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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Disarming Elemental
Battlecry: Dredge for your opponent. Set its Cost to (6).
Priest Rare Minion 4 4 4
Divine Rager
Divine Shield
Neutral Common Minion 4 5 1
Djinni of Zephyrs
Whenever you cast a spell on another friendly minion, cast a copy of it on this one.
Neutral Epic Minion 5 4 6
Dreamplanner Zephrys
Battlecry: Choose a Travel Tour to get two potentially perfect cards from it.
Neutral Legendary Minion 3 3 2
Dust Devil
Windfury. Overload: (2)
Shaman Common Minion 1 3 1
Earth Elemental
Taunt. Overload: (3)
Shaman Epic Minion 5 7 8
Earth Revenant
Taunt Battlecry: Deal 1 damage to all enemy minions.
Shaman Rare Minion 4 2 6
Electra Stormsurge
Battlecry: Your next spell this turn casts twice.
Shaman Legendary Minion 3 3 3
Elementium Geode
Battlecry and Deathrattle: Draw a card. Deal 2 damage to your hero.
Warlock Rare Minion 2 2 1
Eroded Sediment
Battlecry: If you played an Elemental last turn, Discover an Elemental from the past.
Neutral Common Minion 3 4 3
Fantastic Firebird
Windfury
Neutral Common Minion 4 3 5
Felsteel Executioner
Corrupt: Become a weapon.
Demon Hunter Epic Minion 3 4 3
Fire Elemental
Battlecry: Deal 4 damage.
Shaman Common Minion 6 6 5
Fire Fly
Battlecry: Add a 1/2 Elemental to your hand.
Neutral Common Minion 1 1 2
Fire Hawk
Battlecry: Gain +1 Attack for each card in your opponent's hand.
Neutral Common Minion 3 1 3
Fire Plume Harbinger
Battlecry: Reduce the Cost of Elementals in your hand by (1).
Shaman Rare Minion 2 1 1
Fire Plume Phoenix
Battlecry: Deal 3 damage.
Neutral Common Minion 4 3 3
Fireguard Destroyer
Battlecry: Gain 1-4 Attack. Overload: (1)
Shaman Common Minion 4 3 6
Firework Elemental
Battlecry: Deal 3 damage to a minion. Corrupt: Deal 12 instead.
Mage Common Minion 5 3 5
Fizzy Elemental
Rush Taunt
Druid Rare Minion 9 10 10
Flame Revenant
After you summon an Elemental, give it +1/+1.
Neutral Common Minion 2 2 3
Foreboding Flame
Battlecry: Demons that didn't start in your deck cost (1) less this game.
Warlock Common Minion 2 2 3
Frost Elemental
Battlecry: Freeze a character.
Neutral Common Minion 6 5 5
Frostfin Chomper
Battlecry: If you played an Elemental last turn, summon three 1/1 Murlocs.
Shaman Rare Minion 3 2 3
Frozen Crusher
After this minion attacks, Freeze it.
Neutral Rare Minion 5 8 8
Glacial Shard
Battlecry: Freeze an enemy.
Neutral Common Minion 1 2 1
Gloomstone Guardian
Taunt, Choose One - Discard 2 cards; or Destroy one of your Mana Crystals. Forge: Do NEITHER.
Druid, Warlock Rare Minion 4 6 8
Glowstone Gyreworm
Lifesteal Quickdraw: Deal 5 damage. Forge: Change Quickdraw to Battlecry.
Priest Rare Minion 4 4 4
Granite Forgeborn
Battlecry: Reduce the cost of Elementals in your hand and deck by (1).
Shaman Rare Minion 4 4 5
Grave Shambler
Whenever your weapon is destroyed, gain +1/+1.
Neutral Common Minion 4 4 4
Grumble, Worldshaker
Battlecry: Return your other minions to your hand. They cost (1).
Shaman Legendary Minion 6 7 7
Gyreworm
Battlecry: If you played an Elemental last turn, deal 3 damage.
Neutral Common Minion 3 3 2
Hailbringer
Battlecry: Summon two 1/1 Ice Shards that Freeze.
Neutral Common Minion 5 3 4
Halkias
Stealth. Deathrattle: if you control a Secret, store Halkias' soul inside of it. It resummons Halkias when triggered.
Rogue Legendary Minion 4 5 4
Hallazeal the Ascended
Spell Damage +1 Your spells have Lifesteal.
Shaman Legendary Minion 5 4 6
Hidden Gem
Stealth At the end of your turn, restore 2 Health to all friendly characters.
Priest, Rogue Common Minion 2 2 2
Hot Spring Guardian
Taunt Battlecry: Restore 3 Health.
Shaman Common Minion 3 2 4
Ice Rager
Neutral Common Minion 3 5 2
Ice Revenant
Whenever you cast a Frost spell, gain +2/+2.
Neutral Common Minion 4 4 5
Ice Walker
Your Hero Power also Freezes the target.
Mage Rare Minion 2 1 3
Igneous Elemental
Deathrattle: Add two 1/2 Flame Elementals to your hand.
Neutral Common Minion 3 3 3
Igneous Lavagorger
Taunt Battlecry: Dredge. Gain Armor equal to its cost.
Warrior Common Minion 4 3 5
Imprisoned Phoenix
Dormant for 2 turns. Spell Damage +2
Mage, Shaman Common Minion 2 2 3
Incindius
At the end of your turn, upgrade your Eruptions. Battlecry: Shuffle 5 Eruptions into your deck.
Neutral Legendary Minion 6 2 10
Iridescent Gyreworm
Deathrattle: Give each of your minions a random bonus effect.
Neutral Epic Minion 3 4 3
Jade Spirit
Battlecry: Summon a Jade Golem.
Druid, Rogue, Shaman Common Minion 4 3 3
Kalimos, Primal Lord
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation.
Shaman Legendary Minion 7 7 7
Kindling Elemental
Battlecry: The next Elemental you play costs (1) less.
Neutral Common Minion 1 1 2