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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Ancient Mysteries
Draw a Secret from your deck. It costs (0).
Mage Common Spell 2
Arcane Blast
Deal 2 damage to a minion. This spell gets double bonus from Spell Damage.
Mage Epic Spell 1
Arcane Bolt
Deal 2 damage. Manathirst (8): Deal 3 damage instead.
Mage Common Spell 1
Arcane Breath
Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell.
Mage Rare Spell 1
Arcane Brilliance
Add a copy of a 7, 8, 9, and 10-Cost spell in your deck to your hand.
Mage Rare Spell 4
Arcane Defenders
Summon two 5/6 Golems with Taunt and "Can't be targeted by spells or Hero Powers."
Mage Rare Spell 8
Arcane Explosion
Deal 1 damage to all enemy minions.
Mage Free Spell 2
Arcane Intellect
Draw 2 cards.
Mage Common Spell 3
Arcane Missiles
Deal 3 damage randomly split among enemy characters.
Mage Free Spell 1
Arcane Overflow
Deal 8 damage to an enemy minion. Summon a Remnant with stats equal to the excess damage.
Mage Rare Spell 5
Arcane Quiver
Discover a spell from your deck. If it's Arcane, give it Spell Damage +1.
Hunter Epic Spell 2
Arcane Shot
Deal 2 damage.
Hunter Rare Spell 1
Arkonite Revelation
Draw a card. If it's a spell, it costs (1) less.
Druid Common Spell 1
Astral Communion
Gain 10 Mana Crystals. Discard your hand.
Druid Epic Spell 4
Astral Phaser
Choose One - Deal 2 damage to two random enemy minions; or Make one Dormant for 2 turns.
Druid Rare Spell 2
Astral Rift
Add 2 random minions to your hand.
Mage Rare Spell 2
Bottomless Toy Chest
Discover a card from your deck. If you have Spell Damage, copy it.
Druid Common Minion 2 0 0
Cabalist's Tome
Get 3 random Mage spells.
Mage Epic Spell 4
Celestial Alignment
Set your Mana Crystals to 0. Set the Cost of cards in your hand and deck to (1).
Druid Epic Spell 8
Celestial Shot
Deal 3 damage. Your next spell has Spell Damage +2.
Hunter Common Spell 3
Conjure Mana Biscuit
Add a Biscuit to your hand that refreshes 2 Mana Crystals.
Mage Common Spell 2
Conjured Arrow
Deal 2 damage to a minion. Manathirst (6): Draw that many cards.
Hunter Rare Spell 2
Conjurer's Calling
Twinspell. Destroy a minion. Summon 2 minions of the same Cost to replace it.
Mage Rare Spell 3
Cosmic Phenomenon
Summon three 2/3 Elementals with Taunt. If your board is full, give your minions +1/+1.
Druid Epic Spell 5
Counterspell
Secret: When your opponent casts a spell, Counter it.
Mage Rare Spell 3
Cram Session
Draw 1 card (improved by Spell Damage).
Mage Rare Spell 2
Deck of Wonders
Shuffle 5 Scrolls into your deck. when drawn, cast a random spell.
Mage Epic Spell 5
Devolving Missiles
Shoot three random missiles at random enemy minions that transform them into ones that cost (1) less.
Mage, Shaman Epic Spell 1
Distress Signal
Summon two random 2-Cost minions. Refresh 2 Mana Crystals.
Druid Common Spell 4
Duplicate
Secret: When a friendly minion dies, put 2 copies of it into your hand.
Mage Common Spell 3
Echo of Medivh
Put a copy of each friendly minion into your hand.
Mage Epic Spell 4
Eversong Portal
Summon 1 4/4 Lynx with Rush (improved by Spell Damage).
Hunter Rare Spell 4
Evocation
Fill your hand with random Mage spells. They are Temporary.
Mage Legendary Spell 1
Final Frontier
Discover a 10-Cost minion from the past. Set its Cost to (1).
Druid Epic Spell 7
Font of Power
Discover a Mage minion. If your deck has no minions, keep all 3.
Mage Rare Spell 1
Gifts of Azshara
Draw a card. If you played a Naga while holding this, do it again.
Mage Rare Spell 2
Greater Arcane Missiles
Shoot three missiles at random enemies that deal 3 damage each.
Mage Epic Spell 7
Incanter's Flow
Reduce the Cost of spells in your deck by (1).
Mage Common Spell 4
Lightshow
Shoot two beams at enemies that deal 2 damage. Shoot one more for each Lightshow you've cast this game.
Mage Rare Spell 3
Lunar Eclipse
Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Druid Common Spell 2
Lunar Visions
Draw 2 cards. Minions drawn cost (2) less.
Druid Epic Spell 5
Magic Trick
Discover a spell that costs (3) or less.
Mage Rare Spell 1
Malfunction
Deal 3 damage split among all enemy minions. If your deck has no minions, deal 3 more.
Mage Rare Spell 2
Mana Bind
Secret: When your opponent casts a spell, add a copy to your hand that costs (0).
Mage Rare Spell 3
Mass Polymorph
Transform all minions into 1/1 Sheep.
Mage Epic Spell 7
Mirror Entity
Secret: After your opponent plays a minion, summon a copy of it.
Mage Common Spell 3
Moonbeam
Deal 1 damage to an enemy, twice.
Druid Common Spell 1
Moonfire
Deal 1 damage.
Druid Free Spell 0