Holy Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Hold the Bridge Give a minion +2/+1 and Divine Shield. It gains Lifesteal until end of turn. |
Paladin | Common | Spell | 3 | |||
Holy Glowsticks Lifesteal Deal 4 damage. Costs (1) if you've cast a Holy spell this turn. |
Paladin | Common | Spell | 4 | |||
Holy Light Restore 8 Health to your hero. |
Paladin | Rare | Spell | 2 | |||
Holy Maki Roll Restore 2 Health. Repeatable this turn. |
Paladin | Rare | Spell | 1 | |||
Holy Nova Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters. |
Priest | Common | Spell | 3 | |||
Holy Ripple Deal 1 damage to all enemies. Restore 1 Health to all friendly characters. |
Priest | Rare | Spell | 2 | |||
Holy Smite Deal 3 damage to a minion. |
Priest | Common | Spell | 1 | |||
Holy Springwater Restore 8 Health to a damaged character. Save any excess in a 1-Cost Bottle. |
Priest | Common | Spell | 2 | |||
Holy Water Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. |
Priest | Rare | Spell | 5 | |||
Illuminate Dredge. If it's a spell, reduce its cost by (3). |
Priest | Common | Spell | 0 | |||
Immortalized in Stone Summon a 1/2, 2/4 and 4/8 Elemental with Taunt. |
Paladin | Common | Spell | 7 | |||
Inventor's Aura Your Mechs cost (1) less. Lasts 2 turns. |
Paladin | Common | Spell | 2 | |||
Invigorating Sermon Give +1/+1 to all minions in your hand, deck, and battlefield. |
Paladin | Common | Spell | 4 | |||
Judgment of Justice Secret: When enemy minion attacks, set its Attack and Health to 1. |
Paladin | Common | Spell | 1 | |||
Keeper's Strength Give a friendly minion +2/+2. Deal its Attack damage to all other minions. |
Paladin | Rare | Spell | 5 | |||
Lay Down the Law Tradeable Set a minion's Attack and Health to 1. Quickdraw: Then deal 1 damage to it. |
Paladin | Rare | Spell | 2 | |||
Lay on Hands Restore 8 Health. Draw 3 cards. |
Paladin | Epic | Spell | 6 | |||
Lesser Diamond Spellstone Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) |
Priest | Rare | Spell | 7 | |||
Lesser Pearl Spellstone Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) |
Paladin | Rare | Spell | 2 | |||
Libram of Clarity Draw 2 minions. If this costs (0), give them +2/+1. |
Paladin | Common | Spell | 3 | |||
Libram of Divinity Give a minion +3/+3. If this costs (0), return this to your hand at the end of your turn. |
Paladin | Epic | Spell | 4 | |||
Libram of Faith Summon three 3/3 Draenei with Divine Shield. If this costs (0), give them Rush. |
Paladin | Rare | Spell | 6 | |||
Libram of Hope Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield. |
Paladin | Epic | Spell | 9 | |||
Libram of Justice Equip a 1/4 weapon. Change the Health of all enemy minions to 1. |
Paladin | Common | Spell | 5 | |||
Libram of Wisdom Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand." |
Paladin | Rare | Spell | 2 | |||
Lifesaving Aura At the end of your turn, get a 1-Cost Sunscreen that gives +1/+2. Lasts 3 turns. |
Mage, Paladin | Rare | Spell | 1 | |||
Light of the Naaru Restore 3 health. If the target is still damaged, summon a Lightwarden. |
Priest | Rare | Spell | 1 | |||
Lightbomb Deal damage to each minion equal to its Attack. |
Priest | Epic | Spell | 6 | |||
Lightforged Blessing Twinspell Give a friendly minion Lifesteal. |
Paladin | Common | Spell | 2 | |||
Lightspeed Give a minion +1/+2 and Rush. Repeatable this turn. |
Priest | Common | Spell | 2 | |||
Love Everlasting Your first spell each turn costs (2) less. Lasts until you don't play a spell on your turn. |
Priest | Legendary | Spell | 3 | |||
Mass Dispel Silence all enemy minions. Draw a card. |
Priest | Rare | Spell | 4 | |||
Mass Resurrection Summon 3 friendly minions that died this game. |
Priest | Rare | Spell | 9 | |||
Orbital Halo Give a minion +2/+1 and Divine Shield. It costs (0) if you played an adjacent card this turn. |
Priest | Rare | Spell | 2 | |||
Penance Lifesteal Deal 3 damage to a minion. |
Priest | Common | Spell | 2 | |||
Pharaoh's Blessing Give a minion +4/+4, Divine Shield and Taunt. |
Paladin | Rare | Spell | 6 | |||
Potion of Heroism Give a minion Divine Shield. Draw a card. |
Paladin | Common | Spell | 2 | |||
Power Infusion Give a minion +2/+6. |
Priest | Common | Spell | 4 | |||
Power Spike Deal 4 damage. Give a random friendly minion +4/+4. |
Mage, Paladin | Common | Spell | 6 | |||
Power Word: Fortitude Give a minion +3/+5. Costs (1) less for each spell in your hand. |
Priest | Common | Spell | 8 | |||
Power Word: Glory Choose a minion. Whenever it attacks, restore 4 Health to your hero. |
Priest | Common | Spell | 1 | |||
Power Word: Shield Give a minion +2 Health. Draw a card. |
Priest | Free | Spell | 1 | |||
Purify Silence a friendly minion. Draw a card. |
Priest | Common | Spell | 2 | |||
Purifying Power Silence all friendly minions, then give them +1/+2. |
Priest | Common | Spell | 2 | |||
Pursuit of Justice Give +1 Attack to Silver Hand Recruits you summon this game. |
Paladin | Epic | Spell | 2 | |||
Radiance Restore 5 Health to your hero. |
Priest | Free | Spell | 1 | |||
Rally! Resurrect a friendly 1-Cost, 2-Cost, and 3-Cost minion. |
Paladin, Priest | Rare | Spell | 4 | |||
Reckoning Secret: After an enemy minion deals 3 or more damage, destroy it. |
Paladin | Epic | Spell | 1 |