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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Air Elemental
Can't be targeted by spells or Hero Powers.
Shaman Common Minion 1 3 1
Al'Akir the Windlord
Charge, Divine Shield, Taunt, Windfury
Shaman Legendary Minion 8 3 6
Al'ar
Deathrattle: Summon a 0/3 Ashes of Al'ar that resurrects this minion on your next turn.
Neutral Legendary Minion 5 7 3
Ambient Lightspawn
Finale and Overheal: Give another random friendly minion +2/+2.
Priest Common Minion 4 3 4
Amplified Snowflurry
Battlecry: Your next Hero Power costs (0) and Freezes the target.
Mage Common Minion 2 2 3
Animated Avalanche
Battlecry: If you played an Elemental last turn, summon a copy of this.
Mage Common Minion 7 7 6
Anomalus
Deathrattle: Deal 8 damage to all minions.
Mage Legendary Minion 8 8 6
Aqua Archivist
Battlecry: The next Elemental you play costs (2) less.
Mage Common Minion 2 2 2
Arcane Amplifier
Your Hero Power deals 2 extra damage.
Mage Common Minion 3 2 5
Arcane Anomaly
After you cast a spell, give this minion +1 Health.
Neutral Common Minion 1 2 1
Arcane Artificer
Whenever you cast a spell, gain Armor equal to its Cost.
Mage Common Minion 1 1 3
Arcane Devourer
Whenever you cast a spell, gain +2/+2.
Neutral Rare Minion 8 4 8
Arcane Luminary
Cards that didn't start in your deck cost (2) less, but not less than (1).
Mage Epic Minion 3 4 3
Arcane Servant
Neutral Common Minion 2 2 3
Arcane Tyrant
Costs (0) if you've cast a spell that costs (5) or more this turn.
Neutral Epic Minion 5 4 4
Arcanosaur
Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions.
Mage Common Minion 6 3 3
Arid Stormer
Battlecry: If you played an Elemental last turn, gain Rush and Windfury.
Shaman Common Minion 3 2 5
Ashen Elemental
Battlecry: Whenever your opponent draws a card next turn, they take 2 damage.
Neutral Epic Minion 3 2 4
Azerite Elemental
At the start of your turn, gain Spell Damage +2.
Neutral Epic Minion 5 2 7
Azerite Giant
Costs (1) less for each turn in a row you've played an Elemental.
Neutral Epic Minion 8 8 8
Baron Geddon
At the end of your turn, deal 2 damage to ALL other characters.
Neutral Legendary Minion 7 7 7
Bearon Gla'shear
Battlecry: For each Frost spell you've cast this game, summon a 3/4 Elemental that Freezes.
Shaman Legendary Minion 7 6 6
Benevolent Djinn
At the end of your turn, restore 3 Health to your hero.
Paladin Common Minion 3 2 4
Blasteroid
Battlecry: Shuffle 5 random Fire spells into your deck. They cost (2) less.
Mage Common Minion 3 3 4
Blazecaller
Battlecry: If you played an Elemental last turn, deal 5 damage.
Neutral Epic Minion 6 6 6
Blazing Accretion
Battlecry: Destroy the top 3 cards of your deck. Any Fire spells or Elementals are drawn instead.
Mage Rare Minion 3 3 1
Blood of G'huun
Taunt At the end of your turn, summon a 5/5 copy of a minion in your deck.
Priest Epic Minion 9 8 8
Bogshaper
Whenever you cast a spell, draw a minion from your deck.
Shaman Epic Minion 7 4 8
Bolide Behemoth
Battlecry: Your Asteroids deal 1 more damage this game. Spellburst: Shuffle 3 of them into your deck.
Shaman Epic Minion 4 3 6
Bonfire Elemental
Battlecry: If you played an Elemental last turn, draw a card.
Mage Rare Minion 5 5 5
Bouldering Buddy
Rush, Taunt Costs (1) if you have at least 10 Mana Crystals.
Druid, Warrior Common Minion 7 6 7
Brass Elemental
Rush, Divine Shield, Taunt, Windfury
Shaman Rare Minion 4 3 3
Bubbler
After this minion takes exactly one damage, destroy it. (Pop!)
Neutral Common Minion 1 2 4
Cagematch Custodian
Battlecry: Draw a weapon.
Shaman Common Minion 2 2 2
Canal Slogger
Rush, Lifesteal Overload: (1)
Shaman Common Minion 4 6 4
Cauldron Elemental
Your other Elementals have +2 Attack.
Neutral Common Minion 8 7 7
Celestial Emissary
Battlecry: Your next spell this turn has Spell Damage +2.
Mage Rare Minion 2 2 1
Champion of Storms
After you cast a Nature spell, summon a 4/2 Elemental. Forge: With Rush.
Shaman Epic Minion 4 3 5
Chenvaala
After you cast three spells in a turn, summon a 5/5 Elemental.
Mage Legendary Minion 3 2 5
Cloud Prince
Battlecry: If you control a Secret, deal 6 damage.
Mage Common Minion 5 4 4
Colifero the Artist
Battlecry: Draw a minion. Transform all other friendly minions into copies of it.
Neutral Legendary Minion 8 6 5
Confection Cyclone
Battlecry: Add two 1/2 Sugar Elementals to your hand.
Mage Common Minion 2 3 2
Cosmic Anomaly
Spell Damage +2
Mage Common Minion 4 4 3
Crystalline Oracle
Deathrattle: Copy a card from your opponent's deck and add it to your hand.
Priest Rare Minion 1 1 2
Crystalline Statue
Rush. Starts Dormant. After you draw 4 cards, this awakens.
Demon Hunter Rare Minion 2 5 4
Cumulo-Maximus
Battlecry: If you have Overloaded Mana Crystals, deal 5 damage.
Shaman Epic Minion 5 5 5
Dang-Blasted Elemental
Taunt Deathrattle: Deal 3 damage to all minions except friendly Elementals.
Neutral Common Minion 4 3 3
Deathchiller
After you cast a spell, deal 1 damage to two random enemies.
Death Knight Rare Minion 2 2 3