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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
A. F. Kay
At the end of your turn, give all other friendly minions that didn't attack +2/+2.
Neutral Legendary Minion 5 0 5
Ace Hunter Kreen
Your other characters are Immune while attacking.
Demon Hunter, Hunter Legendary Minion 3 2 4
Acidmaw
Whenever another minion takes damage, destroy it.
Hunter Legendary Minion 3 4 2
Activate the Obelisk
Quest: Restore 15 Health. Reward: Obelisk's Eye.
Priest Legendary Spell 1
Aegwynn, the Guardian
Spell Damage +2 Deathrattle: The next minion you draw inherits these powers.
Mage Legendary Minion 5 5 5
Aggramar, the Avenger
Titan Battlecry: Equip a 3/3 Taeshalach.
Hunter Legendary Minion 6 3 7
Akali, the Rhino
Rush, Overkill: Draw a Rush minion and give +5/+5.
Warrior Legendary Minion 8 5 5
Akama
Stealth Deathrattle: Shuffle 'Akama Prime' into your deck.
Rogue Legendary Minion 3 3 4
Al'Akir the Windlord
Charge, Divine Shield, Taunt, Windfury
Shaman Legendary Minion 8 3 6
Al'Akir, the Winds of Time
Battlecry: Draw a Charge, Divine Shield, Taunt, and Windfury minion.
Shaman Legendary Hero 7
Al'ar
Deathrattle: Summon a 0/3 Ashes of Al'ar that resurrects this minion on your next turn.
Neutral Legendary Minion 5 7 3
Alexandros Mograine
Battlecry: For the rest of the game, deal 3 damage to your opponent at the end of your turn.
Death Knight Legendary Minion 7 7 7
Alexstrasza
Battlecry: Set a hero's remaining Health to 15.
Neutral Legendary Minion 9 8 8
Alexstrasza the Life-Binder
Battlecry: Choose a character. If it's friendly, Restore 8 Health. If it's an enemy, deal 8 damage.
Neutral Legendary Minion 9 8 8
Algalon the Observer
Battlecry: Replace your Hero Power with Algalon's Vision.
Neutral Legendary Minion 4 4 4
Altruis the Outcast
After you play the left- or right-most card in your hand, deal 1 damage to all enemies.
Demon Hunter Legendary Minion 4 4 2
Aluneth
At the end of your turn, draw 3 cards.
Mage Legendary Weapon 6 0 3
Aman'Thul
Titan After this uses an ability, Discover any Legendary minion.
Priest Legendary Minion 7 3 10
Ambassador Faelin
Battlecry: Put 3 Colossal minions on the bottom of your deck.
Neutral Legendary Minion 4 4 5
Amitus, the Peacekeeper
Titan Taunt. Your minions can't take more than 2 damage at a time.
Paladin Legendary Minion 7 1 8
Anachronos
Battlecry: Send all other minions 2 turns into the future.
Paladin Legendary Minion 7 8 8
Ancharrr
After your hero attacks, draw a Pirate from your deck.
Warrior Legendary Weapon 3 2 2
Anetheron
Costs (1) if your hand is full.
Warlock Legendary Minion 6 8 6
Anka, the Buried
Battlecry: Change each Deathrattle minion in your hand into 1/1 that costs (1).
Rogue Legendary Minion 5 5 5
Anomalus
Deathrattle: Deal 8 damage to all minions.
Mage Legendary Minion 8 8 6
Anub'arak
Deathrattle: Summon a 4/4 Nerubian with "Deathrattle: Summon Anub'arak."
Rogue Legendary Minion 8 8 4
Anub'Rekhan
Battlecry: Gain 5 Armor. Your next 3 minions this turn cost Armor instead of Mana.
Druid Legendary Minion 8 7 7
Apothecary Helbrim
Battlecry and Deathrattle: Add a random Poison to your hand.
Rogue Legendary Minion 4 3 2
Ara'lon
Battlecry: Summon one of each Dormant Wildseed.
Hunter Legendary Minion 5 4 5
Aranna, Thrill Seeker
Priest Tourist Damage your hero takes on your turn is redirected to a random enemy.
Demon Hunter Legendary Minion 5 5 6
Arch-Thief Rafaam
Battlecry: Discover a powerful Artifact.
Neutral Legendary Minion 9 7 8
Arch-Villain Rafaam
Taunt Battlecry: Replace your hand and deck with Legendary minions.
Warlock Legendary Minion 7 7 8
Archbishop Benedictus
Battlecry: Shuffle a copy of your opponent's deck into your deck.
Priest Legendary Minion 7 4 6
Archdruid Naralex
Dormant for 2 turns. While Dormant, add a Dream card to your hand at the end of your turn.
Neutral Legendary Minion 3 3 3
Archimonde
Battlecry: Summon every Demon you played this game that didn't start in your deck.
Warlock Legendary Minion 7 7 7
Archivist Elysiana
Battlecry: Discover 5 cards. Replace your deck with 2 copies of each.
Neutral Legendary Minion 8 7 7
Archmage Antonidas
Whenever you cast a spell, put a 'Fireball' spell into your hand.
Mage Legendary Minion 7 5 7
Archmage Arugal
Whenever you draw a minion, add a copy of it to your hand.
Mage Legendary Minion 2 2 2
Archmage Vargoth
At the end of your turn, cast a spell you've cast this turn (targets are random).
Neutral Legendary Minion 4 2 6
Archspore Msshi'fn
Taunt Deathrattle: Shuffle "Msshi'fn Prime' into your deck.
Druid Legendary Minion 3 3 4
Archwitch Willow
Battlecry: Summon a random Demon from your hand and deck.
Warlock Legendary Minion 8 5 5
Arfus
Deathrattle: Add a random Death Knight card to your hand.
Neutral Legendary Minion 4 2 2
Argus, the Emerald Star
Titan Minions to the left of this have Rush, and ones to the right have Lifesteal.
Demon Hunter Legendary Minion 7 5 9
Armagedillo
Taunt At the end of your turn, give all Taunt minions in your hand +2/+2.
Warrior Legendary Minion 6 4 8
Artificer Xy'mox
Battlecry: Discover and cast a Relic. Infuse (5): Cast all three instead.
Demon Hunter Legendary Minion 8 8 8
Askara
Battlecry: The next Draenei you play summons a copy of itself.
Priest Legendary Minion 5 4 5
Astalor Bloodsworn
Battlecry: Add Astalor, the Protector to your hand. Manathirst (5): Deal 2 damage.
Neutral Legendary Minion 2 2 2
Astromancer Solarian
Spell Damage +1 Deathrattle: Shuffle 'Solarian Prime' into your deck.
Mage Legendary Minion 2 3 2