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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Miracle Growth
Draw 3 cards. Summon a Plant with Taunt and stats equal to your hand size.
Druid Common Spell 7
Moonglade Portal
Restore 6 Health. Summon a random 6-Cost minion.
Druid Rare Spell 6
Mulch
Destroy a minion. Add a random minion to your opponent's hand.
Druid Epic Spell 3
Mutate
Transform a friendly minion into a random one that costs (1) more.
Shaman Common Spell 0
Natural Causes
Deal 2 damage. Summon a 2/2 Treant.
Druid Common Spell 2
Natural Talent
Get a random Naga and a random spell. They cost (2) less.
Death Knight, Shaman Epic Spell 3
Nature Studies
Discover a spell. Your next one costs (1) less.
Druid Common Spell 1
Nightshade Bud
Choose One Discover a minion from your deck to summon; or a spell to cast.
Druid Rare Spell 8
Nitroboost Poison
Give a minion +2 Attack. Corrupt: And your weapon.
Rogue, Warrior Common Spell 2
Nourish
Choose One - Gain 2 Mana Crystals; or Draw 3 cards.
Druid Rare Spell 5
Oaken Summons
Gain 6 Armour. Summon a minion that costs (4) or less from your deck.
Druid Common Spell 4
Once Upon a Time...
Summon a random 3-Cost Beast, Dragon, Elemental, and Murloc.
Shaman Epic Spell 6
Overflow
Restore 5 Health to all characters. Draw 5 cards.
Druid Rare Spell 7
Overgrown Beanstalk
Summon a 2/2 Treant. Draw a card for each Treant you control.
Druid Rare Spell 3
Overgrowth
Gain two empty Mana Crystals.
Druid Common Spell 4
Paralytic Poison
Give your weapon +1 Attack and "Your hero is Immune while attacking."
Rogue Rare Spell 1
Pendant of Earth
Discover a minion from your deck. Restore Health to your hero equal to its Cost.
Druid, Priest Common Spell 3
Planted Evidence
Discover a spell. It costs (2) less this turn.
Druid Common Spell 1
Plot of Sin
Summon two 2/2 Treants. Infuse (5): Two 5/5 Ancients instead.
Druid Rare Spell 3
Poison Seeds
Destroy all minions and summon 2/2 Treants to replace them.
Druid Common Spell 4
Pop-Up Book
Deal 2 damage. Summon two 0/1 Frogs with Taunt.
Shaman Common Spell 1
Primal Fusion
Give a minion +1/+1 for each of your Totems.
Shaman Common Spell 1
Primordial Wave
Transform enemy minions into ones that cost (1) less and friendly minions into ones that cost (1) more.
Shaman Epic Spell 3
Razorpetal Volley
Add two Razorpetals to your hand that deal 2 damage.
Rogue Common Spell 2
Recycle
Shuffle an enemy minion into your opponent's deck.
Druid Rare Spell 6
Rehydrate
Restore 7 Health. Quickdraw: Refresh 2 Mana Crystals.
Druid Common Spell 2
Reincarnate
Destroy a minion, then return it to life with full Health.
Shaman Common Spell 1
Revive Pet
Discover a friendly Beast that died this game. Summon it.
Hunter Rare Spell 3
Rhythm and Roots
Choose One (Secretly) - Summon three 5/5 Ancients in 2 turns; or 8/8 Giants in 4 turns.
Druid Legendary Spell 4
Rockbiter Weapon
Give a friendly character +3 Attack this turn.
Shaman Common Spell 2
Runic Carvings
Choose One - Summon four 2/2 Treant Totems; or Overload: (2) to summon them with Rush.
Druid, Shaman Epic Spell 6
Seaweed Strike
Deal 4 damage to a minion. If you played a Naga while holding this, also give your hero +4 Attack this turn.
Druid Epic Spell 3
Serpentshrine Portal
Deal 3 damage. Summon a random 3-Cost minion. Overload: (1)
Shaman Common Spell 3
Shadow Visions
Discover a copy of a spell in your deck.
Priest Epic Spell 2
Shellshot
Deal 3 damage to a random enemy minion. Repeat this with 1 less damage.
Hunter Rare Spell 3
Silverleaf Poison
Give your weapon "After your hero attacks, draw a card."
Rogue Common Spell 1
Solar Eclipse
The next spell you cast this turn casts twice.
Druid Common Spell 2
Soul of the Forest
Give your minions "Deathrattle: Summon a 2/2 Treant."
Druid Common Spell 3
Sow the Soil
Choose One - Give your minions +1 Attack; or Summon a 2/2 Treant.
Druid Common Spell 1
Spirit Echo
Give your minions "Deathrattle: Return this to your hand."
Shaman Epic Spell 2
Spreading Plague
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again.
Druid Rare Spell 6
Stormcrack
Deal 4 damage to a minion. Overload: (1)
Shaman Common Spell 2
Storm's Wrath
Give your minions +1/+1. Overload: (1)
Shaman Rare Spell 1
Stormstrike
Deal 3 damage to a minion. Give your hero +3 Attack this turn.
Shaman Common Spell 3
Sudden Genesis
Summon copies of your damaged minions.
Warrior Epic Spell 4
The Forest's Aid
Twinspell Summon five 2/2 Treants.
Druid Rare Spell 8
The Storm Bringer
Transform your minions into random Legendary minions.
Shaman Legendary Spell 6
Thorngrowth Sentries
Summon two 1/2 Turtles with Taunt.
Druid Common Spell 2