Search

Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Sigil of Silence
At the start of your next turn, Silence all enemy minions.
Demon Hunter Rare Spell 0
Silverleaf Poison
Give your weapon "After your hero attacks, draw a card."
Rogue Common Spell 1
Snowfall Graveyard
Your Deathrattles trigger twice. Lasts 3 turns.
Rogue Rare Spell 5
Soldier's Caravan
At the start of your turn, summon two 1/1 Silver Hand Recruits.
Paladin Rare Minion 2 1 3
Soothsayer's Caravan
At the start of your turn, copy a spell from your opponent's deck to your hand.
Priest Rare Minion 2 1 3
Soul Rend
Deal 5 damage to all minions. Destroy a card in your deck for each killed.
Warlock Rare Spell 4
South Coast Chieftain
Battlecry: If you control another Murloc, deal 2 damage.
Shaman Common Minion 2 3 2
Southsea Scoundrel
Battlecry: Discover a card in your opponent's deck. They draw theirs as well.
Neutral Epic Minion 4 5 5
Spawnpool Forager
Deathrattle: Summon a 1/1 Tinyfin.
Shaman Common Minion 1 1 2
Spirit Healer
After you cast a Holy spell, give a random friendly minion +2 Health.
Neutral Epic Minion 4 3 6
Stonemaul Anchorman
Rush Frenzy: Draw a card.
Warrior Common Minion 5 4 6
Sunscale Raptor
Frenzy: Shuffle a Sunscale Raptor into your deck with permanent +2/+1.
Hunter Rare Minion 1 1 3
Sunwell Initiate
Frenzy: Gain Divine Shield.
Neutral Common Minion 3 3 4
Swinetusk Shank
After you play a Poison, gain +1 Durability.
Rogue Epic Weapon 3 2 2
Sword of the Fallen
After your hero attacks, cast a Secret from your deck.
Paladin Rare Weapon 2 1 2
Talented Arcanist
Battlecry: Your next spell this turn has Spell Damage +2.
Neutral Common Minion 2 1 3
Tame Beast (Rank 1)
Summon a 2/2 Beast with Rush. (Upgrades when you have 5 Mana.)
Hunter Rare Spell 2
Tamsin Roame
Whenever you cast a Shadow spell that costs (1) or more, add a copy to your hand that costs (0).
Warlock Legendary Minion 3 1 3
Taurajo Brave
Frenzy: Destroy a random enemy minion.
Neutral Rare Minion 6 4 8
Tavish Stormpike
After a friendly Beast attacks, summon a Beast from your deck that costs (1) less.
Hunter Legendary Minion 3 2 5
Thorngrowth Sentries
Summon two 1/2 Turtles with Taunt.
Druid Common Spell 2
Tinyfin's Caravan
At the start of your turn, draw a Murloc.
Shaman Rare Minion 2 1 3
Toad of the Wilds
Taunt Battlecry: If you're ho lding a Nature spell, gain +2 Health.
Neutral Common Minion 2 2 2
Tuskpiercer
Deathrattle: Draw a Deathrattle minion.
Demon Hunter Rare Weapon 1 1 2
Varden Dawngrasp
Battlecry: Freeze all enemy minions. If any are already Frozen, deal 4 damage to them instead.
Mage Legendary Minion 4 3 3
Vengeful Spirit
Outcast: Draw 2 Deathrattle minions.
Demon Hunter Epic Minion 4 4 4
Venomous Scorpid
Poisonous Battlecry: Discover a spell.
Neutral Common Minion 3 1 3
Veteran Warmedic
After you cast a Holy spell, summon a 2/2 Medic with Lifesteal.
Paladin Epic Minion 4 3 5
Vile Call
Summon two 2/2 Demons with Lifesteal.
Demon Hunter Common Spell 3
Void Flayer
Battlecry: For each spell in your hand, deal 1 damage to a random enemy minion.
Priest Rare Minion 4 3 4
Warsong Envoy
Frenzy: Gain +1 Attack fo each damaged character.
Warrior Rare Minion 1 1 3
Warsong Wrangler
Battlecry: Discover a Beast in your deck. Give all copies of it +2/+1 (wherever they are).
Hunter Epic Minion 4 3 4
Whirling Combatant
Battlecry and Frenzy: Deal 1 damage to all other minions.
Warrior Common Minion 4 3 6
Wicked Stab (Rank 1)
Deal 2 damage. (Upgrades when you have 5 Mana.)
Rogue Common Spell 2
Wildfire
Increase the damage of your Hero Power by 1 this game.
Mage Epic Spell 1
Wound Prey
Deal 1 damage. Summon a 1/1 Hyena with Rush.
Hunter Common Spell 1
Xyrella
Battlecry: If you've restored Health this turn, deal that much damage to all enemy minions.
Priest Legendary Minion 4 4 4
Yoink!
Discover a Hero Power and set its Cost to (0). Swap back after 2 uses.
Rogue Epic Spell 1