summon an Arkwing Pilot. |
Mage | Rare | Minion | 7 | 4 | 3 | |
Armagedillo Taunt At the end of your turn, give all Taunt minions in your hand +2/+2. |
Warrior | Legendary | Minion | 6 | 4 | 8 | |
Armor Vendor Battlecry: Give 4 Armor to each hero. |
Neutral | Rare | Minion | 1 | 1 | 3 | |
Armored Goon Whenever your hero attacks, gain 5 Armor. |
Warrior | Common | Minion | 6 | 6 | 7 | |
Armored Warhorse Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge. |
Neutral | Rare | Minion | 4 | 5 | 3 | |
Arms Dealer After you summon an Undead, give it +1 Attack. |
Neutral | Common | Minion | 1 | 1 | 2 | |
Army of the Dead Raise up to 5 Corpses as 2/2 Risen Ghouls with Rush. |
Death Knight | Common | Spell | 5 | |||
Arrogant Crusader Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. |
Paladin | Rare | Minion | 4 | 5 | 2 | |
Arrow Smith After you cast a spell, deal 1 damage to the lowest Health enemy. |
Hunter | Common | Minion | 2 | 2 | 3 | |
Arson Accusation Choose a minion. Destroy it after your hero takes damage. |
Warlock | Common | Spell | 2 |