Elemental Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Disarming Elemental Battlecry: Dredge for your opponent. Set its Cost to (6). |
Priest | Rare | Minion | 4 | 4 | 4 | |
Divine Rager Divine Shield |
Neutral | Common | Minion | 4 | 5 | 1 | |
Djinni of Zephyrs Whenever you cast a spell on another friendly minion, cast a copy of it on this one. |
Neutral | Epic | Minion | 5 | 4 | 6 | |
Dreamplanner Zephrys Battlecry: Choose a Travel Tour to get two potentially perfect cards from it. |
Neutral | Legendary | Minion | 3 | 3 | 2 | |
Dust Devil Windfury. Overload: (2) |
Shaman | Common | Minion | 1 | 3 | 1 | |
Earth Elemental Taunt. Overload: (3) |
Shaman | Epic | Minion | 5 | 7 | 8 | |
Earth Revenant Taunt Battlecry: Deal 1 damage to all enemy minions. |
Shaman | Rare | Minion | 4 | 2 | 6 | |
Electra Stormsurge Battlecry: Your next spell this turn casts twice. |
Shaman | Legendary | Minion | 3 | 3 | 3 | |
Elementium Geode Battlecry and Deathrattle: Draw a card. Deal 2 damage to your hero. |
Warlock | Rare | Minion | 2 | 2 | 1 | |
Eroded Sediment Battlecry: If you played an Elemental last turn, Discover an Elemental from the past. |
Neutral | Common | Minion | 3 | 4 | 3 | |
Fantastic Firebird Windfury |
Neutral | Common | Minion | 4 | 3 | 5 | |
Felsteel Executioner Corrupt: Become a weapon. |
Demon Hunter | Epic | Minion | 3 | 4 | 3 | |
Fire Elemental Battlecry: Deal 4 damage. |
Shaman | Common | Minion | 6 | 6 | 5 | |
Fire Fly Battlecry: Add a 1/2 Elemental to your hand. |
Neutral | Common | Minion | 1 | 1 | 2 | |
Fire Hawk Battlecry: Gain +1 Attack for each card in your opponent's hand. |
Neutral | Common | Minion | 3 | 1 | 3 | |
Fire Plume Harbinger Battlecry: Reduce the Cost of Elementals in your hand by (1). |
Shaman | Rare | Minion | 2 | 1 | 1 | |
Fire Plume Phoenix Battlecry: Deal 3 damage. |
Neutral | Common | Minion | 4 | 3 | 3 | |
Fireguard Destroyer Battlecry: Gain 1-4 Attack. Overload: (1) |
Shaman | Common | Minion | 4 | 3 | 6 | |
Firework Elemental Battlecry: Deal 3 damage to a minion. Corrupt: Deal 12 instead. |
Mage | Common | Minion | 5 | 3 | 5 | |
Fizzy Elemental Rush Taunt |
Druid | Rare | Minion | 9 | 10 | 10 | |
Flame Revenant After you summon an Elemental, give it +1/+1. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Foreboding Flame Battlecry: Demons that didn't start in your deck cost (1) less this game. |
Warlock | Common | Minion | 2 | 2 | 3 | |
Frost Elemental Battlecry: Freeze a character. |
Neutral | Common | Minion | 6 | 5 | 5 | |
Frostfin Chomper Battlecry: If you played an Elemental last turn, summon three 1/1 Murlocs. |
Shaman | Rare | Minion | 3 | 2 | 3 | |
Frozen Crusher After this minion attacks, Freeze it. |
Neutral | Rare | Minion | 5 | 8 | 8 | |
Glacial Shard Battlecry: Freeze an enemy. |
Neutral | Common | Minion | 1 | 2 | 1 | |
Gloomstone Guardian Taunt, Choose One - Discard 2 cards; or Destroy one of your Mana Crystals. Forge: Do NEITHER. |
Druid, Warlock | Rare | Minion | 4 | 6 | 8 | |
Glowstone Gyreworm Lifesteal Quickdraw: Deal 5 damage. Forge: Change Quickdraw to Battlecry. |
Priest | Rare | Minion | 4 | 4 | 4 | |
Granite Forgeborn Battlecry: Reduce the cost of Elementals in your hand and deck by (1). |
Shaman | Rare | Minion | 4 | 4 | 5 | |
Grave Shambler Whenever your weapon is destroyed, gain +1/+1. |
Neutral | Common | Minion | 4 | 4 | 4 | |
Grumble, Worldshaker Battlecry: Return your other minions to your hand. They cost (1). |
Shaman | Legendary | Minion | 6 | 7 | 7 | |
Gyreworm Battlecry: If you played an Elemental last turn, deal 3 damage. |
Neutral | Common | Minion | 3 | 3 | 2 | |
Hailbringer Battlecry: Summon two 1/1 Ice Shards that Freeze. |
Neutral | Common | Minion | 5 | 3 | 4 | |
Halkias Stealth. Deathrattle: if you control a Secret, store Halkias' soul inside of it. It resummons Halkias when triggered. |
Rogue | Legendary | Minion | 4 | 5 | 4 | |
Hallazeal the Ascended Spell Damage +1 Your spells have Lifesteal. |
Shaman | Legendary | Minion | 5 | 4 | 6 | |
Hidden Gem Stealth At the end of your turn, restore 2 Health to all friendly characters. |
Priest, Rogue | Common | Minion | 2 | 2 | 2 | |
Hot Spring Guardian Taunt Battlecry: Restore 3 Health. |
Shaman | Common | Minion | 3 | 2 | 4 | |
Ice Rager |
Neutral | Common | Minion | 3 | 5 | 2 | |
Ice Revenant Whenever you cast a Frost spell, gain +2/+2. |
Neutral | Common | Minion | 4 | 4 | 5 | |
Ice Walker Your Hero Power also Freezes the target. |
Mage | Rare | Minion | 2 | 1 | 3 | |
Igneous Elemental Deathrattle: Add two 1/2 Flame Elementals to your hand. |
Neutral | Common | Minion | 3 | 3 | 3 | |
Igneous Lavagorger Taunt Battlecry: Dredge. Gain Armor equal to its cost. |
Warrior | Common | Minion | 4 | 3 | 5 | |
Imprisoned Phoenix Dormant for 2 turns. Spell Damage +2 |
Mage, Shaman | Common | Minion | 2 | 2 | 3 | |
Incindius At the end of your turn, upgrade your Eruptions. Battlecry: Shuffle 5 Eruptions into your deck. |
Neutral | Legendary | Minion | 6 | 2 | 10 | |
Iridescent Gyreworm Deathrattle: Give each of your minions a random bonus effect. |
Neutral | Epic | Minion | 3 | 4 | 3 | |
Jade Spirit Battlecry: Summon a Jade Golem. |
Druid, Rogue, Shaman | Common | Minion | 4 | 3 | 3 | |
Kalimos, Primal Lord Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. |
Shaman | Legendary | Minion | 7 | 7 | 7 | |
Kindling Elemental Battlecry: The next Elemental you play costs (1) less. |
Neutral | Common | Minion | 1 | 1 | 2 |