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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Celestial Shot
Deal 3 damage. Your next spell has Spell Damage +2.
Hunter Common Spell 3
Cenarion Hold
Your next Choose One card this turn has both effects combined.
Druid Epic Location 1
Cenarion Ward
Gain 8 Armor. Summon a random 8-Cost minion.
Druid Epic Spell 8
Cenarius
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
Druid Legendary Minion 8 5 8
Cera'thine Fleetrunner
Rogue Legendary Minion 5 5 5
Ceremonial Maul
Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost.
Paladin, Warrior Epic Weapon 3 2 2
Chain Lightning (Rank 1)
Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 mana.)
Shaman Epic Spell 2
Chained Guardian
Rush, Reborn Costs (1) less for each Plague shuffled into the enemy deck this game.
Death Knight Epic Minion 11 8 5
Chalk Artist
Battlecry: Draw a minion. Transform it into a random Legendary one (keeping its original stats and Cost).
Priest Epic Minion 4 4 3
Chamber of Viscidus
Look at 3 cards in your hand and choose one to discard. Draw two cards.
Warlock Rare Location 3
Chameleos
Each turn this is in your hand, transform it into a card your opponent is holding.
Priest Legendary Minion 1 1 1
Champion of Storms
After you cast a Nature spell, summon a 4/2 Elemental. Forge: With Rush.
Shaman Epic Minion 4 3 5
Champions of Azeroth
Choose Alliance or Horde. Get 2 of their Legendary Champions and reduce their Costs by (2).
Neutral Epic Spell 4
Chaos Creation
Deal 5 damage. Summon a random 5-Cost minion. Destroy the bottom 5 cards of your deck.
Mage, Warlock Common Spell 6
Chaos Leech
Lifesteal. Deal 3 damage to a minion. Outcast: Deal 5 instead.
Demon Hunter Rare Spell 3
Chaos Strike
Give your hero +2 Attack this turn. Draw a card.
Demon Hunter Common Spell 2
Chaotic Consumption
Destroy a friendly minion to destroy an enemy minion.
Warlock Epic Spell 1
Chaotic Tendril
Battlecry: Cast a random 1-Cost spell. Improve your future Chaotic Tendrils.
Neutral Common Minion 1 1 1
Char
Deal 7 damage to a minion. Give a minion in your hand stats equal to the excess damage.
Hunter, Warrior Rare Spell 4
Charged Call
Discover a 1-Cost minion and summon it. (Upgrades for each Overload card you played this game!)
Shaman Rare Spell 3
Charged Devilsaur
Charge Battlecry: Can't attack heroes this turn.
Neutral Epic Minion 7 7 7
Charged Hammer
Deathrattle: Your Hero Power becomes 'Deal 2 damage.'
Shaman Epic Weapon 3 2 3
Chatty Bartender
At the end of your turn, if you control a Secret, deal 2 damage to all enemies.
Mage Common Minion 4 4 4
Chatty Macaw
Battlecry: Repeat the last spell you cast at an enemy (at a random enemy).
Hunter, Priest, Shaman Epic Minion 3 3 3
Cheap Shot
Echo Deal 2 damage to a minion.
Rogue Common Spell 2
Cheat Death
Secret: When a friendly minion dies, return it to your hand. It costs (2) less.
Rogue Common Spell 2
Cheaty Anklebiter
Lifesteal Battlecry: Deal 2 damage.
Neutral Common Minion 2 2 1
Cheaty Snobold
After an enemy is Frozen, deal 3 damage to it.
Shaman Epic Minion 3 3 4
Cheesemonger
Whenever your opponent casts a spell, add a random spell with the same cost to your hand.
Neutral Epic Minion 4 3 6
Chef Nomi
Battlecry: If your deck is empty, summon six 6/6 Greasefire Elementals.
Neutral Legendary Minion 7 6 6
Chemical Spill
Summon the highest Cost minion from your hand, then deal 5 damage to it.
Warrior Epic Spell 5
Chenvaala
After you cast three spells in a turn, summon a 5/5 Elemental.
Mage Legendary Minion 3 2 5
Chia Drake
Miniaturize Choose One - Gain Spell Damage +1; or Draw a spell.
Druid Rare Minion 4 2 4
Chief Inspector
Battlecry: Destroy all enemy Secrets.
Neutral Rare Minion 5 4 6
Chill-o-matic
Magnetic Freeze any character damaged by this minion.
Mage Common Minion 2 2 3
Chill Vibes
Restore 8 Health. Finale: Summon a 3/3 Elemental with Taunt.
Shaman Common Spell 3
Chillblade Champion
Charge Lifesteal
Paladin Common Minion 4 3 2
Chillfallen Baron
Battlecry and Deathrattle: Draw a card.
Death Knight Common Minion 3 2 2
Chillin' Vol'jin
Hunter Tourist Battlecry: Choose 2 minions. Swap their stats.
Priest Legendary Minion 3 3 3
Chillmaw
Taunt, Deathrattle: If you're holding a Dragon, deal 3 damage to all minions.
Neutral Legendary Minion 7 6 6
Chitinous Plating
Gain 4 Armor. At the start of your next turn, gain 4 more.
Druid Rare Spell 2
Chittering Tunneler
Battlecry: Discover a spell. Deal damage to your hero equal to its Cost.
Warlock Epic Minion 2 2 2
Cho'Gall
Battlecry: The next spell you cast this turn costs Health instead of Mana.
Warlock Legendary Minion 8 8 8
Cho'gall, Twilight Chieftain
Taunt, Lifesteal Start of Game: 25% chance to corrupt the game with a random anomaly.
Neutral Legendary Minion 6 6 7
Chorus Riff
Draw a minion. Give it +3/+3. Finale: Play your last Riff.
Warrior Rare Spell 3
Chromatic Egg
Battlecry: Secretly Discover a Dragon to hatch into. Deathrattle: Hatch!
Neutral Epic Minion 5 0 3
Chromie, Timehopper
Battlecry: Visit a Historical Epoch. Shuffle the others into your deck.
Mage Legendary Minion 6 4 4
Chronobreaker
Deathrattle: If you're holding a Dragon, deal 3 damage to all enemy minions.
Priest Rare Minion 5 4 5