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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Hold the Bridge
Give a minion +2/+1 and Divine Shield. It gains Lifesteal until end of turn.
Paladin Common Spell 3
Holy Glowsticks
Lifesteal Deal 4 damage. Costs (1) if you've cast a Holy spell this turn.
Paladin Common Spell 4
Holy Light
Restore 8 Health to your hero.
Paladin Rare Spell 2
Holy Maki Roll
Restore 2 Health. Repeatable this turn.
Paladin Rare Spell 1
Holy Nova
Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters.
Priest Common Spell 3
Holy Ripple
Deal 1 damage to all enemies. Restore 1 Health to all friendly characters.
Priest Rare Spell 2
Holy Smite
Deal 3 damage to a minion.
Priest Common Spell 1
Holy Springwater
Restore 8 Health to a damaged character. Save any excess in a 1-Cost Bottle.
Priest Common Spell 2
Holy Water
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand.
Priest Rare Spell 5
Illuminate
Dredge. If it's a spell, reduce its cost by (3).
Priest Common Spell 0
Immortalized in Stone
Summon a 1/2, 2/4 and 4/8 Elemental with Taunt.
Paladin Common Spell 7
Inventor's Aura
Your Mechs cost (1) less. Lasts 2 turns.
Paladin Common Spell 2
Invigorating Sermon
Give +1/+1 to all minions in your hand, deck, and battlefield.
Paladin Common Spell 4
Judgment of Justice
Secret: When enemy minion attacks, set its Attack and Health to 1.
Paladin Common Spell 1
Keeper's Strength
Give a friendly minion +2/+2. Deal its Attack damage to all other minions.
Paladin Rare Spell 5
Lay Down the Law
Tradeable Set a minion's Attack and Health to 1. Quickdraw: Then deal 1 damage to it.
Paladin Rare Spell 2
Lay on Hands
Restore 8 Health. Draw 3 cards.
Paladin Epic Spell 6
Lesser Diamond Spellstone
Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.)
Priest Rare Spell 7
Lesser Pearl Spellstone
Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.)
Paladin Rare Spell 2
Libram of Clarity
Draw 2 minions. If this costs (0), give them +2/+1.
Paladin Common Spell 3
Libram of Divinity
Give a minion +3/+3. If this costs (0), return this to your hand at the end of your turn.
Paladin Epic Spell 4
Libram of Faith
Summon three 3/3 Draenei with Divine Shield. If this costs (0), give them Rush.
Paladin Rare Spell 6
Libram of Hope
Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.
Paladin Epic Spell 9
Libram of Justice
Equip a 1/4 weapon. Change the Health of all enemy minions to 1.
Paladin Common Spell 5
Libram of Wisdom
Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand."
Paladin Rare Spell 2
Lifesaving Aura
At the end of your turn, get a 1-Cost Sunscreen that gives +1/+2. Lasts 3 turns.
Mage, Paladin Rare Spell 1
Light of the Naaru
Restore 3 health. If the target is still damaged, summon a Lightwarden.
Priest Rare Spell 1
Lightbomb
Deal damage to each minion equal to its Attack.
Priest Epic Spell 6
Lightforged Blessing
Twinspell Give a friendly minion Lifesteal.
Paladin Common Spell 2
Lightspeed
Give a minion +1/+2 and Rush. Repeatable this turn.
Priest Common Spell 2
Love Everlasting
Your first spell each turn costs (2) less. Lasts until you don't play a spell on your turn.
Priest Legendary Spell 3
Mass Dispel
Silence all enemy minions. Draw a card.
Priest Rare Spell 4
Mass Resurrection
Summon 3 friendly minions that died this game.
Priest Rare Spell 9
Orbital Halo
Give a minion +2/+1 and Divine Shield. It costs (0) if you played an adjacent card this turn.
Priest Rare Spell 2
Penance
Lifesteal Deal 3 damage to a minion.
Priest Common Spell 2
Pharaoh's Blessing
Give a minion +4/+4, Divine Shield and Taunt.
Paladin Rare Spell 6
Potion of Heroism
Give a minion Divine Shield. Draw a card.
Paladin Common Spell 2
Power Infusion
Give a minion +2/+6.
Priest Common Spell 4
Power Spike
Deal 4 damage. Give a random friendly minion +4/+4.
Mage, Paladin Common Spell 6
Power Word: Fortitude
Give a minion +3/+5. Costs (1) less for each spell in your hand.
Priest Common Spell 8
Power Word: Glory
Choose a minion. Whenever it attacks, restore 4 Health to your hero.
Priest Common Spell 1
Power Word: Shield
Give a minion +2 Health. Draw a card.
Priest Free Spell 1
Purify
Silence a friendly minion. Draw a card.
Priest Common Spell 2
Purifying Power
Silence all friendly minions, then give them +1/+2.
Priest Common Spell 2
Pursuit of Justice
Give +1 Attack to Silver Hand Recruits you summon this game.
Paladin Epic Spell 2
Radiance
Restore 5 Health to your hero.
Priest Free Spell 1
Rally!
Resurrect a friendly 1-Cost, 2-Cost, and 3-Cost minion.
Paladin, Priest Rare Spell 4
Reckoning
Secret: After an enemy minion deals 3 or more damage, destroy it.
Paladin Epic Spell 1