Spell Damage Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Polymorph: Jellyfish Transform a minion into a 4/1 Jellyfish with Spell Damage +2. |
Mage | Common | Spell | 3 | |||
Prestor's Pyromancer Battlecry: Your next Fire spell has Spell Damage +2. |
Mage | Common | Minion | 2 | 2 | 3 | |
Radiance of Azshara Fire Spell Damage +2 Your Nature spells cost (1) less. After you cast a Frost spell, gain 3 Armor. |
Shaman | Legendary | Minion | 3 | 3 | 4 | |
Rainbow Glowscale Spell Damage +1 |
Neutral | Common | Minion | 2 | 2 | 3 | |
Rune Dagger After your hero attacks, gain Spell Damage +1 this turn. |
Shaman | Common | Weapon | 2 | 1 | 3 | |
Rustsworn Initiate Deathrattle: Summon a 1/1 Impcaster with Spell Damage +1. |
Neutral | Common | Minion | 2 | 2 | 2 | |
Saruun Battlecry: Give all Elementals in your deck Fire Spell Damage +1. |
Mage | Legendary | Minion | 6 | 7 | 6 | |
Sif Spell Damage +1 (Improved by each spell school you've cast this game!) |
Mage | Legendary | Minion | 6 | 4 | 6 | |
Silvermoon Arcanist Spell Damage +2 Battlecry: Your spells can't target heroes this turn. |
Neutral | Common | Minion | 3 | 2 | 2 | |
Silvermoon Farstrider Battlecry: Give all Arcane spells in your hand Spell Damage +1. |
Hunter | Rare | Minion | 2 | 2 | 3 | |
Soot Spewer Spell Damage +1 Battlecry: If you control another Mech, get a random Fire spell. |
Mage | Rare | Minion | 3 | 3 | 4 | |
Sorcerous Substitute Battlecry: If you have Spell Damage, summon a copy of this. |
Neutral | Common | Minion | 6 | 6 | 6 | |
Spellshifter Spell Damage +1 Each turn this is in your hand, swap its Attack and Health. |
Neutral | Common | Minion | 2 | 1 | 4 | |
Spellweaver Spell Damage +2 |
Neutral | Common | Minion | 6 | 4 | 4 | |
Spellzerker Has Spell Damage +2 while damaged. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Spirit Claws Has +2 Attack while you have Spell Damage. |
Shaman | Common | Weapon | 1 | 1 | 3 | |
Spirit Mount Give a minion +1/+2 and Spell Damage +1. When it dies, summon a Spirit Raptor. |
Shaman | Common | Spell | 2 | |||
Squallhunter Spell Damage +2 Overload: (2) |
Shaman | Common | Minion | 4 | 5 | 7 | |
Steward of Scrolls Spell Damage +1 Batlecry: Discover a spell. |
Neutral | Common | Minion | 5 | 4 | 4 | |
Street Trickster Spell Damage +2 |
Neutral | Common | Minion | 3 | 0 | 7 | |
Tainted Zealot Divine Shield Spell Damage +1 |
Neutral | Common | Minion | 2 | 1 | 1 | |
Talented Arcanist Battlecry: Your next spell this turn has Spell Damage +2. |
Neutral | Common | Minion | 2 | 1 | 3 | |
The Primus Titan After this uses an ability, Discover a card with that Rune. |
Death Knight | Legendary | Minion | 8 | 7 | 9 | |
Tuskarr Fisherman Battlecry: Give a friendly minion Spell Damage +1. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Unexpected Results Summon two random 2-Cost minions (improved by Spell Damage). |
Mage | Epic | Spell | 3 | |||
Violet Warden Taunt Spell Damage +1 |
Neutral | Common | Minion | 6 | 4 | 7 | |
Woodland Wonders Summon two 2/5 Beetles with Taunt. Costs (3) less if you have Spell Damage. |
Druid | Common | Spell | 5 |