Here are all 135 Journey to Un’Goro card spoilers! The upcoming expansion will feature two new Mechanics: Quest and Adapt. There will also be the addition of the Elemental Tribe/Race to new and old cards!

For more information on the Expansion check out our Journey to Un’Goro Hearthstone Expansion Guide & Information.

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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Igneous Elemental
Deathrattle: Add two 1/2 Flame Elementals to your hand.
Neutral Common Minion 3 3 3
Iron Hide
Gain 5 Armor.
Warrior Common Spell 1
Jungle Giants
Quest: Summon 4 minions with 5 or more Attack. Reward: Barnabus.
Druid Legendary Spell 1
King Mosh
Battlecry: Destroy all damaged minions.
Warrior Legendary Minion 7 9 7
Lakkari Sacrifice
Quest: Discard 6 cards. Reward: Nether Portal.
Warlock Legendary Spell 1
Lightfused Stegodon
Battlecry: Adapt your Silver Hand Recruits.
Paladin Rare Minion 3 3 3
Living Mana
Transform your Mana Crystals into 2/2 minions. Recover the mana when they die.
Druid Epic Spell 5
Lost in the Jungle
Summon two 1/1 Silver Hand Recruits.
Paladin Common Spell 1
Lyra the Sunshard
Whenever you cast a spell, add a random Priest spell to your hand.
Priest Legendary Minion 4 3 5
Mana Bind
Secret: When your opponent casts a spell, add a copy to your hand that costs (0).
Mage Rare Spell 3
Meteor
Deal 15 damage to a minion and 4 damage to adjacent ones.
Mage Epic Spell 6
Mimic Pod
Draw a card, then add a copy of it to your hand.
Rogue Rare Spell 2
Mirage Caller
Battlecry: Choose a minion. Summon a 1/1 copy of it.
Priest Rare Minion 3 2 3
Molten Blade
Transforms into a new weapon when in hand that changes each turn.
Warrior Rare Weapon 1 1 1
Molten Reflection
Choose a friendly minion. Summon a copy of it.
Mage Rare Spell 4
Nesting Roc
Battlecry: If you control at least 2 other minions, gain Taunt.
Neutral Common Minion 5 4 7
Obsidian Shard
Costs (1) less for each non-Rogue Class card added to your hand this game.
Rogue Rare Weapon 4 3 3
Open the Waygate
Quest: Cast 8 spells that didn't start in your deck. Reward: Time Warp.
Mage Legendary Spell 1
Ornery Direhorn
Taunt Battlecry: Adapt.
Warrior Common Minion 6 6 6
Ozruk
Taunt Battlecry: Gain +5 Health for each Elemental you played last turn.
Neutral Legendary Minion 8 8 8
Primalfin Champion
Deathrattle: Return any spells you cast on this minion to your hand.
Paladin Epic Minion 2 1 3
Primalfin Lookout
Battlecry: If you control another Murloc, Discover a Murloc.
Neutral Common Minion 2 3 2
Primalfin Totem
At the end of your turn, summon a 1/1 Murloc.
Shaman Rare Minion 2 0 3
Pterrordax Hatchling
Battlecry: Adapt.
Neutral Common Minion 3 2 2
Pyros
Deathrattle: Return this to your hand as a 6/6 that costs (4).
Mage Legendary Minion 2 2 2
Radiant Elemental
Your spells cost (1) less (but not less than (1).
Priest Common Minion 2 2 3
Raptor Hatchling
Deathrattle: Shuffle a 4/5 Raptor into your deck.
Hunter Rare Minion 1 2 1
Ravasaur Runt
Battlecry: If you control at least 2 minions, Adapt.
Neutral Common Minion 2 2 2
Ravenous Pterrordax
Battlecry: Destroy a friendly minion to Adapt twice.
Warlock Common Minion 3 3 3
Razorpetal Lasher
Battlecry: Add a Razorpetal to your hand that deals 2 damage.
Rogue Common Minion 2 2 2
Razorpetal Volley
Add two Razorpetals to your hand that deal 2 damage.
Rogue Common Spell 2
Rockpool Hunter
Battlecry: Give a friendly Murloc +1/+1.
Neutral Common Minion 2 2 3
Sabretooth Stalker
Stealth
Neutral Common Minion 6 8 2
Sated Threshadon
Taunt Deathrattle: Summon three 1/1 Murlocs.
Neutral Common Minion 7 5 8
Servant of Kalimos
Battlecry: If you played an Elemental last turn, Discover an Elemental.
Neutral Rare Minion 5 5 5
Shadow Visions
Discover a copy of a spell in your deck.
Priest Epic Spell 2
Shellshifter
Choose One - Transform into a 5/3 with Stealth; or a 3/5 with Taunt.
Druid Rare Minion 4 3 3
Sherazin, Corpse Flower
Deathrattle: Go Dormant. Play 4 cards in a turn to revive this minion.
Rogue Legendary Minion 4 6 3
Shimmering Tempest
Battlecry: Add a random Mage spell to your hand.
Mage Common Minion 2 2 2
Spirit Echo
Give your minions "Deathrattle: Return this to your hand."
Shaman Epic Spell 2
Spiritsinger Umbra
After you summon a minion, trigger its Deathrattle effect.
Neutral Legendary Minion 4 3 4
Stampede
Each time you play a Beast this turn, add a random Beast to your hand.
Hunter Epic Spell 0
Steam Surger
Battlecry: If you played an Elemental last turn, add a 'Flame Geyeser' to your hand.
Mage Rare Minion 4 5 4
Stegodon
Taunt
Neutral Common Minion 4 2 6
Stone Sentinel
Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt.
Shaman Epic Minion 5 4 4
Stormwatcher
Windfury
Neutral Common Minion 7 4 8
Stubborn Gastropod
Taunt Poisonous
Neutral Common Minion 2 1 3
Sudden Genesis
Summon copies of your damaged minions.
Warrior Epic Spell 4