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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Imp Gang Boss
Whenver this minion takes damage, summon a 1/1 Imp.
Warlock Common Minion 3 2 4
Imp-oster
Battlecry: Choose a friendly Imp. Transform into a copy of it.
Warlock Common Minion 2 1 1
Imp Swarm (Rank 1)
Summon a 3/2 Imp. (Upgrades when you have 5 mana.)
Warlock Common Spell 2
Impatient Shopkeep
Tradeable Rush
Neutral Common Minion 3 3 3
Imployee of the Month
Battlecry: Give a friendly minion Lifesteal.
Rogue, Warlock Common Minion 2 3 2
Imposing Anubisath
Taunt Can't attack.
Neutral Common Minion 4 7 7
Imprisoned Felmaw
Dormant for 2 turns. When this awakens, attack a random enemy.
Hunter Common Minion 2 5 4
Imprisoned Gan'arg
Dormant for 2 turns. When this awakens, equip a 3/2 Axe.
Warrior Common Minion 1 2 2
Imprisoned Homunculus
Dormant for 2 turns. Taunt
Priest Common Minion 1 2 5
Imprisoned Phoenix
Dormant for 2 turns. Spell Damage +2
Mage, Shaman Common Minion 2 2 3
Imprisoned Satyr
Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5).
Druid Common Minion 3 3 3
Imprisoned Vilefiend
Dormant for 2 turns. Rush
Neutral Common Minion 2 3 5
Improve Morale
Deal 1 damage to a minion. If it survives, add a Lackey to your hand.
Warrior Common Spell 1
In Formation!
Add 2 random Taunt minions to your hand.
Warrior Common Spell 2
Incanter's Flow
Reduce the Cost of spells in your deck by (1).
Mage Common Spell 4
Inconspicuous Rider
Battlecry: Cast a Secret from your deck.
Neutral Common Minion 3 2 2
Incorporeal Corporal
After this minion attacks, destroy it.
Neutral Common Minion 2 5 5
Incredible Value
Discover a 4-Cost minion. Set its Attack and Health to 7.
Shaman Common Spell 3
Incriminating Psychic
Taunt Deathrattle: Copy two random cards from your opponent's hand.
Priest Common Minion 4 2 6
Infantry Reanimator
Battlecry: Resurrect a friendly Undead. Give it Reborn.
Warlock Common Minion 5 4 4
Infected Peasant
Deathrattle: Summon a 2/2 Undead Peasant.
Neutral Common Minion 2 2 1
Infernal Stapler
After your hero attacks, deal 3 damage to your hero.
Demon Hunter, Shaman Common Weapon 3 3 3
Infested Tauren
Taunt Deathrattle: Summon a 2/2 Slime.
Neutral Common Minion 4 2 3
Infested Watcher
Taunt Deathrattle: Get two 1/1 Chaotic Tendrils.
Shaman Common Minion 4 4 4
Infiltrate
Choose a minion. Deal 3 damage to all other minions.
Demon Hunter Common Spell 3
Injured Hauler
Battlecry: Deal 4 damage to this minion. Overheal: Deal 1 damage to all enemy minions.
Priest Common Minion 3 3 7
Injured Marauder
Taunt Battlecry: Deal 6 damage to this minion.
Neutral Common Minion 4 5 10
Injured Tol'vir
Taunt Battlecry: Deal 3 damage to this minion.
Neutral Common Minion 2 2 6
Inner Fire
Change a minion's Attack to be equal to its Health.
Priest Common Spell 1
Inner Rage
Deal 1 damage to a minion and give it +2 Attack.
Warrior Common Spell 0
Insatiable Felhound
Taunt Corrupt: Gain +1/+1 and Lifesteal.
Demon Hunter Common Minion 3 2 5
Insight
Draw a minion. Corrupt: Reduce its Cost by (2).
Priest Common Spell 2
Instrument Tech
Battlecry: Draw a weapon.
Neutral Common Minion 2 1 2
Interstellar Researcher
Battlecry and Spellburst: Draw a Libram.
Paladin Common Minion 2 2 2
Interstellar Wayfarer
Divine Shield Battlecry: Reduce the Cost of your Librams by (1) this game.
Paladin Common Minion 4 4 2
Intrepid Initiate
Spellburst: Gain +2 Attack.
Neutral Common Minion 1 1 2
Invent-o-matic
Whenever you Magnetize a minion, give it +1/+1.
Neutral Common Minion 2 2 3
Inventor's Aura
Your Mechs cost (1) less. Lasts 2 turns.
Paladin Common Spell 2
Investment Opportunity
Draw an Overload card.
Shaman Common Spell 1
Invigorating Sermon
Give +1/+1 to all minions in your hand, deck, and battlefield.
Paladin Common Spell 4
Invocation of Frost
Freeze an enemy. Invoke Galakrond.
Shaman Common Spell 1
Irebound Brute
Taunt Costs (1) less for each card drawn this turn.
Demon Hunter Common Minion 7 6 7
Iron Hide
Gain 5 Armor.
Warrior Common Spell 1
Ironbeak Owl
Battlecry: Silence a minion.
Neutral Common Minion 3 2 1
Ironclad
Battlecry: If your hero has Armor, gain +2/+2.
Warrior Common Minion 3 2 4
Ironforge Portal
Gain 4 Armor. Summon a random 4-Cost minion.
Warrior Common Spell 4
Ironhide Direhorn
Overkill: Summon a 5/5 Ironhide Runt.
Druid Common Minion 7 7 7
Ironwood Golem
Taunt Can only attack if you have 3 or more Armor.
Druid Common Minion 4 3 6