Nature Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Aeroponics Draw 2 cards. Costs (2) less for each Treant you control. |
Druid | Rare | Spell | 5 | |||
Aftershocks Deal 1 damage to all minions, three times. Costs (1) less if you cast a spell last turn. |
Shaman, Warrior | Rare | Spell | 4 | |||
Altered Chord Lifesteal Deal 6 damage to a minion. Costs (3) less if you're Overloaded. |
Shaman | Rare | Spell | 5 | |||
Amphibious Elixir Restore 5 Health. Discover a spell. |
Shaman | Rare | Spell | 2 | |||
Ancestral Healing Restore a minion to full Health and give it Taunt. |
Shaman | Free | Spell | 0 | |||
Arbor Up Summon two 2/2 Treants. Give your minions +2/+1. |
Druid | Rare | Spell | 5 | |||
Barkskin Give a minion +3 Health. Gain 3 Armor. |
Druid | Common | Spell | 1 | |||
Beakered Lightning Deal 1 damage to all minions. Overload: (2). |
Shaman | Common | Spell | 0 | |||
Biology Project Each player gains 2 Mana Crystals. |
Druid | Common | Spell | 1 | |||
Bioluminescence Give your minions Spell Damage +1. |
Shaman | Epic | Spell | 4 | |||
Blessing of the Ancients Twinspell Give your minions +1/+1. |
Druid | Common | Spell | 3 | |||
Breath of Dreams Draw a card. If you're holding a Dragon, gain an empty Mana Crystal. |
Druid | Rare | Spell | 2 | |||
Cactus Construct Discover a 2-Cost minion. Summon a 1/1 copy of it. |
Druid | Rare | Spell | 1 | |||
Cenarion Ward Gain 8 Armor. Summon a random 8-Cost minion. |
Druid | Epic | Spell | 8 | |||
Chain Lightning (Rank 1) Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 mana.) |
Shaman | Epic | Spell | 2 | |||
Charged Call Discover a 1-Cost minion and summon it. (Upgrades for each Overload card you played this game!) |
Shaman | Rare | Spell | 3 | |||
Cobra Shot Deal 3 damage to a minion and the enemy hero. |
Hunter | Common | Spell | 4 | |||
Command of Neptulon Summon two 5/4 Elementals with Rush. Overload: (1) |
Shaman | Rare | Spell | 5 | |||
Composting Give your minions "Deathrattle: Draw a card." |
Druid | Epic | Spell | 2 | |||
Conductivity The next spell you cast this turn also targets adjacent minions. |
Shaman | Rare | Spell | 2 | |||
Convoke the Spirits Cast 8 random Druid spells (targets chosen randomly). |
Druid | Epic | Spell | 10 | |||
Corrosive Breath Deal 3 damage to a minion. If you're holding a Dragon, it also hits the enemy hero. |
Hunter | Common | Spell | 2 | |||
Crackle Deal 3-6 damage. Overload: (1) |
Shaman | Common | Spell | 2 | |||
Crash of Thunder Deal 3 damage to all enemies. Costs (1) less for each Nature spell you've cast this turn. |
Shaman | Common | Spell | 6 | |||
Crystal Power Choose One - Deal 2 damage to a minion; or Restore 5 Health. |
Druid | Common | Spell | 1 | |||
Crystalsong Portal Discover a Druid minion. If your hand has no minions, keep all 3. |
Druid | Epic | Spell | 2 | |||
Cultivation Give your minions +2/+2. Costs (1) less for each Treant you've summoned this game. |
Druid | Common | Spell | 8 | |||
Dark Wispers Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt. |
Druid | Epic | Spell | 6 | |||
Deadly Poison Give your weapon +2 Attack. |
Rogue | Common | Spell | 1 | |||
Devolve Transform all enemy minions into random ones that cost (1) less. |
Shaman | Rare | Spell | 2 | |||
Dew Process For the rest of the game, players draw an extra card at the start of their turn. |
Druid | Rare | Spell | 4 | |||
Digging Straight Down Deal 8 damage to a minion. Excavate a treasure. |
Shaman | Common | Spell | 4 | |||
Drum Circle Choose One - Summon five 2/2 Treants or Give your minions +2/+4 and Taunt. |
Druid | Rare | Spell | 7 | |||
Dunk Tank Deal 4 damage. Corrupt: Then deal 2 damage to all enemy minions. |
Shaman | Rare | Spell | 4 | |||
Earth Shock Silence a minion, then deal 1 damage to it. |
Shaman | Common | Spell | 1 | |||
Earthen Might Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. |
Shaman | Rare | Spell | 2 | |||
Earthen Scales Give a friendly minion +1/+1, then gain Armor equal to its Attack. |
Druid | Rare | Spell | 2 | |||
Earthquake Deal 5 damage to all minions, then deal 2 damage to all minions. |
Shaman | Rare | Spell | 7 | |||
Elemental Destruction Deal 4-5 damage to all minions. Overload: (2) |
Shaman | Epic | Spell | 3 | |||
Elementary Reaction Draw a card. Copy it if you played an Elemental last turn. |
Shaman | Common | Spell | 2 | |||
Embiggen Give all minions in your deck +2/+2. They cost (1) more (up to 10). |
Druid | Epic | Spell | 0 | |||
Embrace of Nature Draw a Choose One card. Forge: It has both effects combined. |
Druid | Rare | Spell | 2 | |||
Ensmallen Reduce the Cost and Attack of minions in your deck by (1). |
Druid | Epic | Spell | 3 | |||
Envenom Weapon Give your weapon Poisonous. |
Rogue | Rare | Spell | 2 | |||
Evolve Transform your minions into random minions that cost (1) more. |
Shaman | Rare | Spell | 1 | |||
Evolving Spores Adapt your minions. |
Druid | Rare | Spell | 3 | |||
Explosive Evolution Transform a minion into a random one that costs (3) more. |
Shaman | Common | Spell | 2 | |||
Eye of the Storm Summon three 5/6 Elementals with Taunt. Overload: (3) |
Shaman | Common | Spell | 10 |