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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Flesh Behemoth
Taunt Deathrattle: Draw another Undead and summon a copy of it.
Neutral Rare Minion 9 4 8
Flesh Giant
Costs (1) less for each time your hero's Health changed during one of your turns.
Priest, Warlock Epic Minion 10 8 8
Fleshshaper
Taunt. Battlecry: If you have 5 or more Armor, summon a copy of this.
Warrior Common Minion 6 3 8
Flickering Lightbot
Gigantify Costs (1) less for each Holy spell you've cast this game.
Paladin Rare Minion 3 3 3
Flight Master
Battlecry: Summon a 2/2 Gryphon for each player.
Neutral Common Minion 3 3 4
Flight of the Bronze
Discover a Dragon. Manathirst (7): Summon a 5/5 Drake with Taunt.
Paladin Rare Spell 1
Flightmaster Dungar
Battlecry: Choose a flightpath and go Dormant. Awaken with a bonus when you complete it!
Neutral Legendary Minion 3 3 3
Flik Skyshiv
Battlecry: Destroy a minion and all copies of it (wherever they are).
Rogue Legendary Minion 6 4 4
Flint Firearm
Battlecry: Get a random Quickdraw card. If you play it this turn, repeat this.
Neutral Legendary Minion 2 2 3
Flipper Friends
Choose One - Summon a 6/6 Orca with Taunt; or six 1/1 Otters with Rush.
Druid Common Spell 5
Floating Watcher
Whenever your hero takes damage on your turn, gain +2/+2.
Warlock Common Minion 5 4 4
Flobbidinous Floop
While in your hand, this is a 3/4 copy of the last minion you played.
Druid Legendary Minion 4 3 4
Floecaster
Costs (2) less for each Frozen enemy.
Mage Common Minion 6 5 5
Floop's Glorious Gloop
Whenever a minion dies this turn, refresh a Mana Crystal.
Druid Legendary Spell 1
Floppy Hydra
Deathrattle: Shuffle a copy of this into your deck with permanently doubled Attack and Health.
Neutral Rare Minion 3 2 4
Florist
At the end of your turn, reduce the cost of a Nature spell in your hand by (1).
Neutral Common Minion 2 2 3
Flowrider
Battlecry: If you're OverloadedDiscover a spell from your deck.
Shaman Common Minion 1 2 1
Flurry (Rank 1)
Freeze a random enemy minion. (Upgrades when you have 5 Mana.)
Mage Rare Spell 0
Flustered Librarian
Has +1 Attack for each Imp you control.
Warlock Common Minion 1 1 3
Fly Off the Shelves
Deal 1 damage to all enemy minions. Repeat for each Dragon you're holding.
Priest Rare Spell 3
Flying Machine
Windfury
Neutral Common Minion 3 1 4
Foamrender
Whenever your hero attacks, spend 3 Corpses to gain +1 Durability.
Death Knight Rare Weapon 5 5 1
Foe Reaper 4000
Also damages the minions next to whomever he attacks.
Neutral Legendary Minion 8 6 9
Fogsail Freebooter
Battlecry: If you have a weapon equipped, deal 2 damage.
Neutral Rare Minion 2 2 2
Font of Power
Discover a Mage minion. If your deck has no minions, keep all 3.
Mage Rare Spell 1
Food Fight
Summon a 0/6 Entrée for your opponent. When it dies, summon a minion from your deck.
Hunter, Warrior Epic Spell 3
Fool's Gold
Get a random Golden Pirate and Elemental from other classes.
Rogue Rare Spell 1
Footman
Taunt Adjacent minion are Immune while attacking.
Neutral Rare Minion 4 2 5
For Quel'Thalas!
Give a friendly minion +3 Attack. Give your hero +2 Attack this turn.
Paladin Rare Spell 2
Forbidden Ancient
Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent.
Druid Epic Minion 1 1 1
Forbidden Flame
Spend all your Mana. Deal that much damage to a minion.
Mage Epic Spell 0
Forbidden Fruit
Spend all your Mana. Choose One - Gain that much Attack this turn; or twice as much Armor.
Druid Rare Spell 0
Forbidden Healing
Spend all your Mana. Restore twice that much Health.
Paladin Epic Spell 0
Forbidden Ritual
Spend all your Mana. Summon that many 1/1 Tentacles.
Warlock Rare Spell 0
Forbidden Shaping
Spend all your Mana. Summon a random minion that costs that much.
Priest Epic Spell 0
Forbidden Words
Spend all your mana. Destroy a minion with that much Attack or less.
Priest Rare Spell 0
Force-Tank MAX
Divine Shield
Neutral Common Minion 8 7 7
Foreboding Flame
Battlecry: Demons that didn't start in your deck cost (1) less this game.
Warlock Common Minion 2 2 3
Forensic Duster
Battlecry: Your opponent's minions cost (1) more next turn.
Neutral Common Minion 3 3 4
Forest Guide
At the end of your turn, both players draw a card.
Druid Rare Minion 4 1 6
Forest Seedlings
Summon two 1/1 Saplings. (Blossoms in 2 turns.)
Druid Common Spell 1
Forest Warden Omu
Spellburst: Refresh your Mana Crystals.
Druid Legendary Minion 6 5 4
Forge of Souls
Draw 2 weapons from your deck.
Warrior Common Spell 2
Forge of Wills
Choose a friendly minion. Summon a Giant with its stats and Rush.
Warlock Rare Location 4
Forged in Flame
Destroy your weapon, then draw cards equal to its attack.
Warrior Common Spell 2
Forgotten Animatronic
At the end of your turn, destroy a minion with less Attack than this.
Neutral Common Minion 5 4 6
Forlorn Stalker
Battlecry: Give all minions with Deathrattle in your hand +1/+1.
Hunter Rare Minion 3 4 2
Former Champ
Battlecry: Summon a 5/5 Hotshot.
Neutral Common Minion 5 1 1