Nature Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Feral Spirit Summon two 2/3 Spirit Wolves with Taunt. Overload: (1) |
Shaman | Rare | Spell | 3 | |||
Flash of Lightning Draw a card. Next turn, your Nature spells cost (1) less. |
Shaman | Epic | Spell | 3 | |||
Flipper Friends Choose One - Summon a 6/6 Orca with Taunt; or six 1/1 Otters with Rush. |
Druid | Common | Spell | 5 | |||
Floop's Glorious Gloop Whenever a minion dies this turn, refresh a Mana Crystal. |
Druid | Legendary | Spell | 1 | |||
Force of Nature Summon three 2/2 Treants. |
Druid | Epic | Spell | 5 | |||
Forked Lightning Deal 2 damage to 2 random enemy minions. Overload: (2) |
Shaman | Common | Spell | 1 | |||
Frost Lotus Seedling Draw 1 card. Gain 5 Armor. (Blossoms in 3 turns.) |
Druid | Rare | Spell | 3 | |||
Fungal Fortunes Draw 3 cards. Discard any minions drawn. |
Druid | Rare | Spell | 3 | |||
Germination Summon a copy of a friendly minion. Give the copy Taunt. |
Druid | Rare | Spell | 4 | |||
Giant Tumbleweed!!! Deal 6 damage to all minions. Summon a 6/6 Tumbleweed. |
Shaman | Rare | Spell | 7 | |||
Gift of the Wild Give your minions +2/+2 and Taunt. |
Druid | Common | Spell | 8 | |||
Hagatha's Scheme Deal 1 damage to all minions. (Upgrades each turn!) |
Shaman | Rare | Spell | 5 | |||
Hallucination Discover a card from your opponent's class. |
Rogue | Common | Spell | 1 | |||
Handle with Bear Get two 3/3 Bears with Taunt. Each turn they are in your hand, they gain +1/+1. |
Druid, Warrior | Rare | Spell | 2 | |||
Healing Rain Restore 12 Health divided randomly among all friendly characters. |
Shaman | Common | Spell | 3 | |||
Healing Touch Restore 8 Health. |
Druid | Free | Spell | 3 | |||
Healing Wave Restore 8 Health. Reveal a minion in each deck. If yours costs more, Restore 16 instead. |
Shaman | Rare | Spell | 3 | |||
Hex Transform a minion into a 0/1 Frog with Taunt. |
Shaman | Common | Spell | 3 | |||
Hidden Oasis Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health. |
Druid | Rare | Spell | 6 | |||
Infest Give your minions "Deathrattle: Add a random Beast to your hand." |
Hunter | Rare | Spell | 3 | |||
Innervate Gain 1 Mana Crystal this turn only. |
Druid | Rare | Spell | 0 | |||
Invigorate Choose One - Gain an empty Mana Crystal; or Draw a card. |
Druid | Rare | Spell | 2 | |||
Ironbark Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals. |
Druid | Rare | Spell | 2 | |||
Jade Blossom Summon a Jade Golem. Gain an empty Mana Crystal. |
Druid | Common | Spell | 3 | |||
Jade Lightning Deal 3 damage. Summon a Jade Golem. |
Shaman | Common | Spell | 3 | |||
Juicy Psychmelon Draw a 7, 8, 9, and 10-Cost minion from your deck. |
Druid | Epic | Spell | 4 | |||
Landscaping Summon two 2/2 Treants. |
Druid | Common | Spell | 3 | |||
Landslide Deal 1 damage to all enemy minions. If you're Overloaded, deal 1 damage again. |
Shaman | Rare | Spell | 2 | |||
Leeching Poison Give your weapon Lifesteal this turn. |
Rogue | Common | Spell | 1 | |||
Lesser Emerald Spellstone Summon two 3/3 Wolves. (Play a Secret to upgrade.) |
Hunter | Rare | Spell | 5 | |||
Lesser Jasper Spellstone Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) |
Druid | Rare | Spell | 1 | |||
Lesser Sapphire Spellstone Summon 1 copy of a friendly minion. (Overload 3 Mana Crystal to upgrade.) |
Shaman | Rare | Spell | 7 | |||
Lifebinder's Gift Choose One - Get 2 random Nature spells; or Reduce the Cost of spells in your hand by (1). |
Druid | Common | Spell | 2 | |||
Lightning Bloom Refresh 2 Mana Crystals. Overload: (2) |
Druid, Shaman | Common | Spell | 0 | |||
Lightning Bolt Deal 3 damage. Overload: (1) |
Shaman | Common | Spell | 1 | |||
Lightning Breath Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors. |
Shaman | Rare | Spell | 3 | |||
Lightning Reflexes Discover a Nature spell. If you play it this turn, Discover another. |
Shaman | Rare | Spell | 1 | |||
Lightning Storm Deal 3 damage to all enemy minions. Overload: (1) |
Shaman | Rare | Spell | 3 | |||
Living Mana Transform your Mana Crystals into 2/2 minions. Recover the mana when they die. |
Druid | Epic | Spell | 5 | |||
Living Roots Choose One - Deal 2 damage; or Summon two 1/1 Saplings. |
Druid | Common | Spell | 1 | |||
Living Seed (Rank 1) Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.) |
Druid | Rare | Spell | 2 | |||
Maelstrom Portal Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. |
Shaman | Rare | Spell | 2 | |||
Mark of Nature Choose One - Give a minion +4 Attack; or +4 Health and Taunt. |
Druid | Common | Spell | 3 | |||
Mark of the Loa Choose One - Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors. |
Druid | Rare | Spell | 4 | |||
Mark of the Spikeshell Give a minion +2/+2. If it has Taunt, add a copy of it to your hand. |
Druid | Rare | Spell | 2 | |||
Mark of the Wild Give a minion Taunt and +2/+3. (+2 Attack/+3 Health) |
Druid | Rare | Spell | 2 | |||
Meteor Storm Deal 5 damage to all minions. Shuffle 5 Asteroids into your deck. |
Shaman | Rare | Spell | 6 | |||
Mimic Pod Draw a card, then add a copy of it to your hand. |
Rogue | Rare | Spell | 2 |