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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Lamplighter
Battlecry: Deal 1 damage (improved by each turn in a row you've played an Elemental).
Neutral Common Minion 4 4 3
Leyline Manipulator
Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2).
Mage Rare Minion 4 4 5
Lightray
Taunt Costs (1) less for each Paladin card you've played this game.
Paladin Common Minion 9 5 5
Lightshower Elemental
Taunt Deathrattle: Restore 8 Health to all friendly characters.
Priest Rare Minion 6 6 6
Lightspawn
This minion's Attack is always equal to its Health.
Priest Common Minion 3 0 4
Lightsteed
your healing effects also give affected minions +2 Health.
Priest Rare Minion 4 3 6
Lilypad Lurker
Battlecry: If you played an Elemental last turn, transform an enemy minion into a 0/1 Frog with Taunt.
Shaman Epic Minion 5 5 6
Living Dragonbreath
Your minions can't be Frozen.
Neutral Common Minion 3 3 4
Living Horizon
Taunt, Divine Shield Costs (1) less for each other card in your hand.
Paladin Epic Minion 10 4 6
Living Prairie
Battlecry: If you played an Elemental last turn, summon two 3/3 Cows with Rush.
Shaman Common Minion 5 5 4
Lokholar the Ice Lord
Rush, Windfury Costs (5) less if you have 15 Health or less.
Neutral Legendary Minion 10 8 8
Luminous Geode
After a friendly minion is healed, give it +2 Attack.
Priest Common Minion 2 1 4
Lyra the Sunshard
Whenever you cast a spell, add a random Priest spell to your hand.
Priest Legendary Minion 4 3 5
Magma Rager
Neutral Free Minion 3 5 1
Mana Cyclone
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand.
Mage Epic Minion 2 2 2
Mana Geode
Overheal: Summon a 2/2 Crystal.
Priest Epic Minion 2 2 3
Mana Giant
Costs (1) less for each card you've played this game that didn't start in your deck.
Mage Epic Minion 8 8 8
Mana Reservoir
Spell Damage +1
Neutral Common Minion 2 0 6
Mantle Shaper
Costs (1) less for each spell you've cast while holding this.
Hunter, Mage Common Minion 5 5 5
Marshspawn
Battlecry: If you cast a spell last turn, Discover a spell.
Shaman Common Minion 3 3 4
Melted Maker
After you Forge a card, get a copy of it.
Neutral Common Minion 3 3 3
Meltemental
Taunt This is permanently Frozen.
Death Knight, Shaman Common Minion 3 3 8
Menacing Nimbus
Battlecry: Add a random Elemental to your hand.
Shaman Common Minion 2 2 3
Mes'Adune the Fractured
Battlecry: Draw an Elemental. Split it into two halves.
Mage Legendary Minion 5 6 5
Minecart Cruiser
Rush, Overload: (2) Battlecry: If you've played an Elemental last turn, don't Overload.
Shaman Rare Minion 3 4 5
Molten Giant
Costs (1) less for each damage your hero has taken.
Neutral Epic Minion 22 8 8
Moonstone Mauler
Battlecry: Shuffle 3 Asteroids into your deck that deal 2 damage to a random enemy when drawn.
Neutral Common Minion 2 2 2
Mountain Giant
Costs (1) less for each other card in your hand.
Neutral Epic Minion 12 8 8
Muensterosity
Taunt. At the end of your turn, summon an Elemental with stats equal to this minion's.
Hunter, Warrior Common Minion 9 6 9
Murmur
Your Battlecry minions cost (1), but immediately die after being played.
Shaman Legendary Minion 6 6 6
Murmuring Elemental
Battlecry: Your next Battlecry this turn triggers twice.
Shaman Rare Minion 2 1 1
Neptulon
Battlecry: Add 4 random Murlocs to your hand. Overload: (3)
Shaman Legendary Minion 7 7 7
Obsidian Revenant
Taunt Deathrattle: Summon two random Deathrattle minions that cost (3) or less.
Death Knight, Hunter Common Minion 6 4 6
Overflow Surger
Battlecry: Summon a copy of this for each turn in a row you've played an Elemental.
Mage Common Minion 4 3 2
Ozruk
Taunt Battlecry: Gain +5 Health for each Elemental you played last turn.
Neutral Legendary Minion 8 8 8
Pebbly Page
Battlecry: Draw an Overload card. You can't be Overloaded this turn.
Shaman Rare Minion 2 2 1
Perplexing Anomaly
Rush, Taunt, ...Stealth?
Neutral Rare Minion 3 2 5
Primordial Protector
Battlecry: Draw your highest-Cost spell. Summon a random minion with the same Cost.
Neutral Epic Minion 8 6 6
Prismatic Elemental
Battlecry: Discover a spell from any class. It costs (1) less.
Mage Epic Minion 2 1 3
Pyros
Deathrattle: Return this to your hand as a 6/6 that costs (4).
Mage Legendary Minion 2 2 2
Quartz Elemental
Can't attack while damaged.
Priest Common Minion 5 5 8
Quicksand Elemental
Battlecry: Give all enemy minions -2 Attack this turn.
Neutral Rare Minion 2 3 2
Radiance of Azshara
Fire Spell Damage +2 Your Nature spells cost (1) less. After you cast a Frost spell, gain 3 Armor.
Shaman Legendary Minion 3 3 4
Radiant Elemental
Your spells cost (1) less (but not less than (1).
Priest Common Minion 2 2 3
Ragnaros, Lightlord
At the end of your turn, restore 8 Health to a damaged friendly character.
Paladin Legendary Minion 8 8 8
Ragnaros the Firelord
Can't Attack. At the end of your turn, deal 8 damage to a random enemy.
Neutral Legendary Minion 8 8 8
Red Giant
Costs (1) less for each adjacent card played while in hand.
Neutral Epic Minion 8 8 8
Reefwalker
Battlecry and Deathrattle: Summon a 1/1 Piranha Swarmer.
Neutral Common Minion 3 3 2