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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Finja, the Flying Star
Stealth Whenever this attacks and kills a minion, summon 2 Murlocs from your deck.
Neutral Legendary Minion 5 2 4
Fire Breather
Battlecry: Deal 2 damage to all minions except Demons.
Warlock Rare Minion 4 4 3
Fire Elemental
Battlecry: Deal 4 damage.
Shaman Common Minion 6 6 5
Fire Fly
Battlecry: Add a 1/2 Elemental to your hand.
Neutral Common Minion 1 1 2
Fire Hawk
Battlecry: Gain +1 Attack for each card in your opponent's hand.
Neutral Common Minion 3 1 3
Fire Plume Harbinger
Battlecry: Reduce the Cost of Elementals in your hand by (1).
Shaman Rare Minion 2 1 1
Fire Plume Phoenix
Battlecry: Deal 3 damage.
Neutral Common Minion 4 3 3
Fire Plume's Heart
Quest: Play 7 Taunt minions. Reward: Sulfuras.
Warrior Legendary Spell 1
Fire Sale
Tradeable Deal 3 damage to all minions.
Mage Common Spell 4
Fireball
Deal 6 damage.
Mage Common Spell 4
Firebrand
Spellburst: Deal 4 damage randomly split among all enemy minions.
Mage Common Minion 3 3 4
Firelands Portal
Deal 6 damage. Summon a random 6-Cost minion.
Mage Common Spell 7
Firemancer Flurgl
After you play a Murloc, deal 1 damage to all enemies.
Shaman Legendary Minion 4 2 3
Firetree Witchdoctor
Battlecry: If you're holding a Dragon, Discover a Spell.
Neutral Rare Minion 2 2 2
Firework Elemental
Battlecry: Deal 3 damage to a minion. Corrupt: Deal 12 instead.
Mage Common Minion 5 3 5
Fireworker
Deathrattle: Summon two 1/1 Boom Bots. WARNING: Bots may explode.
Warrior Rare Minion 5 5 5
Fireworks Tech
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it.
Hunter Rare Minion 2 2 1
First Blade of Wrynn
Divine Shield Battlecry: Gain Rush if this has at least 4 Attack.
Paladin Epic Minion 4 3 5
First Contact
Summon two random 1-Cost minions. Overload: (1)
Shaman Common Spell 1
First Day of School
Add 2 random 1-Cost minions to your hand.
Paladin Common Spell 1
First Flame
Deal 2 damage to a minion. Add a Second Flame to your hand.
Mage Rare Spell 1
Fishflinger
Battlecry: Add a random Murloc to each player's hand.
Neutral Common Minion 2 3 2
Fishy Flyer
Rush. Deathrattle: Add a 4/3 Ghost with Rush to your hand.
Neutral Common Minion 4 4 3
Fist of Jaraxxus
When you play or discard this, deal 4 damage to a random enemy.
Warlock Rare Spell 4
Fistful of Corpses
Deal damage to a minion equal to your Corpses.
Death Knight Common Spell 1
Fizzy Elemental
Rush Taunt
Druid Rare Minion 9 10 10
Fjola Lightbane
Whenever you target this minion with a spell, gain Divine Shield.
Neutral Legendary Minion 3 3 4
Flag Runner
Whenever a friendly minion dies, gain +1 Attack.
Demon Hunter Common Minion 3 1 6
Flame Behemoth
Battlecry: Get two random Magnetic Mechs. They cost (2) less.
Neutral Legendary Minion 6 4 5
Flame Geyser
Deal 2 damage. Add a 1/2 Elemental to your hand.
Mage Common Spell 1
Flame Imp
Battlecry: Deal 3 damage to your hero.
Warlock Common Minion 1 3 2
Flame Juggler
Battlecry: Deal 1 damage to a random enemy.
Neutral Common Minion 2 2 3
Flame Lance
Deal 25 damage to a minion.
Mage Common Spell 5
Flame Leviathan
Rush When you draw this, deal 2 damage to all characters except Mechs.
Mage Legendary Minion 7 7 7
Flame Revenant
After you summon an Elemental, give it +1/+1.
Neutral Common Minion 2 2 3
Flame Ward
Secret: After a minion attacks your hero, deal 3 damage to all enemy minions.
Mage Common Spell 3
Flamecannon
Deal 4 damage to a random enemy minion.
Mage Common Spell 2
Flamestrike
Deal 5 damage to all enemy minions.
Mage Epic Spell 7
Flametongue Totem
Adjacent minions have +2 Attack.
Shaman Minion 2 0 3
Flamewreathed Faceless
Overload: (2)
Shaman Common Minion 4 7 7
Flanking Maneuver
Summon a 4/2 Demon with Rush. If it dies this turn, summon another.
Demon Hunter Rare Spell 4
Flanking Strike
Deal 3 damage to a minion. Summon a 3/3 Wolf.
Hunter Common Spell 4
Flark's Boom-Zooka
Summon 3 minions from your deck. they attack enemy minions, then die.
Hunter Legendary Spell 7
Flash Heal
Restore 5 Health.
Priest Common Spell 1
Flash of Light
Restore 4 Health. Draw a card.
Paladin Common Spell 2
Flash of Lightning
Draw a card. Next turn, your Nature spells cost (1) less.
Shaman Epic Spell 3
Flash Sale
Summon a 1/2 Mech with Divine Shield and Taunt. Give your minions +1/+2.
Paladin Epic Spell 4
Fleethoof Pearltusk
Rush Corrupt: Gain +4/+4.
Neutral Common Minion 5 4 4