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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Feral Spirit
Summon two 2/3 Spirit Wolves with Taunt. Overload: (1)
Shaman Rare Spell 3
Flash of Lightning
Draw a card. Next turn, your Nature spells cost (1) less.
Shaman Epic Spell 3
Flipper Friends
Choose One - Summon a 6/6 Orca with Taunt; or six 1/1 Otters with Rush.
Druid Common Spell 5
Floop's Glorious Gloop
Whenever a minion dies this turn, refresh a Mana Crystal.
Druid Legendary Spell 1
Force of Nature
Summon three 2/2 Treants.
Druid Epic Spell 5
Forked Lightning
Deal 2 damage to 2 random enemy minions. Overload: (2)
Shaman Common Spell 1
Frost Lotus Seedling
Draw 1 card. Gain 5 Armor. (Blossoms in 3 turns.)
Druid Rare Spell 3
Fungal Fortunes
Draw 3 cards. Discard any minions drawn.
Druid Rare Spell 3
Germination
Summon a copy of a friendly minion. Give the copy Taunt.
Druid Rare Spell 4
Giant Tumbleweed!!!
Deal 6 damage to all minions. Summon a 6/6 Tumbleweed.
Shaman Rare Spell 7
Gift of the Wild
Give your minions +2/+2 and Taunt.
Druid Common Spell 8
Hagatha's Scheme
Deal 1 damage to all minions. (Upgrades each turn!)
Shaman Rare Spell 5
Hallucination
Discover a card from your opponent's class.
Rogue Common Spell 1
Handle with Bear
Get two 3/3 Bears with Taunt. Each turn they are in your hand, they gain +1/+1.
Druid, Warrior Rare Spell 2
Healing Rain
Restore 12 Health divided randomly among all friendly characters.
Shaman Common Spell 3
Healing Touch
Restore 8 Health.
Druid Free Spell 3
Healing Wave
Restore 8 Health. Reveal a minion in each deck. If yours costs more, Restore 16 instead.
Shaman Rare Spell 3
Hex
Transform a minion into a 0/1 Frog with Taunt.
Shaman Common Spell 3
Hidden Oasis
Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health.
Druid Rare Spell 6
Infest
Give your minions "Deathrattle: Add a random Beast to your hand."
Hunter Rare Spell 3
Innervate
Gain 1 Mana Crystal this turn only.
Druid Rare Spell 0
Invigorate
Choose One - Gain an empty Mana Crystal; or Draw a card.
Druid Rare Spell 2
Ironbark
Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Druid Rare Spell 2
Jade Blossom
Summon a Jade Golem. Gain an empty Mana Crystal.
Druid Common Spell 3
Jade Lightning
Deal 3 damage. Summon a Jade Golem.
Shaman Common Spell 3
Juicy Psychmelon
Draw a 7, 8, 9, and 10-Cost minion from your deck.
Druid Epic Spell 4
Landscaping
Summon two 2/2 Treants.
Druid Common Spell 3
Landslide
Deal 1 damage to all enemy minions. If you're Overloaded, deal 1 damage again.
Shaman Rare Spell 2
Leeching Poison
Give your weapon Lifesteal this turn.
Rogue Common Spell 1
Lesser Emerald Spellstone
Summon two 3/3 Wolves. (Play a Secret to upgrade.)
Hunter Rare Spell 5
Lesser Jasper Spellstone
Deal 2 damage to a minion. (Gain 3 Armor to upgrade.)
Druid Rare Spell 1
Lesser Sapphire Spellstone
Summon 1 copy of a friendly minion. (Overload 3 Mana Crystal to upgrade.)
Shaman Rare Spell 7
Lifebinder's Gift
Choose One - Get 2 random Nature spells; or Reduce the Cost of spells in your hand by (1).
Druid Common Spell 2
Lightning Bloom
Refresh 2 Mana Crystals. Overload: (2)
Druid, Shaman Common Spell 0
Lightning Bolt
Deal 3 damage. Overload: (1)
Shaman Common Spell 1
Lightning Breath
Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors.
Shaman Rare Spell 3
Lightning Reflexes
Discover a Nature spell. If you play it this turn, Discover another.
Shaman Rare Spell 1
Lightning Storm
Deal 3 damage to all enemy minions. Overload: (1)
Shaman Rare Spell 3
Living Mana
Transform your Mana Crystals into 2/2 minions. Recover the mana when they die.
Druid Epic Spell 5
Living Roots
Choose One - Deal 2 damage; or Summon two 1/1 Saplings.
Druid Common Spell 1
Living Seed (Rank 1)
Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.)
Druid Rare Spell 2
Maelstrom Portal
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion.
Shaman Rare Spell 2
Mark of Nature
Choose One - Give a minion +4 Attack; or +4 Health and Taunt.
Druid Common Spell 3
Mark of the Loa
Choose One - Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors.
Druid Rare Spell 4
Mark of the Spikeshell
Give a minion +2/+2. If it has Taunt, add a copy of it to your hand.
Druid Rare Spell 2
Mark of the Wild
Give a minion Taunt and +2/+3. (+2 Attack/+3 Health)
Druid Rare Spell 2
Meteor Storm
Deal 5 damage to all minions. Shuffle 5 Asteroids into your deck.
Shaman Rare Spell 6
Mimic Pod
Draw a card, then add a copy of it to your hand.
Rogue Rare Spell 2