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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Direhorn Hatchling
Taunt Deathrattle: Shuffle an 8/12 Direhorn with Taunt into your deck.
Warrior Rare Minion 5 4 6
Direwolf Commander
Honorable Kill: Summon a 2/2 Wolf with Stealth.
Neutral Common Minion 3 2 5
Dirge of Despair
Deal 3 damage to a character. If that kills it, summon a Demon from your deck.
Warlock Rare Spell 6
Dirty Rat
Taunt Battlecry: Your opponent summons a random minion from their hand.
Neutral Epic Minion 2 2 6
Dirty Tricks
Secret: After your opponent casts a spell, draw 2 cards.
Rogue Common Spell 2
Disarming Elemental
Battlecry: Dredge for your opponent. Set its Cost to (6).
Priest Rare Minion 4 4 4
Disc Jockey
Combo: Add a random Combo card to your hand.
Rogue Common Minion 2 4 1
Disciple of Amitus
At the end of your turn, summon a 2/2 Earthen that gains +2/+2 for each other Earthen you've summoned this game.
Paladin Epic Minion 5 4 5
Disciple of Argus
Deathrattle: Summon two 2/2 Elementals with Taunt.
Demon Hunter Common Minion 3 2 2
Disciple of C'Thun
Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is).
Neutral Rare Minion 3 2 2
Disciple of Eonar
Battlecry: Your next Choose One card has both effects combined.
Druid Epic Minion 4 4 4
Disciple of Galakrond
Battlecry: Invoke Galakrond.
Priest Common Minion 1 1 2
Disciple of Golganneth
At the end of your turn, reduce the cost of an Overload card in your hand by (1).
Shaman Common Minion 2 2 3
Disciple of Sargeras
Battlecry: Discard a spell to summon two 3/2 Imps. Forge: Give them +2 Health and Taunt.
Warlock Rare Minion 4 3 3
Disciplinarian Gandling
After you play a minion, destroy it and summon a 4/4 Failed Student.
Priest, Warlock Legendary Minion 4 3 6
Disco at the End of Time
Cast 5 random Secrets from the past. Att he start of your turn, destroy them.
Mage Epic Spell 6
Disco Maul
Deathrattle: Give a random friendly minion +3/+3. (Play minions while equipped to improve!)
Paladin Common Weapon 3 3 2
Discovery of Magic
Discover a spell from a spell school you haven't cast this game (from any class).
Mage Rare Spell 1
Diseased Vulture
After your hero takes damage on your turn, summon a random 3-Cost minion.
Warlock Epic Minion 4 3 5
Disguised K'thir
Each turn this is in your hand, transform into a random card in your opponent's deck.
Neutral Rare Minion 5 3 3
Disguised Wanderer
Deathrattle: Summon a 9/1 Inquisitor.
Neutral Common Minion 4 3 3
Dispatch Kodo
Battlecry: Deal damage equal to this minion's Attack.
Hunter Rare Minion 4 2 4
Disposal Assistant
Battlecry and Deathrattle: Put a Barrel of Sludge on the bottom of your deck.
Warlock Common Minion 2 3 2
Dispose of Evidence
Give your hero +3 Attack this turn. Choose a card in your hand to shuffle into your deck.
Demon Hunter Rare Spell 0
Dispossessed Soul
Battlecry: If you control a location, Discover a copy of a card in your deck.
Neutral Rare Minion 4 4 5
Disruptive Spellbreaker
At the end of your turn, your opponent discards a spell.
Warrior Epic Minion 5 4 6
Distress Signal
Summon two random 2-Cost minions. Refresh 2 Mana Crystals.
Druid Common Spell 4
Distressed Kvaldir
Deathrattle: Shuffle two random Plagues into your opponent's deck.
Death Knight Epic Minion 2 3 2
Divine Brew
Give a character Divine Shield. If it already had one, give it +1 Attack this turn. (3 Drinks left!)
Mage, Paladin Rare Spell 1
Divine Hymn
Restore 6 Health to all friendly characters.
Priest Common Spell 2
Divine Rager
Divine Shield
Neutral Common Minion 4 5 1
Divine Star
Deal 3 damage to a minion. Give a random minion in your hand +3 Health.
Priest Common Minion 2 0 0
Divine Strength
Give a minion +1/+2.
Paladin Common Spell 1
Divine Toll
Shoot 5 rays at random minions. They give friendly minions +2/+2 and deal 2 damage to enemy minions.
Paladin Rare Spell 7
Diving Gryphon
Rush, Battlecry: Draw a Rush minion from your deck.
Hunter Rare Minion 3 4 1
DJ Manastorm
Battlecry: Set the Cost of spells in your hand to (0). After you cast one, the others cost (1) more.
Mage Legendary Minion 9 8 8
Doctor Holli'dae
Battlecry: If your deck started with no duplicates, equip the Staff of the Nine Frogs.
Shaman Legendary Minion 5 4 5
Doctor Krastinov
Rush When this minion attacks, your weapon gains +1/+1.
Rogue, Warrior Legendary Minion 5 4 4
Doggie Biscuit
Tradeable Give a minion +2/+3. After you Trade this, give a friendly minion Rush.
Hunter Rare Spell 2
Dollmaster Dorian
Whenever you draw a minion, summon a 1/1 copy of it.
Neutral Legendary Minion 5 2 6
Domino Effect
Deal 2 damage to a minion. Repeat to the left or right, dealing 1 more damage each time.
Warlock Rare Spell 3
Don Han'Cho
Battlecry: Give a random minion in your hand +5/+5.
Hunter, Paladin, Warrior Legendary Minion 5 5 5
Don't Feed the Animals
Give all Beasts in your hand +1/+1. Corrupt: Give them +2/+2 instead.
Hunter Epic Spell 2
Don't Stand in the Fire!
Deal 10 damage randomly split among all enemy minions. Overload: (1)
Shaman Rare Spell 5
DOOM!
Destroy all minions. Draw a card for each.
Warlock Epic Spell 10
Doomcaller
Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck.
Neutral Rare Minion 8 7 9
Doomed Apprentice
Your opponent's spells cost (1) more.
Mage Rare Minion 3 3 2
Doomerang
Throw your weapon at a minion. It deals its damage, then returns to your hand.
Rogue Epic Spell 1