Expansions Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Celestial Shot Deal 3 damage. Your next spell has Spell Damage +2. |
Hunter | Common | Spell | 3 | |||
Cenarion Hold Your next Choose One card this turn has both effects combined. |
Druid | Epic | Location | 1 | |||
Cenarion Ward Gain 8 Armor. Summon a random 8-Cost minion. |
Druid | Epic | Spell | 8 | |||
Cenarius Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt. |
Druid | Legendary | Minion | 8 | 5 | 8 | |
Cera'thine Fleetrunner |
Rogue | Legendary | Minion | 5 | 5 | 5 | |
Ceremonial Maul Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost. |
Paladin, Warrior | Epic | Weapon | 3 | 2 | 2 | |
Chain Lightning (Rank 1) Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 mana.) |
Shaman | Epic | Spell | 2 | |||
Chained Guardian Rush, Reborn Costs (1) less for each Plague shuffled into the enemy deck this game. |
Death Knight | Epic | Minion | 11 | 8 | 5 | |
Chalk Artist Battlecry: Draw a minion. Transform it into a random Legendary one (keeping its original stats and Cost). |
Priest | Epic | Minion | 4 | 4 | 3 | |
Chamber of Viscidus Look at 3 cards in your hand and choose one to discard. Draw two cards. |
Warlock | Rare | Location | 3 | |||
Chameleos Each turn this is in your hand, transform it into a card your opponent is holding. |
Priest | Legendary | Minion | 1 | 1 | 1 | |
Champion of Storms After you cast a Nature spell, summon a 4/2 Elemental. Forge: With Rush. |
Shaman | Epic | Minion | 4 | 3 | 5 | |
Champions of Azeroth Choose Alliance or Horde. Get 2 of their Legendary Champions and reduce their Costs by (2). |
Neutral | Epic | Spell | 4 | |||
Chaos Creation Deal 5 damage. Summon a random 5-Cost minion. Destroy the bottom 5 cards of your deck. |
Mage, Warlock | Common | Spell | 6 | |||
Chaos Leech Lifesteal. Deal 3 damage to a minion. Outcast: Deal 5 instead. |
Demon Hunter | Rare | Spell | 3 | |||
Chaos Strike Give your hero +2 Attack this turn. Draw a card. |
Demon Hunter | Common | Spell | 2 | |||
Chaotic Consumption Destroy a friendly minion to destroy an enemy minion. |
Warlock | Epic | Spell | 1 | |||
Chaotic Tendril Battlecry: Cast a random 1-Cost spell. Improve your future Chaotic Tendrils. |
Neutral | Common | Minion | 1 | 1 | 1 | |
Char Deal 7 damage to a minion. Give a minion in your hand stats equal to the excess damage. |
Hunter, Warrior | Rare | Spell | 4 | |||
Charged Call Discover a 1-Cost minion and summon it. (Upgrades for each Overload card you played this game!) |
Shaman | Rare | Spell | 3 | |||
Charged Devilsaur Charge Battlecry: Can't attack heroes this turn. |
Neutral | Epic | Minion | 7 | 7 | 7 | |
Charged Hammer Deathrattle: Your Hero Power becomes 'Deal 2 damage.' |
Shaman | Epic | Weapon | 3 | 2 | 3 | |
Chatty Bartender At the end of your turn, if you control a Secret, deal 2 damage to all enemies. |
Mage | Common | Minion | 4 | 4 | 4 | |
Chatty Macaw Battlecry: Repeat the last spell you cast at an enemy (at a random enemy). |
Hunter, Priest, Shaman | Epic | Minion | 3 | 3 | 3 | |
Cheap Shot Echo Deal 2 damage to a minion. |
Rogue | Common | Spell | 2 | |||
Cheat Death Secret: When a friendly minion dies, return it to your hand. It costs (2) less. |
Rogue | Common | Spell | 2 | |||
Cheaty Anklebiter Lifesteal Battlecry: Deal 2 damage. |
Neutral | Common | Minion | 2 | 2 | 1 | |
Cheaty Snobold After an enemy is Frozen, deal 3 damage to it. |
Shaman | Epic | Minion | 3 | 3 | 4 | |
Cheesemonger Whenever your opponent casts a spell, add a random spell with the same cost to your hand. |
Neutral | Epic | Minion | 4 | 3 | 6 | |
Chef Nomi Battlecry: If your deck is empty, summon six 6/6 Greasefire Elementals. |
Neutral | Legendary | Minion | 7 | 6 | 6 | |
Chemical Spill Summon the highest Cost minion from your hand, then deal 5 damage to it. |
Warrior | Epic | Spell | 5 | |||
Chenvaala After you cast three spells in a turn, summon a 5/5 Elemental. |
Mage | Legendary | Minion | 3 | 2 | 5 | |
Chia Drake Miniaturize Choose One - Gain Spell Damage +1; or Draw a spell. |
Druid | Rare | Minion | 4 | 2 | 4 | |
Chief Inspector Battlecry: Destroy all enemy Secrets. |
Neutral | Rare | Minion | 5 | 4 | 6 | |
Chill-o-matic Magnetic Freeze any character damaged by this minion. |
Mage | Common | Minion | 2 | 2 | 3 | |
Chill Vibes Restore 8 Health. Finale: Summon a 3/3 Elemental with Taunt. |
Shaman | Common | Spell | 3 | |||
Chillblade Champion Charge Lifesteal |
Paladin | Common | Minion | 4 | 3 | 2 | |
Chillfallen Baron Battlecry and Deathrattle: Draw a card. |
Death Knight | Common | Minion | 3 | 2 | 2 | |
Chillin' Vol'jin Hunter Tourist Battlecry: Choose 2 minions. Swap their stats. |
Priest | Legendary | Minion | 3 | 3 | 3 | |
Chillmaw Taunt, Deathrattle: If you're holding a Dragon, deal 3 damage to all minions. |
Neutral | Legendary | Minion | 7 | 6 | 6 | |
Chitinous Plating Gain 4 Armor. At the start of your next turn, gain 4 more. |
Druid | Rare | Spell | 2 | |||
Chittering Tunneler Battlecry: Discover a spell. Deal damage to your hero equal to its Cost. |
Warlock | Epic | Minion | 2 | 2 | 2 | |
Cho'Gall Battlecry: The next spell you cast this turn costs Health instead of Mana. |
Warlock | Legendary | Minion | 8 | 8 | 8 | |
Cho'gall, Twilight Chieftain Taunt, Lifesteal Start of Game: 25% chance to corrupt the game with a random anomaly. |
Neutral | Legendary | Minion | 6 | 6 | 7 | |
Chorus Riff Draw a minion. Give it +3/+3. Finale: Play your last Riff. |
Warrior | Rare | Spell | 3 | |||
Chromatic Egg Battlecry: Secretly Discover a Dragon to hatch into. Deathrattle: Hatch! |
Neutral | Epic | Minion | 5 | 0 | 3 | |
Chromie, Timehopper Battlecry: Visit a Historical Epoch. Shuffle the others into your deck. |
Mage | Legendary | Minion | 6 | 4 | 4 | |
Chronobreaker Deathrattle: If you're holding a Dragon, deal 3 damage to all enemy minions. |
Priest | Rare | Minion | 5 | 4 | 5 |