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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Coldlight Seer
Battlecry: Give your other Murlocs +2 Health.
Neutral Rare Minion 3 2 3
Consecration
Deal 2 damage to all enemies.
Paladin Common Spell 3
Coordinated Strike
Summon three 1/1 Illidari with Rush.
Demon Hunter Common Spell 3
Corpse Bride
Battlecry: Spend up to 10 Corpses to summon a Risen Groom with Taunt and that much Attack and Health.
Death Knight Rare Minion 5 4 4
Corpse Explosion
Detonate a Corpse to deal 1 damage to all minions. If any are still alive, repeat this.
Death Knight Rare Spell 5
Counterspell
Secret: When your opponent casts a spell, Counter it.
Mage Rare Spell 3
Crazed Alchemist
Battlecry: Swap the Attack and Health of a minion.
Neutral Rare Minion 2 2 2
Crimson Clergy
Overheal: Draw a card.
Priest Rare Minion 1 1 3
Crimson Sigil Runner
Outcast: Draw a card.
Demon Hunter Common Minion 1 1 1
Crusader Aura
Whenever a friendly minion attacks, give it +2/+1. Lasts 3 turns.
Paladin Epic Spell 4
Cult Neophyte
Battlecry: Your opponent's spells cost (1) more next turn.
Neutral Rare Minion 2 3 2
Dark Alley Pact
Summon a Fiend with Taunt with stats equal to your hand size.
Warlock Rare Spell 4
Deadly Poison
Give your weapon +2 Attack.
Rogue Common Spell 1
Deadly Shot
Destroy a random enemy minion.
Hunter Common Spell 3
Death Strike
Lifesteal Deal 6 damage to a minion.
Death Knight Common Spell 4
Deathbringer Saurfang
Taunt Deathrattle: Return this to your hand. It costs Health instead of Mana.
Death Knight Legendary Minion 5 3 6
Deathwing, Mad Aspect
Battlecry: Attack ALL other minions.
Warrior Legendary Minion 8 12 12
Deathwing the Destroyer
Battlecry: Destroy all other minions. Discard a card for each destroyed.
Neutral Legendary Minion 10 12 12
Defender of Argus
Battlecry: Give adjacent minions +1/+1 and Taunt.
Neutral Rare Minion 4 3 3
Defile
Deal 1 damage to all minions. If any die, cast this again.
Warlock Rare Spell 2
Demolition Renovator
Tradeable Battlecry: Destroy an enemy location.
Neutral Epic Minion 3 3 3
Demonic Studies
Discover a Demon. Your next one costs (1) less.
Warlock Common Spell 1
Dire Wolf Alpha
Adjacent minions have +1 Attack.
Neutral Common Minion 2 2 2
Dirty Rat
Taunt Battlecry: Your opponent summons a random minion from their hand.
Neutral Epic Minion 2 2 6
Doomguard
Charge. Battlecry: Discard two random cards.
Warlock Rare Minion 5 5 7
Doomsayer
At the start of your turn, destroy ALL minions.
Neutral Epic Minion 2 0 7
Dragonbane
After you use your Hero Power, deal 5 damage to a random enemy.
Hunter Legendary Minion 4 3 5
Drain Soul
Lifesteal Deal 3 damage to a minion.
Warlock Common Spell 2
Dread Corsair
Taunt Costs (1) less per Attack of your weapon.
Neutral Common Minion 4 3 3
Druid of the Claw
Choose One - Transform into a 7/6 with Rush; or a 4/9 with Taunt.
Druid Common Minion 6 4 6
Elven Archer
Battlecry: Deal 1 damage.
Neutral Common Minion 1 1 1
Elven Minstrel
Combo: Draw 2 minions from your deck.
Rogue Rare Minion 4 3 3
Enhanced Dreadlord
Taunt Deathrattle: Summon a 5/5 Dreadlord with Lifesteal.
Warlock Rare Minion 8 5 7
Equality
Change the Health of ALL minions to 1.
Paladin Rare Spell 2
Evasive Wyrm
Rush Divine Shield Elusive
Neutral Common Minion 6 5 3
Eviscerate
Deal 2 damage. Combo: Deal 4 damage instead.
Rogue Common Spell 2
Execute
Destroy a damaged enemy minion.
Warrior Common Spell 1
Expendable Performers
Summon seven 1/1 Illidari with Rush. If they all die this turn, summon seven more.
Demon Hunter Epic Spell 7
Explosive Runes
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero.
Mage Rare Spell 3
Explosive Trap
Secret: When your hero is attacked, deal 2 damage to all enemies.
Hunter Common Spell 2
Eye Beam
Lifesteal. Deal 3 damage to a minion. Outcast: This costs (1).
Demon Hunter Epic Spell 3
Faerie Dragon
Elusive
Neutral Common Minion 2 3 2
Fal'dorei Strider
Battlecry: Shuffle 3 Ambushes into your deck. When drawn, summon a 4/4 Spider.
Rogue Epic Minion 4 4 4
Fan of Knives
Deal 1 damage to all enemy minions. Draw a card.
Rogue Common Spell 2
Far Sight
Draw a card. That card costs (3) less.
Shaman Epic Spell 3
Feral Rage
Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.
Druid Common Spell 3
Feral Spirit
Summon two 2/3 Spirit Wolves with Taunt. Overload: (1)
Shaman Rare Spell 3
Fiery War Axe
Warrior Common Weapon 2 3 2