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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Altar of Fire
Destroy top 3 cards of each deck.
Warlock Epic Spell 1
Arson Accusation
Choose a minion. Destroy it after your hero takes damage.
Warlock Common Spell 2
Backfire
Draw 3 cards. Deal 3 damage to your hero.
Warlock Common Spell 3
Baking Soda Volcano
Lifesteal. Deal 10 damage randomly split among all minions. Overload: (1)
Shaman Rare Spell 4
Bellowing Flames
Deal 5 damage to a minion. Forge: Then deal 5 damage split among all enemy minions.
Warrior Common Spell 3
Blackrock 'n' Roll
Give all minions in your deck Attack and Health equal to their cost.
Warrior Legendary Spell 5
Blast Wave
Deal 2 damage to all minions. Overkill: Add a random Mage spell to your hand.
Mage Epic Spell 5
Blazing Invocation
Discover a Battlecry minion.
Shaman Rare Spell 1
Blazing Power
Give a minion +1/+1. Repeat for each friendly damaged character.
Warrior Common Spell 2
Blazing Transmutation
Choose a minion. Discover one that costs (1) more to transform it into.
Shaman Common Spell 1
Burndown
Draw 3 cards and light them on fire. In 3 turns, any still in hand are destroyed!
Druid, Mage Rare Spell 3
Burning Heart
Deal 2 damage to a minion. If it survives, give your hero +3 Attack this turn.
Demon Hunter, Warrior Common Spell 1
Candle Breath
Draw 3 cards. Costs (3) less while you're holding a Dragon.
Rogue Common Spell 6
Cataclysm
Destroy all minions. Discard 2 cards.
Warlock Epic Spell 5
Char
Deal 7 damage to a minion. Give a minion in your hand stats equal to the excess damage.
Hunter, Warrior Rare Spell 4
Cinderstorm
Deal 5 damage randomly split among all enemies.
Mage Rare Spell 3
Combustion
Deal 4 damage to a minion. Any excess damages both neighbors.
Mage Epic Spell 3
Deep Breath
Deal 1 damage to a minion and its neighbors. (Improved by number of other spells in your hand.)
Mage Rare Spell 5
Don't Stand in the Fire!
Deal 10 damage randomly split among all enemy minions. Overload: (1)
Shaman Rare Spell 5
Dragonfire Potion
Deal 5 damage to all minions except Dragons.
Priest Epic Spell 5
Dragon's Breath
Deal 4 damage. Costs (1) less for each minion that died this turn.
Mage Common Spell 5
Dragon's Fury
Reveal a spell from your deck. Deal damage equal to its Cost to all minions.
Mage Epic Spell 5
Drakefire Amulet
Tradeable Discover 2 Dragons. Summon them.
Mage Common Spell 10
Eat! The! Imp!
Destroy a friendly minion to draw 3 cards.
Rogue, Warlock Common Spell 2
Effigy
Secret: When a friendly minion dies, summon a random minion with the same Cost.
Mage Rare Spell 3
Elemental Evocation
The next Elemental you play this turn costs (2) less.
Mage Common Spell 0
Embers of Strength
Summon two 1/2 Guards with Taunt. Manathirst (6): Give them +1/+2.
Warrior Rare Spell 2
Explosive Runes
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero.
Mage Rare Spell 3
Explosive Shot
Deal 5 damage to a minion and 2 damage to adjacent ones.
Hunter Rare Spell 5
Explosive Trap
Secret: When your hero is attacked, deal 2 damage to all enemies.
Hunter Common Spell 2
Fire Sale
Tradeable Deal 3 damage to all minions.
Mage Common Spell 4
Fireball
Deal 6 damage.
Mage Common Spell 4
Firelands Portal
Deal 6 damage. Summon a random 6-Cost minion.
Mage Common Spell 7
First Flame
Deal 2 damage to a minion. Add a Second Flame to your hand.
Mage Rare Spell 1
Flame Geyser
Deal 2 damage. Add a 1/2 Elemental to your hand.
Mage Common Spell 1
Flame Lance
Deal 25 damage to a minion.
Mage Common Spell 5
Flame Ward
Secret: After a minion attacks your hero, deal 3 damage to all enemy minions.
Mage Common Spell 3
Flamecannon
Deal 4 damage to a random enemy minion.
Mage Common Spell 2
Flamestrike
Deal 5 damage to all enemy minions.
Mage Epic Spell 7
Forbidden Flame
Spend all your Mana. Deal that much damage to a minion.
Mage Epic Spell 0
Forged in Flame
Destroy your weapon, then draw cards equal to its attack.
Warrior Common Spell 2
Forgotten Torch
Deal 3 damage. Shuffle a 'Roaring Torch' into your deck that deals 6 damage.
Mage Common Spell 3
Furnace Fuel
When this is played, discarded, or destroyed, draw 2 cards.
Warlock Common Spell 3
Grand Finale
Summon an 8/8 Elemental. Repeat for each Elemental you played last turn.
Mage Rare Spell 8
Heat Wave
Deal 2 damage to an enemy minion and its neighbors. Quickdraw: To all enemies instead.
Mage Rare Spell 2
Hellfire
Deal 3 damage to ALL characters.
Warlock Common Spell 3
Hot Coals
Deal 2 damage to all enemies. If your hero took damage this turn, deal 1 more.
Demon Hunter, Priest Common Spell 3
Hot Streak
Your next Fire spell this turn costs (2) less.
Mage Common Spell 0